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	<id>https://heropedia.rectangle.zone/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dark+ness</id>
	<title>Heropedia - User contributions [en]</title>
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	<updated>2026-04-05T21:41:47Z</updated>
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	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Sickle&amp;diff=2805</id>
		<title>Sickle</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Sickle&amp;diff=2805"/>
		<updated>2025-04-03T23:48:16Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Sickle&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Hero=[[File:Sickle.PNG|256px]]&lt;br /&gt;
|-|Civilian=[[File:raphael.PNG|256px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #880808&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Raphael Payne&lt;br /&gt;
|aliases    = Sickle, Bloodletter, The Reaper of Cytopia&lt;br /&gt;
|pronouns   = he/him&lt;br /&gt;
|age        = 51&lt;br /&gt;
|alignment  = Villain&lt;br /&gt;
|occupation = Biologist&lt;br /&gt;
|born       = 17 September 1949&lt;br /&gt;
|died       = 9 July 2001&lt;br /&gt;
|status     = Deceased&lt;br /&gt;
|city       = Cytopia&lt;br /&gt;
|height     = 6&#039;5&amp;quot;&lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = Thicker Than Water&lt;br /&gt;
|marklevel  = Opera&lt;br /&gt;
|markh      = 7&lt;br /&gt;
|strengthh  = 6&lt;br /&gt;
|agilityh   = 4&lt;br /&gt;
|cunningh   = 6&lt;br /&gt;
|techh      = 4&lt;br /&gt;
|custom     = BLOOD&lt;br /&gt;
|customh    = 7&lt;br /&gt;
|player     = Mesh&lt;br /&gt;
|creator    = &lt;br /&gt;
}}&lt;br /&gt;
Sickle, aka Raphael Payne, was a supervillain and scientist. Considered to be a pivotal figure in the Land’s Golden Age of Heroes, Sickle’s long campaign against Cytopia was formative in the city state’s approach to Marks and supervillainy.&lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
&lt;br /&gt;
In 1990, Sickle first debuted as a supervillain, alleging that he was acting in response to anti-Marked sentiment. At that point in history, such damage to public safety perpetrated by a single individual was unprecedented. Sickle often attacked civilian populations and infrastructure. His speeches, writing, and ideas from this period have been lost to time. &lt;br /&gt;
&lt;br /&gt;
In addition to the Cytopian government, Sickle was often opposed by [[Daybreaker]]. One of the largest blows to Sickle’s villainous career came from Daybreaker— he had created a vaccine that could protect the citizens from Sickle’s manipulation, and the vaccine quickly spread across the city, effectively weakening the Tenet-level villain into a much smaller threat.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, Sickle’s villainous siege against the city of Cytopia continued, and on the 9th of July, 2001, Daybreaker sacrificed himself to defeat Sickle.&lt;br /&gt;
&lt;br /&gt;
== Personal Life ==&lt;br /&gt;
Raphael Payne arrived in Cytopia in 1980, an immigrant from overseas. He was a scientist, and found employment at the Cybil University from 1980 to 1988. During this time, he infiltrated Dr. Solomon’s research group and personal circle. &lt;br /&gt;
&lt;br /&gt;
His only large contribution to the matter of Mark Studies is the Solomon-Payne Hypothesis: the theory of Mark Adaptation. The two of them, based on studies and projections done together, theorized that since Marks are created and influenced by their environment (as in, the body), then they can also adapt and change as that environment changes.&lt;br /&gt;
&lt;br /&gt;
It is theorized that Payne had a relationship with someone during his time as a scientist in Cytopia, and perhaps even had a child, but this remains purely speculation. &lt;br /&gt;
&lt;br /&gt;
== Abilities and gear ==&lt;br /&gt;
&lt;br /&gt;
Sickle’s Mark, ‘Thicker Than Water’, allows him to manipulate human tissue, especially blood. &lt;br /&gt;
&lt;br /&gt;
His weapon of choice is a sickle.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Cecil_Allrich&amp;diff=2792</id>
		<title>Cecil Allrich</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Cecil_Allrich&amp;diff=2792"/>
		<updated>2025-03-18T16:26:48Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|image      = [[File:Cecilallrich.png|256px]]&lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #BC0000&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Cecil Allrich&lt;br /&gt;
|alias      = The King of Marks&lt;br /&gt;
|aliases    = &lt;br /&gt;
|pronouns   = he/him&lt;br /&gt;
|age        = &lt;br /&gt;
|alignment  = Villain&lt;br /&gt;
|occupation = Serial Killer&lt;br /&gt;
|born       = &lt;br /&gt;
|died       = Unknown&lt;br /&gt;
|status     = Deceased&lt;br /&gt;
|city       = Republic of Randwell&lt;br /&gt;
|height     = &lt;br /&gt;
| lbl1      = &lt;br /&gt;
|data1      = &lt;br /&gt;
| lbl2      = &lt;br /&gt;
|data2      = &lt;br /&gt;
| lbl3      = &lt;br /&gt;
|data3      = &lt;br /&gt;
| lbl4      = &lt;br /&gt;
|data4      = &lt;br /&gt;
| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = Solbinder&lt;br /&gt;
|marklevel  = Tenet&lt;br /&gt;
|markh      = 7&lt;br /&gt;
|strengthh  = 4&lt;br /&gt;
|agilityh   = 5&lt;br /&gt;
|cunningh   = 7&lt;br /&gt;
|techh      = 7&lt;br /&gt;
|custom     = SWAG&lt;br /&gt;
|customh    = 0&lt;br /&gt;
|player     = NPC&lt;br /&gt;
|creator    = Mesh&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cecil Allrich&#039;&#039;&#039; was a serial killer and one of the world&#039;s first and most deadly supervillains. His reign of terror began in the 80s, and continued on into the 90s, until he eventually disappeared completely around that time. He was originally from the [[Republic of Randwell]], but his antics have spanned all of [[The Land]]. He was known for killing Marked individuals in sick and twisted games and then using his Mark, Solbinder, to forge their Mark onto an object, which he collected. He was considered [[Regina Aquamarina Berndtsson]]&#039;s arch nemesis. He disappeared one day, never to be heard from again. The details surrounding his death and his legacy have been covered up by Randwell, so nobody truly knows what became of him.&lt;br /&gt;
&lt;br /&gt;
He was close friends with Apopkan socialite [[Oscar Chaturanga III]].&lt;br /&gt;
&lt;br /&gt;
== List of Known Cecil Artifacts ==&lt;br /&gt;
&#039;&#039;This section is incomplete, you can help by expanding it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object:&#039;&#039;&#039; Heaven&#039;s Arm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A glowing green decorative longsword made of conductive crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; Heaven&#039;s Arm has two notable abilities, Coup De Foudre can absorb and channel electricity, allowing the user to shoot lightning or travel through storm clouds. Weather Vane acts as a danger sense the closer in space and time the user gets to major disaster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; WIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Known Location:&#039;&#039;&#039; Possessed by hero [[Zap!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object:&#039;&#039;&#039; Dark Sentinel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A long dark red cape with ermine fur trim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; The cape is indestructible, resistant to being pierced or cut. It can also absorb and reflect energy attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; Cecil Allrich&#039;s first act of villainy and first object, killing his squad commander by suffocating him with a rope at night only a couple days after basic training. Cecil proceeded to kill every other member of his squad shortly after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Known Location:&#039;&#039;&#039; Unknown, assumed destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object:&#039;&#039;&#039; Heart&#039;s Locket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A silver locket with a long sharp point and a durable, thin chain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; The locket has empathic properties, the user&#039;s emotions will infect and override others&#039; emotions in a large physical area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; Dr. Silvia Hart was a psychologist and Premiere Regina&#039;s close friend who believed she could talk to Cecil after his initial heel-turn and influence him to support the Republic once more. He killed her within the first therapy session after his initial arrest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Known Location:&#039;&#039;&#039; Kept in [[Daisy Shepard Lab and Research Facility]] for study, missing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object:&#039;&#039;&#039; Lifespring&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A circular marble pool that when filled with water, flows in a waterfall-loop. It doesn&#039;t have a drain and doesn&#039;t need to be connected to any plumbing system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; Water from the Lifespring has dramatic healing properties, and was forged into the Cy-009 vaccination. It was able to return [[Moxie Divine]] from near death and can possibly reverse the effects of harmful Marks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; SWAK was a beloved healing hero from Apopka Lights who after losing their team to Cecil, planned to break into his compound and retrieve their fallen comrades in an attempt to restore them. SWAK was caught by his Court and he killed them shortly after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Known Location:&#039;&#039;&#039; Gifted to Oscar Chaturanga III, [[Castle Penumbra]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object:&#039;&#039;&#039; Crown of Innocence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A delicate silver tiara with a unicorn horn. Sapphires are laid into the metalwork and the back is connected with a dainty pink ribbon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; The user can issue a mental command that anyone they make eye contact with will be compelled to follow. The extent of the crown&#039;s hypnotic power is unknown, as it tends to damage the brains of any users over the age 18.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; A shy young girl afraid of her own power answered a newspaper ad promising to help her control it, without realizing she&#039;d be lured and kidnapped by Cecil Allrich and his court.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Known Location:&#039;&#039;&#039; Unknown, assumed destroyed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object:&#039;&#039;&#039; Silent Intermission&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A pair of elbow length velvet purple gloves with metal sewn onto the palms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; Whenever the user claps their hands, anyone within earshot is paused in time. They cannot be moved, think, or age. Clapping again within earshot will remove the effect. For example, if you clap in a room of twenty people, they all freeze. If someone new enters, and you clap to freeze them, this will unfreeze the rest of the group. This effect works over radio, phones, and live video. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; Intermission was one of the most dangerous supervillains in [[Cytopia]] after the Flare, responsible for much of the upheaval and chaos that scar Cytopia to this day. He was eventually apprehended by a team of heroes with noise cancellation technology and had his hands amputated. He was imprisoned for only seven years when Cecil Allrich broke in and killed him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Known Location:&#039;&#039;&#039; Unknown, assumed destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object:&#039;&#039;&#039; Weight of the World&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A golden scepter with jeweled globe atop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; The user can control the force of gravity for an area, person, or object. They can nullify it, make it stronger, weaker, or change the direction. It takes concentration, especially when handling multiple targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; A physics professor at [[Cybil University]] who specialized in gravitational fields. He wouldn&#039;t kneel to the King, but from then after, the King of Marks could force anyone he&#039;d like to kneel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Known Location:&#039;&#039;&#039; Unknown, assumed destroyed&lt;br /&gt;
&lt;br /&gt;
[[Category:Randwellians]]&lt;br /&gt;
[[Category:Villains]]&lt;br /&gt;
[[Category:Deceased]]&lt;br /&gt;
[[Category:NPC]]&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Sickle&amp;diff=2738</id>
		<title>Sickle</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Sickle&amp;diff=2738"/>
		<updated>2025-02-16T04:45:28Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Sickle&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Hero=[[File:Sickle.PNG|256px]]&lt;br /&gt;
|-|Civilian=[[File:raphael.PNG|256px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #880808&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Raphael Payne&lt;br /&gt;
|aliases    = Sickle, Bloodletter, The Reaper of Cytopia&lt;br /&gt;
|pronouns   = he/him&lt;br /&gt;
|age        = 51&lt;br /&gt;
|alignment  = Hero&lt;br /&gt;
|occupation = Astrophysicist and Geneticist&lt;br /&gt;
|born       = 17 September 1949&lt;br /&gt;
|died       = 9 July 2001&lt;br /&gt;
|status     = Deceased&lt;br /&gt;
|city       = Cytopia&lt;br /&gt;
|height     = 6&#039;5&amp;quot;&lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = Thicker Than Water&lt;br /&gt;
|marklevel  = Opera&lt;br /&gt;
|markh      = 7&lt;br /&gt;
|strengthh  = 6&lt;br /&gt;
|agilityh   = 4&lt;br /&gt;
|cunningh   = 6&lt;br /&gt;
|techh      = 4&lt;br /&gt;
|custom     = BLOOD&lt;br /&gt;
|customh    = 7&lt;br /&gt;
|player     = Mesh&lt;br /&gt;
|creator    = &lt;br /&gt;
}}&lt;br /&gt;
Sickle, aka Raphael Payne, was a supervillain and scientist. Considered to be a pivotal figure in the Land’s Golden Age of Heroes, Sickle’s long campaign against Cytopia was formative in the city state’s approach to Marks and supervillainy. &lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
&lt;br /&gt;
In 1990, Sickle first debuted as a supervillain, alleging that he was acting in response to anti-Marked sentiment. At that point in history, such damage to public safety perpetrated by a single individual was unprecedented. Sickle often attacked civilian populations and infrastructure. His speeches, writing, and ideas from this period have been lost to time. &lt;br /&gt;
&lt;br /&gt;
In addition to the Cytopian government, Sickle was often opposed by [[Daybreaker]]. One of the largest blows to Sickle’s villainous career came from Daybreaker— he had created a vaccine that could protect the citizens from Sickle’s manipulation, and the vaccine quickly spread across the city, effectively weakening the Tenet-level villain into a much smaller threat.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, Sickle’s villainous siege against the city of Cytopia continued, and on the 9th of July, 2001, Daybreaker sacrificed himself to defeat Sickle.&lt;br /&gt;
&lt;br /&gt;
== Personal Life ==&lt;br /&gt;
Raphael Payne arrived in Cytopia in 1980, an immigrant from overseas. He was a scientist, and found employment at the Cybil University from 1980 to 1988. During this time, he infiltrated Dr. Solomon’s research group and personal circle. &lt;br /&gt;
&lt;br /&gt;
His only large contribution to the matter of Mark Studies is the Solomon-Payne Hypothesis: the theory of Mark Adaptation. The two of them, based on studies and projections done together, theorized that since Marks are created and influenced by their environment (as in, the body), then they can also adapt and change as that environment changes.&lt;br /&gt;
&lt;br /&gt;
It is theorized that Payne had a relationship with someone during his time as a scientist in Cytopia, and perhaps even had a child, but this remains purely speculation. &lt;br /&gt;
&lt;br /&gt;
== Abilities and gear ==&lt;br /&gt;
&lt;br /&gt;
Sickle’s Mark, ‘Thicker Than Water’, allows him to manipulate human tissue, especially blood. &lt;br /&gt;
&lt;br /&gt;
His weapon of choice is a sickle.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Sickle&amp;diff=2737</id>
		<title>Sickle</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Sickle&amp;diff=2737"/>
		<updated>2025-02-16T04:45:22Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Sickle&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Hero=[[File:Sickle.PNG|256px]]&lt;br /&gt;
|-|Civilian=[[File:raphael.png|256px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #880808&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Raphael Payne&lt;br /&gt;
|aliases    = Sickle, Bloodletter, The Reaper of Cytopia&lt;br /&gt;
|pronouns   = he/him&lt;br /&gt;
|age        = 51&lt;br /&gt;
|alignment  = Hero&lt;br /&gt;
|occupation = Astrophysicist and Geneticist&lt;br /&gt;
|born       = 17 September 1949&lt;br /&gt;
|died       = 9 July 2001&lt;br /&gt;
|status     = Deceased&lt;br /&gt;
|city       = Cytopia&lt;br /&gt;
|height     = 6&#039;5&amp;quot;&lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = Thicker Than Water&lt;br /&gt;
|marklevel  = Opera&lt;br /&gt;
|markh      = 7&lt;br /&gt;
|strengthh  = 6&lt;br /&gt;
|agilityh   = 4&lt;br /&gt;
|cunningh   = 6&lt;br /&gt;
|techh      = 4&lt;br /&gt;
|custom     = BLOOD&lt;br /&gt;
|customh    = 7&lt;br /&gt;
|player     = Mesh&lt;br /&gt;
|creator    = &lt;br /&gt;
}}&lt;br /&gt;
Sickle, aka Raphael Payne, was a supervillain and scientist. Considered to be a pivotal figure in the Land’s Golden Age of Heroes, Sickle’s long campaign against Cytopia was formative in the city state’s approach to Marks and supervillainy. &lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
&lt;br /&gt;
In 1990, Sickle first debuted as a supervillain, alleging that he was acting in response to anti-Marked sentiment. At that point in history, such damage to public safety perpetrated by a single individual was unprecedented. Sickle often attacked civilian populations and infrastructure. His speeches, writing, and ideas from this period have been lost to time. &lt;br /&gt;
&lt;br /&gt;
In addition to the Cytopian government, Sickle was often opposed by [[Daybreaker]]. One of the largest blows to Sickle’s villainous career came from Daybreaker— he had created a vaccine that could protect the citizens from Sickle’s manipulation, and the vaccine quickly spread across the city, effectively weakening the Tenet-level villain into a much smaller threat.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, Sickle’s villainous siege against the city of Cytopia continued, and on the 9th of July, 2001, Daybreaker sacrificed himself to defeat Sickle.&lt;br /&gt;
&lt;br /&gt;
== Personal Life ==&lt;br /&gt;
Raphael Payne arrived in Cytopia in 1980, an immigrant from overseas. He was a scientist, and found employment at the Cybil University from 1980 to 1988. During this time, he infiltrated Dr. Solomon’s research group and personal circle. &lt;br /&gt;
&lt;br /&gt;
His only large contribution to the matter of Mark Studies is the Solomon-Payne Hypothesis: the theory of Mark Adaptation. The two of them, based on studies and projections done together, theorized that since Marks are created and influenced by their environment (as in, the body), then they can also adapt and change as that environment changes.&lt;br /&gt;
&lt;br /&gt;
It is theorized that Payne had a relationship with someone during his time as a scientist in Cytopia, and perhaps even had a child, but this remains purely speculation. &lt;br /&gt;
&lt;br /&gt;
== Abilities and gear ==&lt;br /&gt;
&lt;br /&gt;
Sickle’s Mark, ‘Thicker Than Water’, allows him to manipulate human tissue, especially blood. &lt;br /&gt;
&lt;br /&gt;
His weapon of choice is a sickle.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Sickle&amp;diff=2736</id>
		<title>Sickle</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Sickle&amp;diff=2736"/>
		<updated>2025-02-16T04:44:58Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: Created page with &amp;quot;{{Infobox person |name       = Sickle |subheader  =  |image      = &amp;lt;tabber&amp;gt; |-|Hero=256px |-|Civilian=256px &amp;lt;/tabber&amp;gt; |caption    =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Sickle&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Hero=[[File:Daybreaker.png|256px]]&lt;br /&gt;
|-|Civilian=[[File:sickle.png|256px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #880808&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Raphael Payne&lt;br /&gt;
|aliases    = Sickle, Bloodletter, The Reaper of Cytopia&lt;br /&gt;
|pronouns   = he/him&lt;br /&gt;
|age        = 51&lt;br /&gt;
|alignment  = Hero&lt;br /&gt;
|occupation = Astrophysicist and Geneticist&lt;br /&gt;
|born       = 17 September 1949&lt;br /&gt;
|died       = 9 July 2001&lt;br /&gt;
|status     = Deceased&lt;br /&gt;
|city       = Cytopia&lt;br /&gt;
|height     = 6&#039;5&amp;quot;&lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = Thicker Than Water&lt;br /&gt;
|marklevel  = Opera&lt;br /&gt;
|markh      = 7&lt;br /&gt;
|strengthh  = 6&lt;br /&gt;
|agilityh   = 4&lt;br /&gt;
|cunningh   = 6&lt;br /&gt;
|techh      = 4&lt;br /&gt;
|custom     = BLOOD&lt;br /&gt;
|customh    = 7&lt;br /&gt;
|player     = Mesh&lt;br /&gt;
|creator    = &lt;br /&gt;
}}&lt;br /&gt;
Sickle, aka Raphael Payne, was a supervillain and scientist. Considered to be a pivotal figure in the Land’s Golden Age of Heroes, Sickle’s long campaign against Cytopia was formative in the city state’s approach to Marks and supervillainy. &lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
&lt;br /&gt;
In 1990, Sickle first debuted as a supervillain, alleging that he was acting in response to anti-Marked sentiment. At that point in history, such damage to public safety perpetrated by a single individual was unprecedented. Sickle often attacked civilian populations and infrastructure. His speeches, writing, and ideas from this period have been lost to time. &lt;br /&gt;
&lt;br /&gt;
In addition to the Cytopian government, Sickle was often opposed by [[Daybreaker]]. One of the largest blows to Sickle’s villainous career came from Daybreaker— he had created a vaccine that could protect the citizens from Sickle’s manipulation, and the vaccine quickly spread across the city, effectively weakening the Tenet-level villain into a much smaller threat.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, Sickle’s villainous siege against the city of Cytopia continued, and on the 9th of July, 2001, Daybreaker sacrificed himself to defeat Sickle.&lt;br /&gt;
&lt;br /&gt;
== Personal Life ==&lt;br /&gt;
Raphael Payne arrived in Cytopia in 1980, an immigrant from overseas. He was a scientist, and found employment at the Cybil University from 1980 to 1988. During this time, he infiltrated Dr. Solomon’s research group and personal circle. &lt;br /&gt;
&lt;br /&gt;
His only large contribution to the matter of Mark Studies is the Solomon-Payne Hypothesis: the theory of Mark Adaptation. The two of them, based on studies and projections done together, theorized that since Marks are created and influenced by their environment (as in, the body), then they can also adapt and change as that environment changes.&lt;br /&gt;
&lt;br /&gt;
It is theorized that Payne had a relationship with someone during his time as a scientist in Cytopia, and perhaps even had a child, but this remains purely speculation. &lt;br /&gt;
&lt;br /&gt;
== Abilities and gear ==&lt;br /&gt;
&lt;br /&gt;
Sickle’s Mark, ‘Thicker Than Water’, allows him to manipulate human tissue, especially blood. &lt;br /&gt;
&lt;br /&gt;
His weapon of choice is a sickle.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=File:Sickle.PNG&amp;diff=2735</id>
		<title>File:Sickle.PNG</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=File:Sickle.PNG&amp;diff=2735"/>
		<updated>2025-02-16T04:44:48Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=File:Raphael.PNG&amp;diff=2734</id>
		<title>File:Raphael.PNG</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=File:Raphael.PNG&amp;diff=2734"/>
		<updated>2025-02-16T04:44:23Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Crybaby&amp;diff=2726</id>
		<title>Crybaby</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Crybaby&amp;diff=2726"/>
		<updated>2025-01-22T16:24:26Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Crybaby&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #7addff&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Kris Bandini&lt;br /&gt;
|aliases    = Crybaby&lt;br /&gt;
|pronouns   = she/her&lt;br /&gt;
|age        = 22&lt;br /&gt;
|alignment  = Villain&lt;br /&gt;
|occupation = Model&lt;br /&gt;
|born       = 28 June 2058&lt;br /&gt;
|died       = &lt;br /&gt;
|status     = Alive&lt;br /&gt;
|city       = Apopka Lights&lt;br /&gt;
|height     = 5&#039;5&amp;quot;&lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = Its Your Party&lt;br /&gt;
|marklevel  = Rotas&lt;br /&gt;
|markh      = 5&lt;br /&gt;
|strengthh  = 5&lt;br /&gt;
|agilityh   = 5&lt;br /&gt;
|cunningh   = 4&lt;br /&gt;
|techh      = 5&lt;br /&gt;
|custom     = TANTRUMS&lt;br /&gt;
|customh    = 7&lt;br /&gt;
|player     = multi&lt;br /&gt;
|creator    = &lt;br /&gt;
}}&lt;br /&gt;
Crybaby, aka Kris Bandini, is a model and supervillain from Apopka Lights. She’s known for signature pouty look when modeling, and for causing maximum damage in an area during villainy. Recently, she has been seen to be acting close with The Clovers, which marks a change in her M.O.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Gear==&lt;br /&gt;
&lt;br /&gt;
Crybaby’s Mark, ‘It&#039;s Your Party’, allows her to create and manipulate water within a certain radius.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Crybaby&amp;diff=2725</id>
		<title>Crybaby</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Crybaby&amp;diff=2725"/>
		<updated>2025-01-22T16:24:10Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: Created page with &amp;quot;{{Infobox person |name       = Crybaby |subheader  =  |image      =  |caption    =  |color      = #aeeaff |accent     =  |realname   = Kris Bandini |aliases    = Crybaby |pron...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Crybaby&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #aeeaff&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Kris Bandini&lt;br /&gt;
|aliases    = Crybaby&lt;br /&gt;
|pronouns   = she/her&lt;br /&gt;
|age        = 22&lt;br /&gt;
|alignment  = Villain&lt;br /&gt;
|occupation = Model&lt;br /&gt;
|born       = 28 June 2058&lt;br /&gt;
|died       = &lt;br /&gt;
|status     = Alive&lt;br /&gt;
|city       = Apopka Lights&lt;br /&gt;
|height     = 5&#039;5&amp;quot;&lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = Its Your Party&lt;br /&gt;
|marklevel  = Rotas&lt;br /&gt;
|markh      = 5&lt;br /&gt;
|strengthh  = 5&lt;br /&gt;
|agilityh   = 5&lt;br /&gt;
|cunningh   = 4&lt;br /&gt;
|techh      = 5&lt;br /&gt;
|custom     = TANTRUMS&lt;br /&gt;
|customh    = 7&lt;br /&gt;
|player     = multi&lt;br /&gt;
|creator    = &lt;br /&gt;
}}&lt;br /&gt;
Crybaby, aka Kris Bandini, is a model and supervillain from Apopka Lights. She’s known for signature pouty look when modeling, and for causing maximum damage in an area during villainy. Recently, she has been seen to be acting close with The Clovers, which marks a change in her M.O.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Gear==&lt;br /&gt;
&lt;br /&gt;
Crybaby’s Mark, ‘It&#039;s Your Party’, allows her to create and manipulate water within a certain radius.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Paige_Urich&amp;diff=2724</id>
		<title>Paige Urich</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Paige_Urich&amp;diff=2724"/>
		<updated>2025-01-22T16:17:55Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Paige Urich&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #451a8d&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Paige Urich&lt;br /&gt;
|aliases    = April May&lt;br /&gt;
|pronouns   = she/her&lt;br /&gt;
|age        = 24&lt;br /&gt;
|alignment  = Civilian&lt;br /&gt;
|occupation = Journalist&lt;br /&gt;
|born       = 7 February 2057&lt;br /&gt;
|died       = &lt;br /&gt;
|status     = Alive&lt;br /&gt;
|city       = Apopka Lights&lt;br /&gt;
|height     = 5&#039;9&amp;quot;&lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = &lt;br /&gt;
|marklevel  = &lt;br /&gt;
|markh      = &lt;br /&gt;
|strengthh  = 2&lt;br /&gt;
|agilityh   = 3&lt;br /&gt;
|cunningh   = 7&lt;br /&gt;
|techh      = 4&lt;br /&gt;
|custom     = NOSINESS&lt;br /&gt;
|customh    = 7&lt;br /&gt;
|player     = NPC&lt;br /&gt;
|creator    = &lt;br /&gt;
}}&lt;br /&gt;
Paige Urich is a journalist from Apopka Lights. She works for Dark Star Daily, a smaller, more boutique publication from Apopka Lights. Her biggest concern is exposing corruption and bringing out secrets people would rather keep hidden into the light.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Paige_Urich&amp;diff=2723</id>
		<title>Paige Urich</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Paige_Urich&amp;diff=2723"/>
		<updated>2025-01-22T16:14:40Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: Created page with &amp;quot;{{Infobox person |name       = Paige Urich |subheader  =  |image      =  |caption    =  |color      = #451a8d |accent     =  |realname   = Paige Urich |aliases    = April May...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Paige Urich&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #451a8d&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Paige Urich&lt;br /&gt;
|aliases    = April May&lt;br /&gt;
|pronouns   = he/him&lt;br /&gt;
|age        = 24&lt;br /&gt;
|alignment  = Civilian&lt;br /&gt;
|occupation = Journalist&lt;br /&gt;
|born       = 7 February 2057&lt;br /&gt;
|died       = &lt;br /&gt;
|status     = Alive&lt;br /&gt;
|city       = Apopka Lights&lt;br /&gt;
|height     = 5&#039;9&amp;quot;&lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = &lt;br /&gt;
|marklevel  = &lt;br /&gt;
|markh      = &lt;br /&gt;
|strengthh  = 2&lt;br /&gt;
|agilityh   = 3&lt;br /&gt;
|cunningh   = 7&lt;br /&gt;
|techh      = 4&lt;br /&gt;
|custom     = NOSINESS&lt;br /&gt;
|customh    = 7&lt;br /&gt;
|player     = NPC&lt;br /&gt;
|creator    = &lt;br /&gt;
}}&lt;br /&gt;
Paige Urich is a journalist from Apopka Lights. She works for Dark Star Daily, a smaller, more boutique publication from Apopka Lights. Her biggest concern is exposing corruption and bringing out secrets people would rather keep hidden into the light.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Lanterna_Magica&amp;diff=2722</id>
		<title>Lanterna Magica</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Lanterna_Magica&amp;diff=2722"/>
		<updated>2025-01-22T04:24:49Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person|color=#6d2fa1|markname=Phantasmagoria|custom=GOTH SWAG|techh=3|cunningh=5|agilityh=3|strengthh=5|markh=4|marklevel=Rotas|alignment=Villain|realname=Laverne Moroz|city=Draywood|status=Alive|born=|occupation=Ex-student|age=17|pronouns=she/they|alias=Lanterna Magica|customh=7}}&lt;br /&gt;
&lt;br /&gt;
Lanterna Magica is a villain from Draywood. Associated with delinquent youths in the Art Deco Quarter, Lanterna is responsible for a number of petty crimes.&lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
Lanterna was first seen in PENTANARCHY Act 1 - [[Forest for the Trees]] fighting the associated starlets and was most recently seen in a side mission (completed by [[Kyouko Okada]], [[Georgy Joy]], and [[Bone Doctor]]) to discover her whereabouts on May 17th, 2081. They abandoned their home and joined forces with [[Troubleshooter]] and [[Dr. Chimera]], disappearing via rainbow transport. Her real name is Laverne Moroz. She kind of sucks.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Gear ==&lt;br /&gt;
Lanterna Magica’s Mark, ‘Phantasmagoria’, causes people within her periphery to experience vivid and horrifying hallucinations. Lanterna Magica cannot control what these hallucinations are.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Despite her artistic flairs Laverne had a barely passing grade in her art class. They liked to do things their own way a liiiiiiitle bit too much.&lt;br /&gt;
* Laverne&#039;s a big slasher horror fan. &lt;br /&gt;
* They secretly C6&#039;d Fischl in Genshin Impact.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Clean_Slate_Gang&amp;diff=2717</id>
		<title>Clean Slate Gang</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Clean_Slate_Gang&amp;diff=2717"/>
		<updated>2025-01-22T01:52:17Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox organization&lt;br /&gt;
|image      = [[File:Cleanslategoons.png|256px]]&lt;br /&gt;
|caption    = Photograph of masked Clean Slate members&lt;br /&gt;
|color      = #6f6f6f&lt;br /&gt;
|location   = Draywood&lt;br /&gt;
|leader     = &lt;br /&gt;
|type       = Gang&lt;br /&gt;
|members    = &lt;br /&gt;
| lbl1      = Leader&lt;br /&gt;
|data1      = N/A&lt;br /&gt;
| lbl2      = &lt;br /&gt;
|data2      = &lt;br /&gt;
| lbl3      = &lt;br /&gt;
|data3      = &lt;br /&gt;
| lbl4      = &lt;br /&gt;
|data4      = &lt;br /&gt;
| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Clean Slate Gang&#039;&#039;&#039; is a loose collection of unmarked criminals operating primarily out of [[Draywood]]. They are known for their extreme anti-mark views, and primarily engage in vandalism and burglary of property owned by marked citizens. Although allegedly inspired by unmarked hero-killer [[Slater]], the gang holds no apparent ties to his actual activity. Members of the gang can be easily identified by the crude white masks they wear while committing crimes, meant to mimic his costume.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organized crime]]&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Clean_Slate_Gang&amp;diff=2716</id>
		<title>Clean Slate Gang</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Clean_Slate_Gang&amp;diff=2716"/>
		<updated>2025-01-22T01:50:14Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox place&lt;br /&gt;
|image      = [[File:Cleanslategoons.png|256px]]&lt;br /&gt;
|caption    = Photograph of masked Clean Slate members&lt;br /&gt;
|color      = #6f6f6f&lt;br /&gt;
|location   = Draywood&lt;br /&gt;
|type       = Gang&lt;br /&gt;
| lbl1      = Leader&lt;br /&gt;
|data1      = N/A&lt;br /&gt;
| lbl2      = &lt;br /&gt;
|data2      = &lt;br /&gt;
| lbl3      = &lt;br /&gt;
|data3      = &lt;br /&gt;
| lbl4      = &lt;br /&gt;
|data4      = &lt;br /&gt;
| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Clean Slate Gang&#039;&#039;&#039; is a loose collection of unmarked criminals operating primarily out of [[Draywood]]. They are known for their extreme anti-mark views, and primarily engage in vandalism and burglary of property owned by marked citizens. Although allegedly inspired by unmarked hero-killer [[Slater]], the gang holds no apparent ties to his actual activity. Members of the gang can be easily identified by the crude white masks they wear while committing crimes, meant to mimic his costume.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organized crime]]&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Troubleshooter&amp;diff=2715</id>
		<title>Troubleshooter</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Troubleshooter&amp;diff=2715"/>
		<updated>2025-01-21T03:55:18Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Troubleshooter&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #4329ff&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Toshiro Shinohara&lt;br /&gt;
|aliases    = Troubleshooter, The Assimilator&lt;br /&gt;
|pronouns   = he/him&lt;br /&gt;
|age        = 35&lt;br /&gt;
|alignment  = Villain&lt;br /&gt;
|occupation = Engineer&lt;br /&gt;
|born       = 3 February 2046&lt;br /&gt;
|died       = &lt;br /&gt;
|status     = Alive&lt;br /&gt;
|city       = Cytopia&lt;br /&gt;
|height     = 6&#039;1&amp;quot;&lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = Techno-lichen&lt;br /&gt;
|marklevel  = Opera&lt;br /&gt;
|markh      = 5&lt;br /&gt;
|strengthh  = 5&lt;br /&gt;
|agilityh   = 5&lt;br /&gt;
|cunningh   = 7&lt;br /&gt;
|techh      = 5&lt;br /&gt;
|custom     = FITS&lt;br /&gt;
|customh    = 3&lt;br /&gt;
|player     = &lt;br /&gt;
|creator    = NPC&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Troubleshooter&#039;&#039;&#039;, aka Toshiro Shinohara is a engineer and supervillain from [[Cytopia]]. He was arrested in 2075, and recently broke out of Cytopian prison in 2081. &lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
Toshiro Shinohara began his career as a lowly mechanic on the outskirts of Cytopia. He was pulled into the underworld of drag racing as a mechanic for tech-ing out cars in a completely unsafe but kickass way. After he caused the death of a prominent underground racer with one of his tricked cars, he seemingly disappeared from the scene entirely. &lt;br /&gt;
&lt;br /&gt;
A couple years later, in 2070, he re-emerged as a wonderboy tech CEO of A.Sim. Corporation, a virtual reality tech company. He seemed to have scrubbed his record clean, but when heroes found out his past he lashed out in a very public way. Still, he tried to keep up the appearance that he was a well-mannered and good-meaning CEO, but his evil plot to mind control Cytopia through his virtual reality tech and assimilate them into his &#039;techno-conscious&#039; was discovered, and he was forced to go ahead with it early. Due to this, and the help of Cytopian heroes, his plan was foiled, and he was arrested and sent to prison.&lt;br /&gt;
&lt;br /&gt;
In 2081, he broke out of a major Cytopian prison breaks, one of the worst in recent history.&lt;br /&gt;
&lt;br /&gt;
== Abilites and Gear ==&lt;br /&gt;
&lt;br /&gt;
Troubleshooter&#039;s mark, &#039;Techno-Lichen&#039;, allows him to assimilate tech into his own body, effectively becoming a cyborg. This may allow him a better innate understanding of technology and mechanics, which is what led him down his path to be an engineer.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Troubleshooter kept his Mark hidden for as long as he could when he was in public eye, even as an underground mechanic.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Troubleshooter&amp;diff=2714</id>
		<title>Troubleshooter</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Troubleshooter&amp;diff=2714"/>
		<updated>2025-01-21T03:54:51Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: Created page with &amp;quot;{{Infobox person |name       = Troubleshooter |subheader  =  |image      =  |caption    =  |color      = #efaf4e |accent     =  |realname   = Toshiro Shinohara |aliases    = T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Troubleshooter&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #efaf4e&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Toshiro Shinohara&lt;br /&gt;
|aliases    = Troubleshooter, The Assimilator&lt;br /&gt;
|pronouns   = he/him&lt;br /&gt;
|age        = 35&lt;br /&gt;
|alignment  = Villain&lt;br /&gt;
|occupation = Engineer&lt;br /&gt;
|born       = 3 February 2046&lt;br /&gt;
|died       = &lt;br /&gt;
|status     = Alive&lt;br /&gt;
|city       = Cytopia&lt;br /&gt;
|height     = 6&#039;1&amp;quot;&lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = Techno-lichen&lt;br /&gt;
|marklevel  = Opera&lt;br /&gt;
|markh      = 5&lt;br /&gt;
|strengthh  = 5&lt;br /&gt;
|agilityh   = 5&lt;br /&gt;
|cunningh   = 7&lt;br /&gt;
|techh      = 5&lt;br /&gt;
|custom     = FITS&lt;br /&gt;
|customh    = 3&lt;br /&gt;
|player     = &lt;br /&gt;
|creator    = NPC&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Troubleshooter&#039;&#039;&#039;, aka Toshiro Shinohara is a engineer and supervillain from [[Cytopia]]. He was arrested in 2075, and recently broke out of Cytopian prison in 2081. &lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
Toshiro Shinohara began his career as a lowly mechanic on the outskirts of Cytopia. He was pulled into the underworld of drag racing as a mechanic for tech-ing out cars in a completely unsafe but kickass way. After he caused the death of a prominent underground racer with one of his tricked cars, he seemingly disappeared from the scene entirely. &lt;br /&gt;
&lt;br /&gt;
A couple years later, in 2070, he re-emerged as a wonderboy tech CEO of A.Sim. Corporation, a virtual reality tech company. He seemed to have scrubbed his record clean, but when heroes found out his past he lashed out in a very public way. Still, he tried to keep up the appearance that he was a well-mannered and good-meaning CEO, but his evil plot to mind control Cytopia through his virtual reality tech and assimilate them into his &#039;techno-conscious&#039; was discovered, and he was forced to go ahead with it early. Due to this, and the help of Cytopian heroes, his plan was foiled, and he was arrested and sent to prison.&lt;br /&gt;
&lt;br /&gt;
In 2081, he broke out of a major Cytopian prison breaks, one of the worst in recent history.&lt;br /&gt;
&lt;br /&gt;
== Abilites and Gear ==&lt;br /&gt;
&lt;br /&gt;
Troubleshooter&#039;s mark, &#039;Techno-Lichen&#039;, allows him to assimilate tech into his own body, effectively becoming a cyborg. This may allow him a better innate understanding of technology and mechanics, which is what led him down his path to be an engineer.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Troubleshooter kept his Mark hidden for as long as he could when he was in public eye, even as an underground mechanic.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Daybreaker&amp;diff=2713</id>
		<title>Daybreaker</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Daybreaker&amp;diff=2713"/>
		<updated>2025-01-20T23:36:09Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: /* Legacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Daybreaker&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Hero=[[File:Daybreaker.png|256px]]&lt;br /&gt;
|-|Civilian=[[File:Solomon.png|256px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #efaf4e&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Dr. Adam Ray Anatolius Solomon&lt;br /&gt;
|aliases    = Daybreaker, the Father of the Flare&lt;br /&gt;
|pronouns   = he/him&lt;br /&gt;
|age        = 49&lt;br /&gt;
|alignment  = Hero&lt;br /&gt;
|occupation = Astrophysicist and Geneticist&lt;br /&gt;
|born       = 13 July 1951&lt;br /&gt;
|died       = 9 July 2001&lt;br /&gt;
|status     = Deceased&lt;br /&gt;
|city       = Cytopia&lt;br /&gt;
|height     = 6&#039;&lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = Hello, World!&lt;br /&gt;
|marklevel  = Rotas&lt;br /&gt;
|markh      = 4&lt;br /&gt;
|strengthh  = 5&lt;br /&gt;
|agilityh   = 5&lt;br /&gt;
|cunningh   = 7&lt;br /&gt;
|techh      = 5&lt;br /&gt;
|custom     = ACCOLADES&lt;br /&gt;
|customh    = 7&lt;br /&gt;
|player     = multi&lt;br /&gt;
|creator    = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Daybreaker&#039;&#039;&#039;, aka Dr. Adam R.A. Solomon, was a [[Cytopia|Cytopian]] hero, astrophysicist, geneticist, and the first researcher to ever study and publish about the Mark phenonmenon after the Solar Flare of 1980.&lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
&lt;br /&gt;
=== Astrophysics and Heliophysics Pre-Flare ===&lt;br /&gt;
&lt;br /&gt;
Solomon began his career as an astrophysicist at Cybil University in 1975 with a focus on heliophysics. Coming in at the tail end of the space race, he spent a lot of time at [[Lunaris Interstellar Research Center]] during the program’s infancy. He helped monitor and understand solar activity, as well as different types of rays and energy fluctuations throughout the solar system and their effects on different cosmic entities, especially Earth and its atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== The Solar Flare of 1980 ===&lt;br /&gt;
&lt;br /&gt;
Solomon was on duty examining the sun through a coronagraph when the Flare occurred and personally witnessed the phenomena. As a result of the Flare, Solomon was Marked. He immediately changed the focus of his research to understanding the Flare and its effects, particularly on earth and its inhabitants. He found he could expedite this research using his Mark, speaking to satellites and other technology with his newly awakened technopathy. &lt;br /&gt;
&lt;br /&gt;
A week after the Flare, Solomon was able to publish a comprehensive summary of his findings. The summary was focused on the astrological event, as that was Solomon’s primary field of study, however it still was the first paper to make the connection to the Flare and the superhuman phenomenon, as well as the origin of the word “mark” to refer to it, albeit not as proper noun.&lt;br /&gt;
&lt;br /&gt;
=== As Daybreaker ===&lt;br /&gt;
&lt;br /&gt;
While Solomon continued to study the Mark phenomenon, Cytopia, his home city, was falling into chaos at the hands of Marked supervillains. He had to put his research aside and take up the mantle of Daybreaker. He was among the tech-enhanced heroes who fought against the Marked villains unlawfully controlling the city. However, he kept his identity as the Marked scientist Adam Solomon a secret, and did not reveal that he was a technopath, choosing to keep his Mark secret to preserve team unity. &lt;br /&gt;
&lt;br /&gt;
In the historic [[Battle for District I]], Daybreaker was able to use his technopathy to reunite the team of heroes with the gear, which had been taken by the villains, thereby helping to  win the day. Many argue that without the use of his mark, the heroes would not have been victorious. This victory resulted in the partial restoration of power to the Cytopian government, and total peace soon followed. No longer was Cytopia an active warzone. &lt;br /&gt;
&lt;br /&gt;
=== Mark Studies ===&lt;br /&gt;
&lt;br /&gt;
After the instability caused by the Flare began to resolve, scientists were able to return to studying the Marked phenomenon in earnest. As the leading researcher in the field, Solomon led the charge into a more in-depth study into Marks. Over the next five years, he and his team were responsible for laying much of the groundwork for what we understand about Marks today— that although there isn’t a Marked gene, Marks can be genetic, and that Marked have an innate feeling about what their power can do. During this time Solomon got his degree in genetics and established the Tenet system.&lt;br /&gt;
&lt;br /&gt;
In 1989, Solomon published &#039;&#039;The Key to Marks&#039;&#039;, a pop-science meta-analysis of data regarding the Flare of 1980 and the behavior of Marks. This is considered a seminal text in Marked Studies, and on the phenomenon in general. Many of the theories in the book have been further substantiated by subsequent study conducted after Solomon’s death, and as such it remains relevant to this day.&lt;br /&gt;
&lt;br /&gt;
=== VS Sickle ===&lt;br /&gt;
&lt;br /&gt;
In 1990, Solomon’s former co-worker Raphael Payne rebelled against the Cytopian government and became the supervillain [[Sickle]]. This was in response to the growing anti-Mark sentiment in Cytopian policy and pop-culture, which Payne thought Solomon’s research was helping to facilitate. Sickle and Daybreaker are considered to have one of the most iconic rivalries in The Land’s super history.&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
&lt;br /&gt;
Ultimately, in order to defeat Sickle once and for all, Daybreaker sacrificed himself, taking Sickle with him out of earth’s atmosphere so that both hero and villain died of exposure. &lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
To this day, Daybreaker remains one of the most iconic superheroes in all of the Land. Dr. Adam Solomon is the only Marked to ever be inducted into Cytopia’s [[Hall of Heroes]]. His work continues to be taught and studied in science, astrophysics, and Marked Studies classrooms throughout the Land. In Cybil University, Solomon Hall houses the observatory, astrophysics department, and Marked studies department. It has a statue of Daybreaker in the courtyard.&lt;br /&gt;
&lt;br /&gt;
== Theories and Hypotheses ==&lt;br /&gt;
Solomon&#039;s work in the field of science is vast, however a lot of his theories and hypotheses have impacted the studies of sciences in many ways since he first put them forward. This list is hardly comprehensive, and only covers what are his most iconic and important theories. As one of the pioneers of Mark studies, most of his iconic breakthroughs and discoveries are within that field. Considering he saw the Flare itself as it happened, he had a lot to say about their origins. &lt;br /&gt;
=== Considered Confirmed ===&lt;br /&gt;
Although he has many theories, two are considered foundational and confirmed, and the third is slightly more controversial however with evidence to back it up in modern day.&lt;br /&gt;
==== Mark Genetics ====&lt;br /&gt;
Solomon was the one to find out and put forward the theory of how Marks came to be via genetic expression-- how there is no Mark gene, but rather radiation within genes and DNA that can be passed down from generation to generation. The radiation causes like errors and mutation which causes the expression of a Mark, and those specific irregularities within genes can be passed down. However, unmarked parents can still have a Marked child, which is due to either trace remnants of the radiation within our atmosphere or within unmarked parents. It is believed that all humans, Marked and unmarked, have slight radiation, its just the specific way they interact with the genes that causes the Mark to express itself. This is also how Marks can skip a generation. &lt;br /&gt;
==== Innate Understanding Principle ====&lt;br /&gt;
Solomon also put forward a critical advancement in understanding Marks in 1988 when he and a gathered group of psychologists and neurologists theorized something called the &amp;quot;Innate Understanding Principle&amp;quot;. Through their discovery and experiments, they were able to find that Marked have a innate understanding of how their Mark works from birth. This understanding is developed alongside basic motor and surivival skills like walking and pattern recognition. This does not include an innate mastery over how to use their Mark, rather just a basic and instinctual understanding of what the power can do.&lt;br /&gt;
==== Mark Adaptation ====&lt;br /&gt;
Solomon and Payne collaborated on one of their more popularly debated hypotheses of Mark Adapation: the theory that since Marks are created and influenced by their environment (as in, the body), then they can also adapt and change as that environment changes. On a basic level, this can be seen as a theory that Marks can be trained to be more powerful, but both Solomon and Payne were thinking beyond this. They believed that Marks themselves could change through different means of changes within the body and environment. This was controversial at the time, but there has been multiple observed cases of this happening since both scientists had passed (see the changes with [[Boss]] and [[Flipswitch]]&#039;s Marks).&lt;br /&gt;
=== Considering the Future ===&lt;br /&gt;
=== Theological Implications ===&lt;br /&gt;
&lt;br /&gt;
Although Solomon was a man of science, he took a great interest in theology and mysticism. He was fascinated by the theological implications of the Marked phenomena. He’s quoted as saying: “We’ve found out how Marks work— but what I want to know is why? Why us? Why now? I don’t think we’re going to find out the answer with science, by simply staring at the sky. We’re going to have to look further.”&lt;br /&gt;
&lt;br /&gt;
== Criticism ==&lt;br /&gt;
&lt;br /&gt;
Although history and scholars alike laud Solomon as a hero, Cytopian rebels and radicals criticize him for being a dog of the state and responsible for continued oppression of Marked in Cytopia. The Tenet system he developed has been widely lambasted as being “unscientific” and “wholly unnecessary”, especially after it was adopted to categorize Marked under Cytopia’s Marked Registration Act of 1990. &lt;br /&gt;
&lt;br /&gt;
== Personal Life ==&lt;br /&gt;
&lt;br /&gt;
Adam Solomon was born to single mother Mary Solomon on July 13th, 1951. Mary Solomon was a nurse who regularly volunteered at her local church and instilled the value in helping other people into a young Solomon. &lt;br /&gt;
&lt;br /&gt;
Solomon graduated with a doctorate in astrophysics from Cybil University in 1975 at the age of 24.&lt;br /&gt;
&lt;br /&gt;
Although Solomon has been rumored to have had many minor relationships with fellow researchers and heroes alike, he never married nor had any children.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Gear ==&lt;br /&gt;
&lt;br /&gt;
Daybreaker’s mark, ‘Hello, World!’, allows him the ability of technopathy, meaning he can communicate and control any and all technology. The power is limited by scope, range, and his concentration. &lt;br /&gt;
&lt;br /&gt;
Daybreaker’s suit also has many technological advancements and weapons that he can utilize his technopathy to have complete control over, setting him apart from other technology-enhanced heroes as not being able to have his tech be compromised. These additions to his suit can vary from appearance to appearance and are largely customizable to assess a certain threat, but most always include his iconic helmet (nicknamed the Halospheric Helm by fans), propulsion boots, and tech gauntlets. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* There’s a superstition among Cybil University students that if you step in the shadow of Daybreaker’s statue, you have to sprint across the lawn and back in 30 seconds or you won’t graduate in 4 years. &lt;br /&gt;
&lt;br /&gt;
[[Category:Cytopians]]&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Deceased]]&lt;br /&gt;
[[Category:NPC]]&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Dr._Chimera&amp;diff=2711</id>
		<title>Dr. Chimera</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Dr._Chimera&amp;diff=2711"/>
		<updated>2025-01-20T23:04:37Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Dr. Chimera&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #8B0000&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Kailani Mirabelle&lt;br /&gt;
|aliases    = Dr. Chimera&lt;br /&gt;
|pronouns   = she/her&lt;br /&gt;
|age        = 53&lt;br /&gt;
|alignment  = Villain&lt;br /&gt;
|occupation = Biologist&lt;br /&gt;
|born       = 7 May 2028&lt;br /&gt;
|died       = &lt;br /&gt;
|status     = Alive&lt;br /&gt;
|city       = Republic of Randwell&lt;br /&gt;
|height     = &lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = &lt;br /&gt;
|marklevel  = &lt;br /&gt;
|markh      = &lt;br /&gt;
|strengthh  = 4&lt;br /&gt;
|agilityh   = 1&lt;br /&gt;
|cunningh   = 6&lt;br /&gt;
|techh      = 6&lt;br /&gt;
|custom     = DARLING PETS&lt;br /&gt;
|customh    = 7&lt;br /&gt;
|player     = &lt;br /&gt;
|creator    = NPC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dr. Chimera, A.K.A Kailani Mirabelle (May 7th, 2028), is a supervillain, animal rights activist, and biologist from the [[Republic of Randwell]]. &lt;br /&gt;
== Career ==&lt;br /&gt;
Dr. Chimera first debuted on the 19th of July, 2061 as the frontwoman for a luxury veterinary clinic producing genetically and surgically modified pets in Apopka Lights. During the 3 years that the clinic was in business, it attracted an increasingly villainous clientele until, in 2064, it closed permanently. &lt;br /&gt;
&lt;br /&gt;
A year later, on May 7th, 2065, Dr. Chimera raided the Apopkan Jeweller’s Guild and allegedly sold many of the pieces at auction on the black market. Following this, she became a regular figure among Apopka’s up and coming villains. Her activities were split between more conventional crimes such as theft and vandalism, and ideologically motivated attacks in which she targeted primarily those she viewed as exploiting or abusing animals. In interviews conducted at the time, she made a sharp delineation between villainy for work, and villainy for pleasure. &lt;br /&gt;
&lt;br /&gt;
In 2071, Dr. Chimera took a leave of absence from villainy and moved back to the Republic of Randwell. She cited the need to be away from the spotlight to return to her roots and reconnect with what was really important to her. By the end of the year, her activities resumed, but remained infrequent. &lt;br /&gt;
== Abilities and Gear ==&lt;br /&gt;
Dr. Chimera is always accompanied by one or more animal companions, who she refers to as her friends. These companions are genetically or surgically modified to suit her aims, and often marked. Notable examples include: ‘Dolly’, a leucistic mountain lion with two heads; and ‘Bella’, a crocodile-dog hybrid equipped with a lightweight ceramic exoskeleton.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* She&#039;s single&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Okay so like she&#039;s this evil unmarked scientist that does fucked up mutant animal experiments (hence the name) with crazy rainbow hair and piercings and has an epic supervillain lair with fake lava and a huge collection of superhero/villain memorbilia and her own clone and she bought three cases of [[CY-009]] research materials from [[Godot Family|Godot]].&lt;br /&gt;
&lt;br /&gt;
we dont really know what she was doing with it though. also we killed like half her animals during [[Seven Ate Nine]] and [[Flick Sinclair|Flick]] took one home&lt;br /&gt;
&lt;br /&gt;
Anyways shes like.... shes working with [[Kismet]] and [[Troubleshooter]] and [[Lanterna Magica]] and she killed [[Georgy Joy]].... dude wtf??&lt;br /&gt;
&lt;br /&gt;
== the cool shit from her house: ==&lt;br /&gt;
A wooden hand, very expertly engraved that looks to be like… pirate tales? Entire small pirate comics are engraved on this prosthetic. The plaque reads: BLACKFLAG’S HAND. c. 2067&lt;br /&gt;
&lt;br /&gt;
A giant cat’s eye encased in liquid all kept within a jar. As you move around the room, the eye follows you. Rather rancid. The plaque reads: OL RELIABLE. c 2075&lt;br /&gt;
&lt;br /&gt;
A multicolored stone discus weapon type thing. There’s dried blood on one of the edges. The plaque reads: RAINBOW GUARDIAN&#039;S DISCUS. c. 2066&lt;br /&gt;
&lt;br /&gt;
A book bound in flesh and fur. Like an ancient tome, really. Stitched together and gross. The plaque reads: WHAT REMAINS OF THE BOOKWORM AND HIS SIDEKICK DOG-EARED. c. 2070&lt;br /&gt;
&lt;br /&gt;
A necklace made of talons, claws, fangs, and sharp teeth. Some are white, some are yellowed. The plaque reads: A TRIBUTE TO THE DRAGON LEGION. c. 2078&lt;br /&gt;
&lt;br /&gt;
A pair of superhero trunks. They’re yellow with red trimming, and a red belt with a golden belt buckle in the shape of a flower. The plaque reads: THE PRECIOUS PRIMROSE’S TRUNKS. c. 2077&lt;br /&gt;
&lt;br /&gt;
A bunch of small rocks and dust, gray and white in color. Quite the pathetic showing. The plaque reads: THE FRUITS OF [[Dee Kelsey|DIANA KELSEY]]’S LABOR. c. 2080&lt;br /&gt;
&lt;br /&gt;
A masquerade looking mask. It’s quite extravagant— sequined and shiny, covered in glitter, with feathers sprouting from the top. The plaque reads: GLIMMER’S MASK. c. 2072&lt;br /&gt;
&lt;br /&gt;
And then, at the end of the wall, is the suit of metal armor. Real knightly. The plaque reads: SIR ROUNDTABLE’S ARMOR. c. 2076&lt;br /&gt;
&lt;br /&gt;
[[File:Drchimerashouse.png|thumb|alt=|average booby trap victim]]&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=End_of_the_Line&amp;diff=2676</id>
		<title>End of the Line</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=End_of_the_Line&amp;diff=2676"/>
		<updated>2025-01-14T05:18:25Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Main=[[File:EndoftheLine.png|256px]]&lt;br /&gt;
|-|Variant 1=[[File:Eotlcover2.png|256px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|issue      = 5&lt;br /&gt;
|color      = #942B26&lt;br /&gt;
| icdate    = 30 April 2081&lt;br /&gt;
|oocdate    = 06/24/2024 6:01 PM&lt;br /&gt;
|members    = [[Sisyphus]]&amp;lt;br /&amp;gt;[[The Merchant]]&amp;lt;br /&amp;gt;[[Yúzé Astor]]&amp;lt;br /&amp;gt;[[Lilou Durand]]&amp;lt;br /&amp;gt;[[Naoko Shimizu]]&amp;lt;br /&amp;gt;[[Lexi Holland]]&lt;br /&gt;
| lbl1      = &lt;br /&gt;
|data1      = &lt;br /&gt;
| lbl2      = &lt;br /&gt;
|data2      = &lt;br /&gt;
| lbl3      = &lt;br /&gt;
|data3      = &lt;br /&gt;
| lbl4      = &lt;br /&gt;
|data4      = &lt;br /&gt;
| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
|prev       = [[Forest for the Trees]]&lt;br /&gt;
|next       = [[Seven Ate Nine]]&lt;br /&gt;
}}&lt;br /&gt;
intro paragraph&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
summary&lt;br /&gt;
==Appearing In &#039;End of the Line&#039;==&lt;br /&gt;
===Featured Characters===&lt;br /&gt;
*&lt;br /&gt;
===Supporting Characters===&lt;br /&gt;
*&lt;br /&gt;
===Antagonists===&lt;br /&gt;
*&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*&lt;br /&gt;
===Locations===&lt;br /&gt;
*&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=File:Eotlcover2.png&amp;diff=2674</id>
		<title>File:Eotlcover2.png</title>
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		<updated>2025-01-14T05:17:15Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
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		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Whatever_It_Fakes&amp;diff=2673</id>
		<title>Whatever It Fakes</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Whatever_It_Fakes&amp;diff=2673"/>
		<updated>2025-01-14T05:14:30Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
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&lt;div&gt;{{Infobox issue|name=Whatever It Fakes|colour=#1F002A|issue=3|icdate=16 April 2081|oocdate=04/14/2024 2:58 PM|members=[[Agent 69]]&amp;lt;br/&amp;gt;[[Lady Blanche]] ([[Acedia Reed]])&amp;lt;br/&amp;gt;[[Remix]]&amp;lt;br/&amp;gt;[[T-9204]]&amp;lt;br/&amp;gt; [[Georgy Joy]] &amp;lt;br/&amp;gt; [[Ripley Pond]]|prev=[[Snakes and Ladders]]|next=[[Forest for the Trees]]|image=&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Main=[[File:Whateveritfakes.png|256px]]&lt;br /&gt;
|-|Variant 1=[[File:Wifcover2.png|256px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Whatever It Fakes]] is the third issue in the PENTANARCHY line. [[Villains Inc]] is falling, and it&#039;s up to our Starlets to steal an immensely important file from them before Cytopian police raid the facility. The group must disguise as themselves as ordinary Vinc employees, slip past every measure of security they have, open the way towards the objective without any issue, take it, and leave before things get nasty. &lt;br /&gt;
&lt;br /&gt;
[[Oscar Chaturanga V|Oscar]] called for absolute care on this mission, but many of our Starlets have other plans. Villains Inc is a goldmine of information, and the cast picked isn&#039;t likely to just walk away from that. Project loyalty is tested, and its only a matter of time before that countdown becomes a race. Who falls first? Villains inc? Or our very own squad? &lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Starlets [[Agent 69|Agent Cancer]], [[T-9204]], [[REMIX]], [[Georgy Joy]], and [[Ripley Pond]] arrive at the bridge to receive a mission briefing— expecting the last starlet [[Acedia Reed|Lady Blanche]] to be there, they instead find &#039;&#039;&#039;Caelin Katze&#039;&#039;&#039;, saying Blanche called out sick and she’s replacing them. Oscar gets sick of her game and calls her out— it&#039;s then revealed that Lady Blanche is Caelin Katze, and that Blanche’s mark is actually complete shapeshifting.&lt;br /&gt;
&lt;br /&gt;
Once that’s out of the way, Oscar gives them the mission low-down: they have to infiltrate the inscrutable Villains Inc. and steal a marked file before a police raid captures the building. The plan was simple: the team would break into two groups. Squad A, REMIX, Georgy Joy, and T9 would be escorting T9 as their quarry to the interrogation room. Squad B, Lady Blanche, Ripley Pond, and Agent Cancer, would make their way up to the intel hub to shut off the relevant cameras. From the interrogation room, the first group would be able to sneak into the archives room from the vents and let the second group in to find the file as quickly as possible. Armed with fake Villains Inc IDs and disguises made by Lady Blanche, the team departs.&lt;br /&gt;
&lt;br /&gt;
Now at Villains Inc, Squad A entered through the reception area first. They got a pat down, and when REMIX was discovered carrying zero weapons, the guards got suspicious, but REMIX was able to talk their way out of it. The receptionist was also suspicious of T9’s augmentation, and sent a technician to sit in on their Next, Squad B tried to enter through the reception check point, but Ripley Pond’s ID wasn’t swiping through. Cancer made an odd hand signal, and the lady let them through, though confiscating Ripley’s ID.&lt;br /&gt;
&lt;br /&gt;
Squad A makes it down to the interrogation chamber, only to find that the room they have booked for them is occupied, the previous interrogation having run long. They needed that exact room, though, to access the vents, so they tried finding a way to get them out. REMIX tried to use their mark to teleport the interrogatee out and say that ‘look, they’re getting away, better go catch them’ but that didn’t work. So they instead used their Mark to teleport the agents out of the room, too, and quickly head in and shut the door behind them.&lt;br /&gt;
&lt;br /&gt;
Squad B made it up to the intel hub and Cancer told the people that were watching the cameras to go take 5. The group left, but they stopped to question Ripley. Cancer is able to shut off the cameras in the meanwhile. When asking to see his ID, Ripley said that it was confiscated for not working and that Blanche was his escort. One of the group said they could take Ripley to get a new ID, and the team obliges. He takes him to the stairwell to take him down one flight, but soon the guy turns on Ripley and punches him. Ripley is quickly able to get the upper hand and knock him out, before the other two come to his assistance. They elect to hide the body in a closet on an office floor and then make their way down to the mailroom and archives from there. While doing this, though, Blanche separates from the party.&lt;br /&gt;
&lt;br /&gt;
Squad A knocks out the technician with them, says their real names around them, and doesn’t take their watch when they leave through the vents. They quickly head to the mailroom, and T9 lets everyone enter first. And after they’ve all dropped down through the vents and enter the archives— T9 leaves them, continuing through the vents.&lt;br /&gt;
&lt;br /&gt;
Squad B, now down Blanche, is locked in an office floor without any way to get to the archives. Cancer and Ripley make it to his old desk, and find a file for him. &#039;&#039;&#039;It details that his real identity is Dylan Copperfield, Martin Copperfield’s son, and the rightful heir to Villains Inc.&#039;&#039;&#039; should anything happen to Martin. When Code 1116 is invoked, says the file, Dylan becomes the High Boss and has full clearance to Villains Inc. Also included in this file was a completely red card that granted them access to any floor. Before they left to go to the archives, though, they heard an audible crunch in an office, and went to investigate. It turned out to be T9, having just killed some Villains Inc goon.&lt;br /&gt;
&lt;br /&gt;
Ripley follows T9 as he continues through the vents to the archives, and Cancer uses the keycard to get down there. Soon after the team (save for Blanche and Cancer) were reunited in the archives, an alarm started going off in the entire building. They quickly searched the archives room as fast as they could, but soon were overwhelmed by guards. T9 activated his &#039;&#039;&#039;On Reveal ability, which allows the Dealers to take over his character&#039;&#039;&#039;. T9 quickly began killing a bunch of guards indiscriminately, and then advocated for leaving without the file. T9 succeeded in a spirit check to regain control, but still they were being overwhelmed by guards and needed to leave. Without any dark place for Maram to teleport them out, they relied on REMIX’s powers. But Georgy refused to leave, going so far as to pull a gun on her own teammates. Cancer tackles her through the portal before she can do any real damage, and then everyone follows.&lt;br /&gt;
&lt;br /&gt;
Everyone gets back to base besides Blanche (who says she’s fine, she used her ability to just leave the mission anyway) and REMIX. Everyone assumes the worst and thinks REMIX is dead, but soon they teleport in, riddled in bullet holes.&lt;br /&gt;
&lt;br /&gt;
== Appearing in &#039;Whatever It Fakes&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Featured Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Agent 69]]&lt;br /&gt;
* [[Georgy Joy]]&lt;br /&gt;
* [[Lady Blanche]]&lt;br /&gt;
* [[REMIX]]&lt;br /&gt;
* [[Ripley Pond]]&lt;br /&gt;
* [[T-9204]]&lt;br /&gt;
&lt;br /&gt;
=== Supporting Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Oscar Chaturanga V]]&lt;br /&gt;
* [[Maram Veisi]]&lt;br /&gt;
* Secretary Violette&lt;br /&gt;
&lt;br /&gt;
=== Antagonists ===&lt;br /&gt;
&lt;br /&gt;
* Villains Inc. Goons&lt;br /&gt;
&lt;br /&gt;
=== Other Characters ===&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* [[Cytopia]]&lt;br /&gt;
** [[Villains Inc]]&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
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		<title>File:Wifcover2.png</title>
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		<updated>2025-01-14T05:13:56Z</updated>

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		<author><name>Dark ness</name></author>
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		<title>File:Ffttcover3.png</title>
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		<updated>2025-01-14T05:09:36Z</updated>

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	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Forest_for_the_Trees&amp;diff=2670</id>
		<title>Forest for the Trees</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Forest_for_the_Trees&amp;diff=2670"/>
		<updated>2025-01-14T05:08:49Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Main=[[File:ForestForTheTrees.png|256px]]&lt;br /&gt;
|-|Variant 1=[[File:ffttcover2.png|256px]]&lt;br /&gt;
|-|Variant 2=[[File:ffttcover3.png|256px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|issue      = 4&lt;br /&gt;
|color      = #94458A&lt;br /&gt;
| icdate    = 22 April 2081&lt;br /&gt;
|oocdate    = 05/10/2024 5:03 PM&lt;br /&gt;
|members    = [[Marco Decatur]]&amp;lt;br /&amp;gt;[[Kyouko Okada]]&amp;lt;br /&amp;gt;[[Bone Doctor]]&amp;lt;br /&amp;gt;[[Krah]]&amp;lt;br /&amp;gt;[[Balthazar]]&lt;br /&gt;
| lbl1      = &lt;br /&gt;
|data1      = &lt;br /&gt;
| lbl2      = &lt;br /&gt;
|data2      = &lt;br /&gt;
| lbl3      = &lt;br /&gt;
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| lbl4      = &lt;br /&gt;
|data4      = &lt;br /&gt;
| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
|prev       = [[Whatever It Fakes]]&lt;br /&gt;
|next       = [[End of the Line]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Forest for the Trees&#039;&#039;&#039; marks the fourth installment in the PENTANARCHY series. This mission focuses on recovering The Heart’s Locket, an artifact once created by [[Cecil Allrich]]. The locket grants its wielder the power to manipulate the emotions of those nearby, making it critical to keep it from falling into the wrong hands. The task of securing this powerful relic falls to our starlets.&lt;br /&gt;
&lt;br /&gt;
However, the locket’s location adds a layer of peril: it’s hidden somewhere within the [[Ebon Woods]], a treacherous forest surrounding [[Draywood]], teeming with dangerous, marked creatures. As if the forest itself weren’t enough, the starlets won’t be the only ones searching tonight. Their success hinges on navigating the dangers of the woods and claiming the locket before anyone else can.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
summary&lt;br /&gt;
==Appearing In &#039;Forest for The Trees&#039;==&lt;br /&gt;
===Featured Characters===&lt;br /&gt;
*&lt;br /&gt;
===Supporting Characters===&lt;br /&gt;
*&lt;br /&gt;
===Antagonists===&lt;br /&gt;
*&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*&lt;br /&gt;
===Locations===&lt;br /&gt;
*&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Forest_for_the_Trees&amp;diff=2669</id>
		<title>Forest for the Trees</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Forest_for_the_Trees&amp;diff=2669"/>
		<updated>2025-01-14T05:07:49Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
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&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Main=[[File:Forestforthetrees.png|256px]]&lt;br /&gt;
|-|Variant 1=[[File:ffttcover2.png|256px]]&lt;br /&gt;
|-|Variant 2=[[File:ffttcover3.png|256px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|issue      = 4&lt;br /&gt;
|color      = #94458A&lt;br /&gt;
| icdate    = 22 April 2081&lt;br /&gt;
|oocdate    = 05/10/2024 5:03 PM&lt;br /&gt;
|members    = [[Marco Decatur]]&amp;lt;br /&amp;gt;[[Kyouko Okada]]&amp;lt;br /&amp;gt;[[Bone Doctor]]&amp;lt;br /&amp;gt;[[Krah]]&amp;lt;br /&amp;gt;[[Balthazar]]&lt;br /&gt;
| lbl1      = &lt;br /&gt;
|data1      = &lt;br /&gt;
| lbl2      = &lt;br /&gt;
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| lbl4      = &lt;br /&gt;
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| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
|prev       = [[Whatever It Fakes]]&lt;br /&gt;
|next       = [[End of the Line]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Forest for the Trees&#039;&#039;&#039; marks the fourth installment in the PENTANARCHY series. This mission focuses on recovering The Heart’s Locket, an artifact once created by [[Cecil Allrich]]. The locket grants its wielder the power to manipulate the emotions of those nearby, making it critical to keep it from falling into the wrong hands. The task of securing this powerful relic falls to our starlets.&lt;br /&gt;
&lt;br /&gt;
However, the locket’s location adds a layer of peril: it’s hidden somewhere within the [[Ebon Woods]], a treacherous forest surrounding [[Draywood]], teeming with dangerous, marked creatures. As if the forest itself weren’t enough, the starlets won’t be the only ones searching tonight. Their success hinges on navigating the dangers of the woods and claiming the locket before anyone else can.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
summary&lt;br /&gt;
==Appearing In &#039;Forest for The Trees&#039;==&lt;br /&gt;
===Featured Characters===&lt;br /&gt;
*&lt;br /&gt;
===Supporting Characters===&lt;br /&gt;
*&lt;br /&gt;
===Antagonists===&lt;br /&gt;
*&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*&lt;br /&gt;
===Locations===&lt;br /&gt;
*&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=File:Ffttcover2.png&amp;diff=2668</id>
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		<updated>2025-01-14T05:06:55Z</updated>

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	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Law_and_Order&amp;diff=2667</id>
		<title>Law and Order</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Law_and_Order&amp;diff=2667"/>
		<updated>2025-01-14T05:02:59Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
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&lt;div&gt;{{Infobox issue|name=Law and Order|colour=#785800|issue=10|icdate=20 May 2081|oocdate=11/13/2024 4:00 PM|members=[[Jegg Hardly]]&amp;lt;br/&amp;gt;[[Jules Knightley]]&amp;lt;br/&amp;gt;[[Ripley Pond]]&amp;lt;br/&amp;gt;[[Clockwork Owl]]&amp;lt;br/&amp;gt; [[Benny O&#039;Hare]] &amp;lt;br/&amp;gt; [[Peregrine of Parity]]|prev=[[...Must Come Down]]|next=[[To Greener Pastures]]|image=[[File:IMG 9181.png|256px]]}}&lt;br /&gt;
&lt;br /&gt;
[[Law and Order]] is the tenth issue in the PENTANARCHY line. Our Starlets find themselves in the midst of what should be a very easy case. Wallace Dixon&#039;s wanted for murder, a witness has solid proof he didn&#039;t do it, and three of the land&#039;s best lawyers (debatably) are sent out on counsel duty. However, this case was never meant to be a breeze. As the [[Bushrangers]] suddenly attack the courthouse, our Starlets are forced to think on the fly when their key witness ends up a no show. With four hours to spare, they&#039;ll need to trek all over New Chiti to try and figure out just what&#039;s going on? &lt;br /&gt;
&lt;br /&gt;
Everyone alive has a varied, personal definition of law. It&#039;s an understood study of human morality. It&#039;s a sanction of truth and liberty for all. It&#039;s a system of punishment, made for the bad eggs alone. But when a line is forcibly crossed, and an evil so malevolent rears it&#039;s ugly head, those definitions are pushed to their very limits. &lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The Starlets arrive in the bridge at 8 AM to receive a briefing on the upcoming mission. Wallace Dixon, commissioner of the Board of Buildings in New Chiti, had been wrongfully arrested for the murder of Mikah Zhao. Mikah, the victim, was found stabbed to death in Dixon&#039;s apartment with the commissioner&#039;s skin under their finger nails and blood on the scene also belonging to Wallace. However, a witness acquired by the project states that Dixon couldn&#039;t have done it, and that they had photographic proof that no such thing could have occurred. And so, it&#039;s up to Project Perihelion to step in on Wallace Dixon&#039;s trial and verifiably declare him innocent, else New Chiti loses a really important asset to their infrastructure committee. Starlets [[Jegg Hardly]], [[Jules Knightley]], and [[Ripley Pond]] were to act as the defense counsel, as the [[Clockwork Owl]] and the [[Peregrine of Parity]] stayed outside to watch for trouble. [[Benny O&#039;Hare]] was brought in as a backup, not only to help control any chaos, &#039;&#039;&#039;but to also keep the Peregrine in check if she ever goes AWOL&#039;&#039;&#039;. Everyone was given hours to prepare for the case, and they were all sent out into the field at around 1 PM. &lt;br /&gt;
&lt;br /&gt;
The Starlets arrived at the courthouse and immediately got into position. Benny remained in the lobby, keeping her ear to the comms in case of an emergency (While also making friends with some civilians outside!). The Owl and the Peregrine were on the roof, scanning the streets for any sudden attacks. Jegg, Jules, and Ripley all made their way into the courtroom itself, greeted by both their defendant and their judicial opponent, Ice Everly. One attendant was missing, however, as Farrah Nagi was yet to appear. She was the key witness Oscar had mentioned, and her tardiness had left the defense antsy. Ripley stepped outside to try and find her, as Jegg and Jules stayed inside to stall. Around the same time, the Starlets outside noticed a high speed, runaway garbage truck approaching the courthouse. The truck rammed into the side of the building, [[Bushrangers]] filing out to loudly proclaim that they were here to find Farrah. The building itself began to collapse, rubble cutting off Ripley and Benny from the courtroom, and the truck blocking them from seeing the Owl and the Peregrine. Jegg helps the commissioner stay down, as Jules continues to stall the trial to the best of her ability. The Starlets outside all began fighting the Bushrangers, Ripley and Benny shoot down a couple by combining their strengths. The Owl and the Peregrine, however, differed in ideology. The Owl took the time to get innocent lives to safety, as the Peregrine saw this as an opportunity to temper the balance. &#039;&#039;&#039;When the Owl refused to let this happen, the Peregrine orchestrated an assassination that ended up killing the Owl without anyone knowing it was really her&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Without much time to mourn, Ripley manages to secure a hostage as Wallace is struck in the head with a piece of falling debris. Seeing as the defendant needs time to recover, and that the court session would need to be relocated, &#039;&#039;&#039;the defense team is allotted 4 hours of recess to try and fix this mess&#039;&#039;&#039;. In that time, Maram dropped off equipment like Benny&#039;s weapons and Jules&#039;s armor. Jules uses her sword to cut down the rubble blocking the courtroom entrance, and everyone soon splits off into their own investigations to try and locate Farrah Nagi. Staying at the courthouse, Jules proceeds to torture the Bushranger hostage for more information, soon learning that Farrah was once a Bushranger who left the organization. The gang was scared she was heading into court to testify on their secrets, and whipped together a bullish plan to put a stop to it. Eventually, the hostage had begun to bleed out, Jules only offering a quick police call before leaving them behind to suffer. She moved onto Jegg&#039;s half of the search. &lt;br /&gt;
&lt;br /&gt;
Jegg Hardly immediately went to the accused&#039;s apartment, AKA the scene of the crime. Police were there to stop him, but Jegg used his new-found knowledge of New Chiti culture to bribe the cop into letting him in. There, the crime was much more intricately displayed. In the living room, the victim was stabbed several times with a large knife stolen from the kitchen. The knife was left behind, a large puddle of blood marked out where the victim was dispatched, and the apartment was covered in Dixon&#039;s fingerprints. No fingerprints were found to belong to the victim, however, and further search showed that the home office nearby was completely cleaned of any and all fingerprints. Eventually, Jules joined her fellow lawyer to continue searching the area, where they shared small talk about Ice Everly being a failed prosecutor from Apopka. Apparently, they dropped their first case so quickly and had to take up New Chiti law to try and compensate. During this, Jegg got a real bad headache, but managed to find a CY-009 vaccination card, signed JH. With that, they both departed. &lt;br /&gt;
&lt;br /&gt;
At the same time, Benny, Ripley and the Peregrine all headed over to Farrah Nagi&#039;s estate. The Peregrine stayed on overwatch, surveying the area with heat-vision goggles as Benny and Ripley would search her motel apartment. When the two got there, they found that the door was open and that her whole apartment had been trashed. Clothes everywhere, shelves torn open, spattered blood against the carpet. Benny found a ticket to the Calliope Wonderfair and Circus, which the Peregrine then abandoned her post to go search herself upon hearing it&#039;s importance. Apparently, Farrah had visited the location just recently, so it should at least have some sort of lead toward her whereabouts. &#039;&#039;&#039;Continuing to be thorough, Ripley then found a mysterious, L shaped gem laying conspicuously on her floor&#039;&#039;&#039;. And with the help form Intel, he also managed to find a secret cache behind her mirror, containing a burner phone, a back of drugs, and a recruitment poster for RAGE. Ripley let Benny take some painkillers, then pushed her out of the room so he could fake a phone call to whoever Farrah would reach with this burner. As it turns out, Farrah is now a member of RAGE, a staunch, anti-superhero rebellion comprising of civilians who feel burned by society. Ripley swindled the operator, convincing them he was Farrah looking for assistance, and managed an address to their nearest safe point. As they were leaving to rendezvous there, two Bushrangers arrived to try and see if Farrah returned. What ensued was a tense standoff, where a Bushranger landed a shot on Benny, then was immediately dispatched by Ripley who then helped his friend narrowly escape. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Peregrine makes her way to the Calliope Wonderfair and Circus. She gets there in the off hours, as workers gather around a fire to talk shop. Immediately, she makes her presence known and attempts to pressure everyone into telling her about Farrah Nagi. Most everyone here plays silent, but a couple carrying a tarp are caught in the Peregrine&#039;s icy stare. After a brief intimidation match, they relent that she should talk to the Stage Director, Ludwig, for more information. The Peregrine agrees, then proceeds to kick down the man&#039;s door in a violent display of power. Immediately, Ludwig panics, and the Peregrine takes the opportunity to layer in her demands. The Stage Director agrees, testifying that Farrah was here to see Mikah&#039;s car before it all went down. He then offers to take the ex-mil to the victim&#039;s caravan, which she accepts as a &#039;balanced trade&#039;. Entering into the caravan, it&#039;s relayed to the group that Mikah, the victim, was a clown at the circus who bunked with the group&#039;s strongman. The Peregrine also found a laptop atop an old dresser, and after guessing the password, she found out that Mikah was looking into the Paula Lorimer case. Paula Lorimer was a chitizen who disappeared 5 years before this. There was also an email draft to be sent out to the defendant, Wallace Dixon, begging for more information on a plot of land he was looking to acquire for a water treatment plant. They had also felt that their life was in danger, was asking for Dixon to answer ASAP before anything happened. &#039;&#039;&#039;Before leaving, the Peregrine also finds an L shaped gem atop Mikah&#039;s bed&#039;&#039;&#039;. Pocketing it as evidence, she leaves behind her mailing address to pay for any damages, and leaves WITHOUT brutally assaulting Ludwig. &lt;br /&gt;
&lt;br /&gt;
Back to Jegg and Jules, the two made their way to Wallace&#039;s office building. When the secretary asked for proof that the two were Dixon&#039;s lawyers, Jegg used his expired bar card to briefly give him authority, allowing the two into their defendant&#039;s office. There, they found the place torn to pieces. Drawers were pulled out, letters were left open on the floor, and the entire PC setup was stolen from his desk. The lock on the door had been messed up, meaning someone had broken in just recently. Despite this, the receptionist downstairs claimed that nobody had been in to visit. Frustrated, the two lawyers put their brains together in trying to solve this mystery. While searching, Jegg remembered something that Dixon said to him at the courthouse, a clue that helped the two of them find a hidden compartment behind the bookshelf. There, all of Dixon&#039;s ongoing cases were greatly documented, and the aforementioned water treatment plant was one labelled with an address. This in mind, they decided to regroup there. &lt;br /&gt;
&lt;br /&gt;
Finally, Ripley and Benny made their way to the RAGE warehouse. There, they found the masked group loading up a truck with soup cans and other such perishables. Taking advantage of their charity, the two ran at them in the guise of needing safety and medical attention. They claimed to be Farrah&#039;s legal team, and that they had been attacked trying to get here. RAGE assisted them both inside, where Benny was able to more properly patch up her wound. Ripley continued to press about Farrah, eventually finding out that she went missing while investigating Dixon herself. Her disappearance had nothing to do with the Bushrangers, and RAGE certainly had no idea where she was, meaning a third party had stepped in and caused this mess. It was also heard that Dixon worked closely with Randwell on many projects, so many RAGE members held him in disregard. Information acquired, as well as thanks given, Ripley and Benny quickly departed the warehouse to go join the rest of the group. The Peregrine arrived just as they were walking out, shot three militia members in the chest, and absconded just as quickly as she had entered the situation.  &lt;br /&gt;
&lt;br /&gt;
Everyone agreed to meet up at the future site of Dixon&#039;s water treatment plant, in hopes to figure out just what was the root cause of all this. There, a loose patch of soil was found, and the Peregrine quickly got to work digging. Underneath, the Starlets found &#039;&#039;&#039;the corpse of Paula Lorimer&#039;&#039;&#039;. As they kept digging, they also found &#039;&#039;&#039;the corpse of Paula Lorimer&#039;&#039;&#039;. Buried just to the right, &#039;&#039;&#039;Paula Lorimer&#039;s corpse lay dead&#039;&#039;&#039;. The situation more confused than ever, everyone&#039;s focused was suddenly pulled to a mysterious voice behind them. A gang of eleven, clinical looking men stood behind everyone, Farrah Nagi bound in restraints beside them. &#039;&#039;&#039;They introduced themselves as members of the MultiPlicitous Design Guild (MPDG), with Jez Harrington as their leader&#039;&#039;&#039;. They explained that Paula was their main experiment for cloning, as her mark, &#039;&#039;Feeding the 5000s&#039;&#039;, could revolutionize world hunger in it&#039;s fish multiplying capabilities. The organization specializes in cloning marked civilians, in attempts to better use their marks and attributes towards a greater, more prosperous future. As such, many clones end up failures, and those failure clones end up buried here. The truth is, the MPDG are not allowed to be doing this. Because Wallace was purchasing this plot of land, part of Farrah&#039;s testimony would&#039;ve involved bringing up this deal. And so, in order to impart a peace offering, they ask the Starlets to not bring them up at the trial, else Farrah&#039;s family is all killed and they make enemies with a group as powerful as them. The Peregrine snaps, firing a bullet at Jez and watching it be effortlessly deflected by their super-speed bodyguard. Guns are drawn, and Benny uses her mark to force the Peregrine into standing down. The Starlets agree to this deal, as Jegg secretly records every word in the background by using his mark. &lt;br /&gt;
&lt;br /&gt;
Farrah is set free, rushing to her defense team in a panic. She knows what the MPDG were doing, calling it sick, before Jez reminds them of the danger she puts herself in. Everyone loads back into the car, Jules driving, and start to set off back to the courthouse. &#039;&#039;&#039;In a disturbing twist, Jules declares that Benny should use her mark to crash the MPDG&#039;s van as they drive away&#039;&#039;&#039;. Benny refuses, but Jules says that it&#039;s imperative to do so. The Peregrine agrees, and Farrah begins to freak out with indecision. Jegg&#039;s distracted trying to comfort the witness, Ripley vehemently disagrees, but Benny acts out of pressure and uses her mark on the MPDG&#039;s driver to make them crash. It works, but nobody actually dies in the wreck. Bullets fly, Ripley&#039;s hit in the arm and is unable to focus. The speedster then leaps out from the crash, jumping in front of the Starlets&#039; car and diving through the windshield. This causes the vehicle to flip, as Jules loses control and sends their car flying into the side of the road. Several are injured, Farrah critically so. &#039;&#039;&#039;Benny can barely move, screaming over the panic and accidentally admitting that she&#039;s secretly a part of the Cain Royal Family&#039;&#039;&#039;. With MPDG members closing in, Jegg scrambles out of the car and surrenders, hoping the group will simply take him back to the courthouse. The Peregrine exits the car with no injuries, eyes lost to see Ripley in pain. Ripley himself is pulling Farrah out of the wreckage, but is stopped when the Peregrine hoists him off his feet. Jules tries to initiate a hostage situation with a scientists she&#039;s able to reach, but it&#039;s too late. Jez explains that they&#039;ll be taking Jegg Hardly and Farrah as collateral, and that this stint was all just a big mistake. Oscar pulls the plug on the mission, instructing Starlets to enter a nearby dark building to escape with Maram. Benny crawls her way in, the Peregrine and Ripley following soon after, but Jules and Jegg remain out on the field.  &lt;br /&gt;
&lt;br /&gt;
Jegg attempts one last ditch effort to try and break free, forcing his way out of their restraints and making a run for it. His bullet proof vest absorbs a single gunshot, but the second snags his leg and cripples him. Unable to run, all he&#039;s able to do is stare down at his fellow Starlets in a fury. Jules insists, hostage still in hand, that there&#039;s got to be a way to fix this, but a psychic force suddenly influences her to let go. In a fit pitiful regret, she brutally kills her one hostage, and leaves with everyone else. &#039;&#039;&#039;Jegg is kidnapped by the MPDG and doesn&#039;t return to base&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Appearing in &#039;Law and Order&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== Featured Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Jegg Hardly]]&lt;br /&gt;
* [[Jules Knightley]]&lt;br /&gt;
* [[Ripley Pond]]&lt;br /&gt;
* [[Clockwork Owl]]&lt;br /&gt;
* [[Benny O&#039;Hare]]&lt;br /&gt;
* [[Peregrine of Parity]]&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Supporting Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Oscar Chaturanga V]]&lt;br /&gt;
* [[Spades]]&lt;br /&gt;
* [[Ditto]]&lt;br /&gt;
* [[Maram Veisi]]&lt;br /&gt;
* Wallace Dixon&lt;br /&gt;
* Farrah Nagi&lt;br /&gt;
* [[RAGE]]&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Antagonists ===&lt;br /&gt;
&lt;br /&gt;
* [[Bushrangers]]&lt;br /&gt;
* Ice Everly&lt;br /&gt;
* [[MultiPlicitous Design Guild|The MPDG]]&lt;br /&gt;
**[[Jez Harrington]]&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Other Characters ===&lt;br /&gt;
&lt;br /&gt;
* Mikah Zhao&lt;br /&gt;
* Stage Director Ludwig&lt;br /&gt;
* Paula Lorimer&lt;br /&gt;
* Pamela Varga&lt;br /&gt;
* Marianna Queen&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
*[[New Chiti]]&lt;br /&gt;
**New Chiti Courtroom&lt;br /&gt;
**Farrah Nagi&#039;s Apartment&lt;br /&gt;
**Wallace Dixon&#039;s Apartment&lt;br /&gt;
**Calliope Wonderfair and Circus&lt;br /&gt;
**RAGE Warehouse&lt;br /&gt;
**Wallace&#039;s Office&lt;br /&gt;
**Site for a Future Water Treatment Plant&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*After the mission, Jegg was found in a warehouse, hooked up to a system that left him awake in sensory depravation. His mark called back blank papers, he had no injuries whatsoever, and there was a note on his chest that read &#039;Let&#039;s be pals&#039;. When asked for more, he also said that the MPDG claimed they &#039;&#039;&#039;DID NOT kill Mikah Zhao&#039;&#039;&#039;. &lt;br /&gt;
*The reason for the coincidental L shaped gems in both Mikah&#039;s and Farrah&#039;s homesteads are still unknown. &lt;br /&gt;
*Farrah Nagi was a fan of Michael Jackson.&lt;br /&gt;
**And crack cocaine.&lt;br /&gt;
***&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Ditto&amp;diff=2665</id>
		<title>Ditto</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Ditto&amp;diff=2665"/>
		<updated>2025-01-14T04:50:10Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: Created page with &amp;quot;Ditto is so cutes :3 nyawww&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ditto is so cutes :3 nyawww&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2458</id>
		<title>Seven Ate Nine</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2458"/>
		<updated>2024-11-11T15:38:52Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
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&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Sevenatenine.png|256px]]&lt;br /&gt;
|issue      = 6&lt;br /&gt;
|color      = #821048&lt;br /&gt;
| icdate    = 7 May 2081&lt;br /&gt;
|oocdate    = 08/11/2024 5:01 PM&lt;br /&gt;
|members    = [[Clockwork Owl]]&amp;lt;br /&amp;gt;[[Sisyphus]]&amp;lt;br /&amp;gt;[[Midas]]&amp;lt;br /&amp;gt;[[T-9204]]&amp;lt;br /&amp;gt;[[Teeth]]&amp;lt;br /&amp;gt;[[Flick Sinclair]]&amp;lt;br /&amp;gt;[[Jerry]]&lt;br /&gt;
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| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
|prev       = [[End of the Line]]&lt;br /&gt;
|next       = [[HAGS! (Hell Awaits, Greedy Starlets)]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Seven Ate Nine&#039;&#039;&#039; is the sixth issue in the PENTANARCHY line. T-9204, Sisyphus, Sam, Jerry, Teeth, Clockword Owl, and Flick break into the mansion of the supervillain (and mad scientist) Dr. Chimera to recover some CY-009 research materials that had fallen into her hands.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
Starlets Sisyphus, The Clockwork Owl, Sam “Midas” Aurelius, T-9204, Flick Sinclair, Lluvia “Teeth” Willowherbs, and Jerry are tasked with stealing and retrieving CY-009 research materials from the mansion of Randwellian supervillain and mad scientist Dr. Chimera.&lt;br /&gt;
&lt;br /&gt;
Is explained that the cases must be stolen, not destroyed, so that Dr. Chimera’s intentions and possible modifications to the research materials can be discovered, and so that the cases can be handed over to Cytopian authorities so the destruction can be acknowledged, and Cytopia does not continue to search for missing CY-009 materials. After a good amount of team bickering, the starlets head to Randwell, driven in a truck by Monty since the on-base teleporter, Maram, is injured.&lt;br /&gt;
&lt;br /&gt;
As the starlets approach Dr. Chimera’s mansion, they find it rather eccentric, or in other words, extremely fucking dangerous. The starlets need to sneak past a dog seven times their size (“Fum”), avoid various booby traps such as swinging axes in the hallways, and solve various puzzles in order to make progress in the exploration of the badass mansion. They also find some cool shit, and a locked computer with the password of “Dr. Chimera’s favorite pets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The team eventually finds their way to an awesome fake beach, in which they are accosted by an army of giant rats (“Phi”) led by a floating cat with a snake tail (“Phee”). Multiple starlets are injured and nearly drown, but the cat is killed and the rest of the threats are dealt with, with Flick talking to the rats and finding out they were under mind control, and then taking them with him. The party is also helped massively by T-9204, who activated their On Reveal, making them briefly be controlled by a mod, making them significantly more competent but also significantly more violent, most notably killing one of the rats gruesomely after they were no longer a threat. T9 does not explain this, and after some dog-tag finangling, the team makes its way into the basement, the last unexplored area aside from the locked lab. &lt;br /&gt;
&lt;br /&gt;
The starlets get into a scuffle with the last of Dr. Chimera’s favorite pets, a wicked ape who tries to kill them. Also, a clone of Dr. Chimera is down here, which Jerry decapitates to retrieve the eye of for a retinal scanner and also because he’s fucked up. After killing the winged ape, they find out that its name is Foe, and thus are able to complete the computer password and get into the locked laboratory. Teeth also takes a hard drive with a copy of the information on the computer.&lt;br /&gt;
&lt;br /&gt;
Here’s where stuff gets serious. The starlets ask the computer system controlling the lab to unlock hazardous material chambers containing the CY-009 cases, which works fine, and the samples are retrieved. Except also, due to trolling, the computer turns on them, and begins to initiate a lockdown. Flick, somehow, has an override disc that allows him to take control of the system––turns on the rest of the team, demanding they leave at least one case in Randwell. T9 also turns on the team, activating his On Reveal again, and destroying two cases. Flick uses the lab’s security system to attempt to fire on multiple starlets. T9 fires at Jerry, attempting to destroy the third case which he possesses, but misses and hits Teeth instead. Then T9 fires on Flick, but misses. Then tries again. And again, until T9 succeeds a spirit check to regain control––and in Flick’s constant, and frankly extremely impressive dodges, he drops the security system controls, and they break. The starlets make their way out of the house, with a single case in tow, and embark on an extremely awkward four hour truck drive home. The Main Objective is a failure, but the Bonus Objective is a success.&lt;br /&gt;
&lt;br /&gt;
As the starlets are treated for the horrific injuries they received during the mission, Flick reveals that he is not a veteran nor defector from Randwell, but a draft dodger, who was caught and now is being forced to serve his mandatory two years of military service, and was under orders to ensure that at least some CY-009 materials stayed in Randwell. Flick and T9 both lament being unable to escape the control of a higher entity, Flick&#039;s being the Randwellian government and T9’s being the Cytopian government. Sisyphus, the mission leader, attempts to provide a solution he hopes will satisfy both Flick and T9: that being, returning a fake copy of the CY-009 materials for Flick to take home, and destroying the third case of CY-009 after Oscar has gotten everything she wants out of it.&lt;br /&gt;
&lt;br /&gt;
== Appearing In &#039;Seven Ate Nine&#039; ==&lt;br /&gt;
=== Featured Characters ===&lt;br /&gt;
* [[Sisyphus]]&lt;br /&gt;
* [[Clockwork Owl]]&lt;br /&gt;
* [[Midas]]&lt;br /&gt;
* [[T-9204]]&lt;br /&gt;
* [[Flick Sinclair]]&lt;br /&gt;
* [[Teeth]]&lt;br /&gt;
* [[Jerry]]&lt;br /&gt;
=== Supporting Characters === &lt;br /&gt;
* [[Oscar Chaturanga V]]&lt;br /&gt;
* [[Spades]]&lt;br /&gt;
* [[Monty Mulloy]]&lt;br /&gt;
* [[Vincent Noble]]&lt;br /&gt;
* [[Bleeding Heart]]&lt;br /&gt;
=== Antagonists===&lt;br /&gt;
* Dr. Chimera&#039;s pets&lt;br /&gt;
** Phee&lt;br /&gt;
** Phi&lt;br /&gt;
** Foe&lt;br /&gt;
** Fum&lt;br /&gt;
=== Other Characters ===&lt;br /&gt;
* [[Dr. Chimera]] &#039;&#039;(mentioned)&#039;&#039;&lt;br /&gt;
* [[Bela Banshee|Maram Veisi]] &#039;&#039;(mentioned)&#039;&#039;&#039;&lt;br /&gt;
* [[Pestläkare]] &#039;&#039;(mentioned)&#039;&#039;&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [[Republic of Randwell]]&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Dr. Chimera&#039;s romantic availability is debated.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2457</id>
		<title>Seven Ate Nine</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2457"/>
		<updated>2024-11-11T15:37:53Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Sevenatenine.png|256px]]&lt;br /&gt;
|issue      = 6&lt;br /&gt;
|color      = #821048&lt;br /&gt;
| icdate    = 7 May 2081&lt;br /&gt;
|oocdate    = 08/11/2024 5:01 PM&lt;br /&gt;
|members    = [[Clockwork Owl]]&amp;lt;br /&amp;gt;[[Sisyphus]]&amp;lt;br /&amp;gt;[[Midas]]&amp;lt;br /&amp;gt;[[T-9204]]&amp;lt;br /&amp;gt;[[Teeth]]&amp;lt;br /&amp;gt;[[Flick Sinclair]]&amp;lt;br /&amp;gt;[[Jerry]]&lt;br /&gt;
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|prev       = [[End of the Line]]&lt;br /&gt;
|next       = [[HAGS! (Hell Awaits, Greedy Starlets)]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Seven Ate Nine&#039;&#039;&#039; is the sixth issue in the PENTANARCHY line. T-9204, Sisyphus, Sam, Jerry, Teeth, Clockword Owl, and Flick break into the mansion of the supervillain (and mad scientist) Dr. Chimera to recover some CY-009 research materials that had fallen into her hands.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
Starlets Sisyphus, The Clockwork Owl, Sam “Midas” Aurelius, T-9204, Flick Sinclair, Lluvia “Teeth” Willowherbs, and Jerry are tasked with stealing and retrieving CY-009 research materials from the mansion of Randwellian supervillain and mad scientist Dr. Chimera.&lt;br /&gt;
&lt;br /&gt;
Is explained that the cases must be stolen, not destroyed, so that Dr. Chimera’s intentions and possible modifications to the research materials can be discovered, and so that the cases can be handed over to Cytopian authorities so the destruction can be acknowledged, and Cytopia does not continue to search for missing CY-009 materials. After a good amount of team bickering, the starlets head to Randwell, driven in a truck by Monty since the on-base teleporter, Maram, is injured.&lt;br /&gt;
&lt;br /&gt;
As the starlets approach Dr. Chimera’s mansion, they find it rather eccentric, or in other words, extremely fucking dangerous. The starlets need to sneak past a dog seven times their size (“Fum”), avoid various booby traps such as swinging axes in the hallways, and solve various puzzles in order to make progress in the exploration of the badass mansion. They also find some cool shit, and a locked computer with the password of “Dr. Chimera’s favorite pets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The team eventually finds their way to an awesome fake beach, in which they are accosted by an army of giant rats (“Phi”) led by a floating cat with a snake tail (“Phee”). Multiple starlets are injured and nearly drown, but the cat is killed and the rest of the threats are dealt with, with Flick talking to the rats and finding out they were under mind control, and then taking them with him. The party is also helped massively by T-9204, who activated their On Reveal, making them briefly be controlled by a mod, making them significantly more competent but also significantly more violent, most notably killing one of the rats gruesomely after they were no longer a threat. T9 does not explain this, and after some dog-tag finangling, the team makes its way into the basement, the last unexplored area aside from the locked lab. &lt;br /&gt;
&lt;br /&gt;
The starlets get into a scuffle with the last of Dr. Chimera’s favorite pets, a wicked ape who tries to kill them. Also, a clone of Dr. Chimera is down here, which Jerry decapitates to retrieve the eye of for a retinal scanner and also because he’s fucked up. After killing the winged ape, they find out that its name is Foe, and thus are able to complete the computer password and get into the locked laboratory. Teeth also takes a hard drive with a copy of the information on the computer.&lt;br /&gt;
&lt;br /&gt;
Here’s where stuff gets serious. The starlets ask the computer system controlling the lab to unlock hazardous material chambers containing the CY-009 cases, which works fine, and the samples are retrieved. Except also, due to trolling, the computer turns on them, and begins to initiate a lockdown. Flick, somehow, has an override disc that allows him to take control of the system––turns on the rest of the team, demanding they leave at least one case in Randwell. T9 also turns on the team, activating his On Reveal again, and destroying two cases. Flick uses the lab’s security system to attempt to fire on multiple starlets. T9 fires at Jerry, attempting to destroy the third case which he possesses, but misses and hits Teeth instead. Then T9 fires on Flick, but misses. Then tries again. And again, until T9 succeeds a spirit check to regain control––and in Flick’s constant, and frankly extremely impressive dodges, he drops the security system controls, and they break. The starlets make their way out of the house, with a single case in tow, and embark on an extremely awkward four hour truck drive home. The Main Objective is a failure, but the Bonus Objective is a success.&lt;br /&gt;
&lt;br /&gt;
As the starlets are treated for the horrific injuries they received during the mission, Flick reveals that he is not a veteran nor defector from Randwell, but a draft dodger, who was caught and now is being forced to serve his mandatory two years of military service, and was under orders to ensure that at least some CY-009 materials stayed in Randwell. Flick and T9 both lament being unable to escape the control of a higher entity, Flick&#039;s being the Randwellian government and T9’s being the Cytopian government. Sisyphus, the mission leader, attempts to provide a solution he hopes will satisfy both Flick and T9: that being, returning a fake copy of the CY-009 materials for Flick to take home, and destroying the third case of CY-009 after Oscar has gotten everything she wants out of it.&lt;br /&gt;
&lt;br /&gt;
== Appearing In &#039;Seven Ate Nine&#039; ==&lt;br /&gt;
=== Featured Characters ===&lt;br /&gt;
* [[Sisyphus]]&lt;br /&gt;
* [[Clockwork Owl]]&lt;br /&gt;
* [[Midas]]&lt;br /&gt;
* [[T-9204]]&lt;br /&gt;
* [[Flick Sinclair]]&lt;br /&gt;
* [[Teeth]]&lt;br /&gt;
* [[Jerry]]&lt;br /&gt;
=== Supporting Characters === &lt;br /&gt;
* [[Oscar Chaturanga V]]&lt;br /&gt;
* [[Spades]]&lt;br /&gt;
* [[Monty Mulloy]]&lt;br /&gt;
* [[Dr. Noble]]&lt;br /&gt;
* [[Bleeding Heart]]&lt;br /&gt;
=== Antagonists===&lt;br /&gt;
* Dr. Chimera&#039;s pets&lt;br /&gt;
** Phee&lt;br /&gt;
** Phi&lt;br /&gt;
** Foe&lt;br /&gt;
** Fum&lt;br /&gt;
=== Other Characters ===&lt;br /&gt;
* [[Dr. Chimera]] &#039;&#039;(mentioned)&#039;&#039;&lt;br /&gt;
* [[Bela Banshee|Maram Veisi]] &#039;&#039;(mentioned)&#039;&#039;&#039;&lt;br /&gt;
* [[Pestläkare]] &#039;&#039;(mentioned)&#039;&#039;&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [[Republic of Randwell]]&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Dr. Chimera&#039;s romantic availability is debated.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2456</id>
		<title>Seven Ate Nine</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2456"/>
		<updated>2024-11-11T15:37:46Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Sevenatenine.png|256px]]&lt;br /&gt;
|issue      = 6&lt;br /&gt;
|color      = #821048&lt;br /&gt;
| icdate    = 7 May 2081&lt;br /&gt;
|oocdate    = 08/11/2024 5:01 PM&lt;br /&gt;
|members    = [[Clockwork Owl]]&amp;lt;br /&amp;gt;[[Sisyphus]]&amp;lt;br /&amp;gt;[[Midas]]&amp;lt;br /&amp;gt;[[T-9204]]&amp;lt;br /&amp;gt;[[Teeth]]&amp;lt;br /&amp;gt;[[Flick Sinclair]]&amp;lt;br /&amp;gt;[[Jerry]]&lt;br /&gt;
| lbl1      = &lt;br /&gt;
|data1      = &lt;br /&gt;
| lbl2      = &lt;br /&gt;
|data2      = &lt;br /&gt;
| lbl3      = &lt;br /&gt;
|data3      = &lt;br /&gt;
| lbl4      = &lt;br /&gt;
|data4      = &lt;br /&gt;
| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
|prev       = [[End of the Line]]&lt;br /&gt;
|next       = [[HAGS! (Hell Awaits, Greedy Starlets)]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Seven Ate Nine&#039;&#039;&#039; is the sixth issue in the PENTANARCHY line. T-9204, Sisyphus, Sam, Jerry, Teeth, Clockword Owl, and Flick break into the mansion of the supervillain (and mad scientist) Dr. Chimera to recover some CY-009 research materials that had fallen into her hands.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
Starlets Sisyphus, The Clockwork Owl, Sam “Midas” Aurelius, T-9204, Flick Sinclair, Lluvia “Teeth” Willowherbs, and Jerry are tasked with stealing and retrieving CY-009 research materials from the mansion of Randwellian supervillain and mad scientist Dr. Chimera.&lt;br /&gt;
&lt;br /&gt;
Is explained that the cases must be stolen, not destroyed, so that Dr. Chimera’s intentions and possible modifications to the research materials can be discovered, and so that the cases can be handed over to Cytopian authorities so the destruction can be acknowledged, and Cytopia does not continue to search for missing CY-009 materials. After a good amount of team bickering, the starlets head to Randwell, driven in a truck by Monty since the on-base teleporter, Maram, is injured.&lt;br /&gt;
&lt;br /&gt;
As the starlets approach Dr. Chimera’s mansion, they find it rather eccentric, or in other words, extremely fucking dangerous. The starlets need to sneak past a dog seven times their size (“Fum”), avoid various booby traps such as swinging axes in the hallways, and solve various puzzles in order to make progress in the exploration of the badass mansion. They also find some cool shit, and a locked computer with the password of “Dr. Chimera’s favorite pets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The team eventually finds their way to an awesome fake beach, in which they are accosted by an army of giant rats (“Phi”) led by a floating cat with a snake tail (“Phee”). Multiple starlets are injured and nearly drown, but the cat is killed and the rest of the threats are dealt with, with Flick talking to the rats and finding out they were under mind control, and then taking them with him. The party is also helped massively by T-9204, who activated their On Reveal, making them briefly be controlled by a mod, making them significantly more competent but also significantly more violent, most notably killing one of the rats gruesomely after they were no longer a threat. T9 does not explain this, and after some dog-tag finangling, the team makes its way into the basement, the last unexplored area aside from the locked lab. &lt;br /&gt;
&lt;br /&gt;
The starlets get into a scuffle with the last of Dr. Chimera’s favorite pets, a wicked ape who tries to kill them. Also, a clone of Dr. Chimera is down here, which Jerry decapitates to retrieve the eye of for a retinal scanner and also because he’s fucked up. After killing the winged ape, they find out that its name is Foe, and thus are able to complete the computer password and get into the locked laboratory. Teeth also takes a hard drive with a copy of the information on the computer.&lt;br /&gt;
&lt;br /&gt;
Here’s where stuff gets serious. The starlets ask the computer system controlling the lab to unlock hazardous material chambers containing the CY-009 cases, which works fine, and the samples are retrieved. Except also, due to trolling, the computer turns on them, and begins to initiate a lockdown. Flick, somehow, has an override disc that allows him to take control of the system––turns on the rest of the team, demanding they leave at least one case in Randwell. T9 also turns on the team, activating his On Reveal again, and destroying two cases. Flick uses the lab’s security system to attempt to fire on multiple starlets. T9 fires at Jerry, attempting to destroy the third case which he possesses, but misses and hits Teeth instead. Then T9 fires on Flick, but misses. Then tries again. And again, until T9 succeeds a spirit check to regain control––and in Flick’s constant, and frankly extremely impressive dodges, he drops the security system controls, and they break. The starlets make their way out of the house, with a single case in tow, and embark on an extremely awkward four hour truck drive home. The Main Objective is a failure, but the Bonus Objective is a success.&lt;br /&gt;
&lt;br /&gt;
As the starlets are treated for the horrific injuries they received during the mission, Flick reveals that he is not a veteran nor defector from Randwell, but a draft dodger, who was caught and now is being forced to serve his mandatory two years of military service, and was under orders to ensure that at least some CY-009 materials stayed in Randwell. Flick and T9 both lament being unable to escape the control of a higher entity, Flick&#039;s being the Randwellian government and T9’s being the Cytopian government. Sisyphus, the mission leader, attempts to provide a solution he hopes will satisfy both Flick and T9: that being, returning a fake copy of the CY-009 materials for Flick to take home, and destroying the third case of CY-009 after Oscar has gotten everything she wants out of it.&lt;br /&gt;
&lt;br /&gt;
== Appearing In &#039;Seven Ate Nine&#039; ==&lt;br /&gt;
=== Featured Characters ===&lt;br /&gt;
* [[Sisyphus]]&lt;br /&gt;
* [[Clockwork Owl]]&lt;br /&gt;
* [[Midas]]&lt;br /&gt;
* [[T-9204]]&lt;br /&gt;
* [[Flick Sinclair]]&lt;br /&gt;
* [[Teeth]]&lt;br /&gt;
* [[Jerry]]&lt;br /&gt;
=== Supporting Characters === &lt;br /&gt;
* [[Oscar Chaturanga V]]&lt;br /&gt;
* [[Spades]]&lt;br /&gt;
* [[Monty Mulloy]]&lt;br /&gt;
* [[Dr. Noble]]&lt;br /&gt;
* [[Bleeding Heart]]&lt;br /&gt;
=== Antagonists===&lt;br /&gt;
* Dr. Chimera&#039;s pets&lt;br /&gt;
** Phee&lt;br /&gt;
** Phi&lt;br /&gt;
** Foe&lt;br /&gt;
** Fum&lt;br /&gt;
=== Other Characters ===&lt;br /&gt;
* [[Dr. Chimera]] &#039;&#039;(mentioned)&#039;&#039;&lt;br /&gt;
* [[Bela Banshee|Maram Veisi]] &#039;&#039;(mentioned)&#039;&#039;&#039;&lt;br /&gt;
* [[Pestläkare]] &#039;&#039;(mentioned)&#039;&#039;&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [[Republic of Randwell]]&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Dr. Chimera&#039;s romantic availiability is debated.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2455</id>
		<title>Seven Ate Nine</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2455"/>
		<updated>2024-11-11T15:37:15Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Sevenatenine.png|256px]]&lt;br /&gt;
|issue      = 6&lt;br /&gt;
|color      = #821048&lt;br /&gt;
| icdate    = 7 May 2081&lt;br /&gt;
|oocdate    = 08/11/2024 5:01 PM&lt;br /&gt;
|members    = [[Clockwork Owl]]&amp;lt;br /&amp;gt;[[Sisyphus]]&amp;lt;br /&amp;gt;[[Midas]]&amp;lt;br /&amp;gt;[[T-9204]]&amp;lt;br /&amp;gt;[[Teeth]]&amp;lt;br /&amp;gt;[[Flick Sinclair]]&amp;lt;br /&amp;gt;[[Jerry]]&lt;br /&gt;
| lbl1      = &lt;br /&gt;
|data1      = &lt;br /&gt;
| lbl2      = &lt;br /&gt;
|data2      = &lt;br /&gt;
| lbl3      = &lt;br /&gt;
|data3      = &lt;br /&gt;
| lbl4      = &lt;br /&gt;
|data4      = &lt;br /&gt;
| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
|prev       = [[End of the Line]]&lt;br /&gt;
|next       = [[HAGS! (Hell Awaits, Greedy Starlets)]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Seven Ate Nine&#039;&#039;&#039; is the sixth issue in the PENTANARCHY line. T-9204, Sisyphus, Sam, Jerry, Teeth, Clockword Owl, and Flick break into the mansion of the supervillain (and mad scientist) Dr. Chimera to recover some CY-009 research materials that had fallen into her hands.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
Starlets Sisyphus, The Clockwork Owl, Sam “Midas” Aurelius, T-9204, Flick Sinclair, Lluvia “Teeth” Willowherbs, and Jerry are tasked with stealing and retrieving CY-009 research materials from the mansion of Randwellian supervillain and mad scientist Dr. Chimera.&lt;br /&gt;
&lt;br /&gt;
Is explained that the cases must be stolen, not destroyed, so that Dr. Chimera’s intentions and possible modifications to the research materials can be discovered, and so that the cases can be handed over to Cytopian authorities so the destruction can be acknowledged, and Cytopia does not continue to search for missing CY-009 materials. After a good amount of team bickering, the starlets head to Randwell, driven in a truck by Monty since the on-base teleporter, Maram, is injured.&lt;br /&gt;
&lt;br /&gt;
As the starlets approach Dr. Chimera’s mansion, they find it rather eccentric, or in other words, extremely fucking dangerous. The starlets need to sneak past a dog seven times their size (“Fum”), avoid various booby traps such as swinging axes in the hallways, and solve various puzzles in order to make progress in the exploration of the badass mansion. They also find some cool shit, and a locked computer with the password of “Dr. Chimera’s favorite pets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The team eventually finds their way to an awesome fake beach, in which they are accosted by an army of giant rats (“Phi”) led by a floating cat with a snake tail (“Phee”). Multiple starlets are injured and nearly drown, but the cat is killed and the rest of the threats are dealt with, with Flick talking to the rats and finding out they were under mind control, and then taking them with him. The party is also helped massively by T-9204, who activated their On Reveal, making them briefly be controlled by a mod, making them significantly more competent but also significantly more violent, most notably killing one of the rats gruesomely after they were no longer a threat. T9 does not explain this, and after some dog-tag finangling, the team makes its way into the basement, the last unexplored area aside from the locked lab. &lt;br /&gt;
&lt;br /&gt;
The starlets get into a scuffle with the last of Dr. Chimera’s favorite pets, a wicked ape who tries to kill them. Also, a clone of Dr. Chimera is down here, which Jerry decapitates to retrieve the eye of for a retinal scanner and also because he’s fucked up. After killing the winged ape, they find out that its name is Foe, and thus are able to complete the computer password and get into the locked laboratory. Teeth also takes a hard drive with a copy of the information on the computer.&lt;br /&gt;
&lt;br /&gt;
Here’s where stuff gets serious. The starlets ask the computer system controlling the lab to unlock hazardous material chambers containing the CY-009 cases, which works fine, and the samples are retrieved. Except also, due to trolling, the computer turns on them, and begins to initiate a lockdown. Flick, somehow, has an override disc that allows him to take control of the system––turns on the rest of the team, demanding they leave at least one case in Randwell. T9 also turns on the team, activating his On Reveal again, and destroying two cases. Flick uses the lab’s security system to attempt to fire on multiple starlets. T9 fires at Jerry, attempting to destroy the third case which he possesses, but misses and hits Teeth instead. Then T9 fires on Flick, but misses. Then tries again. And again, until T9 succeeds a spirit check to regain control––and in Flick’s constant, and frankly extremely impressive dodges, he drops the security system controls, and they break. The starlets make their way out of the house, with a single case in tow, and embark on an extremely awkward four hour truck drive home. The Main Objective is a failure, but the Bonus Objective is a success.&lt;br /&gt;
&lt;br /&gt;
As the starlets are treated for the horrific injuries they received during the mission, Flick reveals that he is not a veteran nor defector from Randwell, but a draft dodger, who was caught and now is being forced to serve his mandatory two years of military service, and was under orders to ensure that at least some CY-009 materials stayed in Randwell. Flick and T9 both lament being unable to escape the control of a higher entity, Flick&#039;s being the Randwellian government and T9’s being the Cytopian government. Sisyphus, the mission leader, attempts to provide a solution he hopes will satisfy both Flick and T9: that being, returning a fake copy of the CY-009 materials for Flick to take home, and destroying the third case of CY-009 after Oscar has gotten everything she wants out of it.&lt;br /&gt;
&lt;br /&gt;
== Appearing In &#039;Seven Ate Nine&#039; ==&lt;br /&gt;
=== Featured Characters ===&lt;br /&gt;
* [[Sisyphus]]&lt;br /&gt;
* [[Clockwork Owl]]&lt;br /&gt;
* [[Midas]]&lt;br /&gt;
* [[T-9204]]&lt;br /&gt;
* [[Flick Sinclair]]&lt;br /&gt;
* [[Teeth]]&lt;br /&gt;
* [[Jerry]]&lt;br /&gt;
=== Supporting Characters === &lt;br /&gt;
* [[Oscar Chaturanga V]]&lt;br /&gt;
* [[Spades]]&lt;br /&gt;
* [[Monty Mulloy]]&lt;br /&gt;
* [[Dr. Noble]]&lt;br /&gt;
* [[Bleeding Heart]]&lt;br /&gt;
=== Antagonists===&lt;br /&gt;
* Dr. Chimera&#039;s pets&lt;br /&gt;
** Phee&lt;br /&gt;
** Phi&lt;br /&gt;
** Foe&lt;br /&gt;
** Fum&lt;br /&gt;
=== Other Characters ===&lt;br /&gt;
* [[Dr. Chimera]] &#039;&#039;(mentioned)&#039;&#039;&lt;br /&gt;
* [[Bela Banshee|Maram Veisi]] &#039;&#039;(mentioned)&#039;&#039;&#039;&lt;br /&gt;
* [[Pestläkare]] &#039;&#039;(mentioned)&#039;&#039;&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [[Republic of Randwell]]&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Glass dumpsters do not exist in Apopka Lights.&lt;br /&gt;
** This is false. Apopka Lights actually invented glass dumpsters, and there are numerous of them around town.&lt;br /&gt;
*** Well, no.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2454</id>
		<title>Seven Ate Nine</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2454"/>
		<updated>2024-11-11T15:31:48Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Sevenatenine.png|256px]]&lt;br /&gt;
|issue      = 6&lt;br /&gt;
|color      = #821048&lt;br /&gt;
| icdate    = 7 May 2081&lt;br /&gt;
|oocdate    = 08/11/2024 5:01 PM&lt;br /&gt;
|members    = [[Clockwork Owl]]&amp;lt;br /&amp;gt;[[Sisyphus]]&amp;lt;br /&amp;gt;[[Midas]]&amp;lt;br /&amp;gt;[[T-9204]]&amp;lt;br /&amp;gt;[[Teeth]]&amp;lt;br /&amp;gt;[[Flick Sinclair]]&amp;lt;br /&amp;gt;[[Jerry]]&lt;br /&gt;
| lbl1      = &lt;br /&gt;
|data1      = &lt;br /&gt;
| lbl2      = &lt;br /&gt;
|data2      = &lt;br /&gt;
| lbl3      = &lt;br /&gt;
|data3      = &lt;br /&gt;
| lbl4      = &lt;br /&gt;
|data4      = &lt;br /&gt;
| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
|prev       = [[End of the Line]]&lt;br /&gt;
|next       = [[HAGS! (Hell Awaits, Greedy Starlets)]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Seven Ate Nine&#039;&#039;&#039; is the sixth issue in the PENTANARCHY line. T-9204, Sisyphus, Sam, Jerry, Teeth, Clockword Owl, and Flick break into the mansion of the supervillain (and mad scientist) Dr. Chimera to recover some CY-009 research materials that had fallen into her hands.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
&lt;br /&gt;
Starlets Sisyphus, The Clockwork Owl, Sam “Midas” Aurelius, T-9204, Flick Sinclair, Lluvia “Teeth” Willowherbs, and Jerry are tasked with stealing and retrieving CY-009 research materials from the mansion of Randwellian supervillain and mad scientist Dr. Chimera.&lt;br /&gt;
&lt;br /&gt;
Is explained that the cases must be stolen, not destroyed, so that Dr. Chimera’s intentions and possible modifications to the research materials can be discovered, and so that the cases can be handed over to Cytopian authorities so the destruction can be acknowledged, and Cytopia does not continue to search for missing CY-009 materials. After a good amount of team bickering, the starlets head to Randwell, driven in a truck by Monty since the on-base teleporter, Maram, is injured.&lt;br /&gt;
&lt;br /&gt;
As the starlets approach Dr. Chimera’s mansion, they find it rather eccentric, or in other words, extremely fucking dangerous. The starlets need to sneak past a dog seven times their size (“Fum”), avoid various booby traps such as swinging axes in the hallways, and solve various puzzles in order to make progress in the exploration of the badass mansion. They also find some cool shit, and a locked computer with the password of “Dr. Chimera’s favorite pets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The team eventually finds their way to an awesome fake beach, in which they are accosted by an army of giant rats (“Phi”) led by a floating cat with a snake tail (“Phee”). Multiple starlets are injured and nearly drown, but the cat is killed and the rest of the threats are dealt with, with Flick talking to the rats and finding out they were under mind control, and then taking them with him. The party is also helped massively by T-9204, who activated their On Reveal, making them briefly be controlled by a mod, making them significantly more competent but also significantly more violent, most notably killing one of the rats gruesomely after they were no longer a threat. T9 does not explain this, and after some dog-tag finangling, the team makes its way into the basement, the last unexplored area aside from the locked lab. &lt;br /&gt;
&lt;br /&gt;
The starlets get into a scuffle with the last of Dr. Chimera’s favorite pets, a wicked ape who tries to kill them. Also, a clone of Dr. Chimera is down here, which Jerry decapitates to retrieve the eye of for a retinal scanner and also because he’s fucked up. After killing the winged ape, they find out that its name is Foe, and thus are able to complete the computer password and get into the locked laboratory. Teeth also takes a hard drive with a copy of the information on the computer.&lt;br /&gt;
&lt;br /&gt;
Here’s where stuff gets serious. The starlets ask the computer system controlling the lab to unlock hazardous material chambers containing the CY-009 cases, which works fine, and the samples are retrieved. Except also, due to trolling, the computer turns on them, and begins to initiate a lockdown. Flick, somehow, has an override disc that allows him to take control of the system––turns on the rest of the team, demanding they leave at least one case in Randwell. T9 also turns on the team, activating his On Reveal again, and destroying two cases. Flick uses the lab’s security system to attempt to fire on multiple starlets. T9 fires at Jerry, attempting to destroy the third case which he possesses, but misses and hits Teeth instead. Then T9 fires on Flick, but misses. Then tries again. And again, until T9 succeeds a spirit check to regain control––and in Flick’s constant, and frankly extremely impressive dodges, he drops the security system controls, and they break. The starlets make their way out of the house, with a single case in tow, and embark on an extremely awkward four hour truck drive home. The Main Objective is a failure, but the Bonus Objective is a success.&lt;br /&gt;
&lt;br /&gt;
As the starlets are treated for the horrific injuries they received during the mission, Flick reveals that he is not a veteran nor defector from Randwell, but a draft dodger, who was caught and now is being forced to serve his mandatory two years of military service, and was under orders to ensure that at least some CY-009 materials stayed in Randwell. Flick and T9 both lament being unable to escape the control of a higher entity, Flick&#039;s being the Randwellian government and T9’s being the Cytopian government. Sisyphus, the mission leader, attempts to provide a solution he hopes will satisfy both Flick and T9: that being, returning a fake copy of the CY-009 materials for Flick to take home, and destroying the third case of CY-009 after Oscar has gotten everything she wants out of it.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Snakes_and_Ladders&amp;diff=2453</id>
		<title>Snakes and Ladders</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Snakes_and_Ladders&amp;diff=2453"/>
		<updated>2024-11-11T15:28:36Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Snksndlddrs.png|256px]]&lt;br /&gt;
|issue      = 2&lt;br /&gt;
|color      = #7912b9&lt;br /&gt;
| icdate    = 10 April 2081&lt;br /&gt;
|oocdate    = 03/17/2024 3:02 PM&lt;br /&gt;
|members    = [[Laddergirl]]&amp;lt;br /&amp;gt;[[General Hiss]]&amp;lt;br /&amp;gt;[[The Merchant]]&amp;lt;br /&amp;gt;[[Agent 69]]&amp;lt;br /&amp;gt;[[Arthur Quinn]]&amp;lt;br /&amp;gt;[[Chance]]&amp;lt;br /&amp;gt;[[Benjamin Dover-Cao]]&lt;br /&gt;
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|prev       = [[Misère Loves Company]]&lt;br /&gt;
|next       = [[Whatever It Fakes]]&lt;br /&gt;
}}&lt;br /&gt;
[[Snakes and Ladders]] is the second issue in PENTANARCHY line. Our starlets investigate the life of a missing member of [[Midas|Sam Aurelius]]’s old mob, [[The Clovers]], to find traces of the missing vigilante [[Spades]], who they’ve been asked to kidnap and return to base. Their investigation leads them to a bank being robbed by The Clovers, with the leader of the heist, [[Crybaby]], almost drowning them and the civilians, who they manage to free. Spades shows up as the missing Clovers member in an attempt to stop the heist, and is captured by the starlets, who teleport out by storming through a public art gallery with the kidnapped Spades until they can find a space dark enough for Maram’s powers to activate.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Starlets Laddergirl, Agent 69, Arthur Quinn, Benjamin “Benji” Dover-Cao, Chance, General Hiss, and The Merchant arrive at the bridge. They’re instructed on the two mission objectives: Get Spades back on to Project Perihelion, and (preferably) Do not engage with Apopkan police.&lt;br /&gt;
&lt;br /&gt;
Spades was recruited to Project Perihelion, but fled to continue his vigilante work. His mark, Me Myself and I, means he literally is his mark, and can move around and attempt to inhabit any body he can get his mark on. To prevent this, starlets with exposed skin draw on themselves with sharpies, as this blocks him.&lt;br /&gt;
&lt;br /&gt;
After some deliberation and general cross-team bickering, Maram teleports the team to Spades’ last known whereabouts: the Apopkan apartment of a man he seems to have possessed.&lt;br /&gt;
&lt;br /&gt;
As the capes explore the rundown apartment, they discover a few things: it seems to belong to a goon working for The Clovers, an Apopkan mob formerly run by non-missiongoing starlet Sam “Midas” Aurelius—though it’s recently changed management. The goon, named Mike, seems like he was supposed to be involved in a soon-to-occur bank robbery taking place that day, but the starlets can’t tell what bank, given they can’t get access to Mike’s laptop. Mike also seems to have frequented a place called Sonny’s Diner, and had possible romantic involvements with a woman named Amanda.&lt;br /&gt;
&lt;br /&gt;
In their search, Agent 69 discovers a plastic bag with $3000 in Mike’s toilet tank. Hiss steals it from him, and Arthur steals it from him—and though Hiss steals it back, Arthur starts paying attention to it for the rest of the mission.&lt;br /&gt;
&lt;br /&gt;
The cops, alerted by Spades’ previous body who woke up here, begin to close in on his apartment. The team uses the fire escape to exit onto the roof, narrowly avoiding a run-in with the police—Agent 69 nearly falls in the chaos, but Laddergirl saves him. While on the roof, Benji attempts to use his mark, Heart of The Cards,  to guess Mike’s laptop password and fails, seeming physically pained afterwards. They’re locked out of Mike’s laptop for the next hour. To continue their search, the starlets head to Sonny’s Diner. &lt;br /&gt;
&lt;br /&gt;
At the diner, the starlets discover the waitress Amanda, as well as a gruff older woman working the bar. General Hiss uses his mark, Serpent Tongued, to control and pry information out of both of them—though the process seems to start wearing him down. Agent 69 aids Hiss to prevent Amanda from calling the police. They’re able to find out when the robbery will take place, and some details about where it might be. Unfortunately, Hiss’s chaotic behavior causes a dinergoing family to leave and call the police anyway.&lt;br /&gt;
&lt;br /&gt;
Benji manages to figure out Mike’s laptop password, but they can’t put it in yet given the whole “locked out” situation, and the cops start catching up to them, so they instead move to a bowling alley where Mike and his criminal friends frequented.&lt;br /&gt;
&lt;br /&gt;
Benji inputs Mike’s password, discovering a list of possible banks The Clovers might be attempting to rob. Using information they gathered at the diner and the apartment, the team manages to figure out which bank to go to. &lt;br /&gt;
&lt;br /&gt;
The team enters the bank of Apopka — only to discover the robbery is already going on! There’s hostages cowering on the floor and trained gunmen focusing on the starlets, with Mike nowhere to be found. A fight breaks out, with the gunmen shooting the starlets, Hiss commandeering a goon with his mark, Agent 69 appearing to use his mark, [CLASSIFIED], to make another goon drop dead, The Merchant valiantly saving civilians from the shootout, Laddergirl KO’ing people with ladders, and Arthur fucking off to go into the vault and get shot, among other things. Multiple starlets get shot. &lt;br /&gt;
&lt;br /&gt;
Eventually, Spades as Mike shows up to attempt to stop the robbery, forcing the starlets to split their attention between capturing him and fighting the goons. Then another unexpected guest arrives: Crybaby, seemingly the leader of this heist, with the mark Crocodile Tears, letting her summon and control water. She starts flooding the bank, causing problems for everyone. Laddergirl and The Merchant work together to open the bank doors and free the civilians.&lt;br /&gt;
&lt;br /&gt;
Agent 69 takes down Crybaby, and Arthur manages to apprehend Spades in the process, but they can’t get anywhere dark enough for Maram to teleport them back to base. Eventually, the team flees out of a hole in the back of the bank with a furious Spades and Hiss’s unconscious goon in tow, carrying them through a crowded art gallery to get to a broom closet.&lt;br /&gt;
&lt;br /&gt;
They’re ready to go in and turn the lights off, but Arthur refuses to cooperate, demanding that Hiss gave him the $3000 and using Spades as leverage. He gets the money but Laddergirl punches him in the face in the chaos, and Hiss manages to slip $500 out for himself, giving it to the unconscious goon along with a note suggesting he find a new job working for SNAKE. In the broom closet, Agent 69 makes a scary and vague phone call. Unfortunately, Maram is unwilling to bring the goon back to base, but once the lights in the broom closet are off, the team, and Spades, are teleported home safely. &lt;br /&gt;
&lt;br /&gt;
== Appearing In &#039;Snakes and Ladders&#039; ==&lt;br /&gt;
=== Featured Characters ===&lt;br /&gt;
* [[Laddergirl]]&lt;br /&gt;
* [[General Hiss]]&lt;br /&gt;
* [[The Merchant]]&lt;br /&gt;
* [[Chance]]&lt;br /&gt;
* [[Arthur Quinn]]&lt;br /&gt;
* [[Benjamin Dover-Cao]]&lt;br /&gt;
* [[Agent 69]]&lt;br /&gt;
=== Supporting Characters === &lt;br /&gt;
* [[Oscar Chaturanga V]]&lt;br /&gt;
* [[Bela Banshee|Maram Veisi]]&lt;br /&gt;
* [[Ditto]]&lt;br /&gt;
* [[Hypothesis]]&lt;br /&gt;
* [[The Toymaker]]&lt;br /&gt;
=== Antagonists===&lt;br /&gt;
* [[Spades]]&lt;br /&gt;
* The Clovers&lt;br /&gt;
** Mike&lt;br /&gt;
=== Other Characters ===&lt;br /&gt;
* [[Midas]] &#039;&#039;(mentioned)&#039;&#039;&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [[Apopka Lights]]&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Glass dumpsters do not exist in Apopka Lights.&lt;br /&gt;
** This is false. Apopka Lights actually invented glass dumpsters, and there are numerous of them around town.&lt;br /&gt;
*** Well, no.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2452</id>
		<title>Seven Ate Nine</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2452"/>
		<updated>2024-11-11T15:27:41Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Sevenatenine.png|256px]]&lt;br /&gt;
|issue      = 6&lt;br /&gt;
|color      = #821048&lt;br /&gt;
| icdate    = 7 May 2081&lt;br /&gt;
|oocdate    = 08/11/2024 5:01 PM&lt;br /&gt;
|members    = [[Clockwork Owl]]&amp;lt;br /&amp;gt;[[Sisyphus]]&amp;lt;br /&amp;gt;[[Midas]]&amp;lt;br /&amp;gt;[[T-9204]]&amp;lt;br /&amp;gt;[[Teeth]]&amp;lt;br /&amp;gt;[[Flick Sinclair]]&amp;lt;br /&amp;gt;[[Jerry]]&lt;br /&gt;
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|prev       = [[End of the Line]]&lt;br /&gt;
|next       = [[HAGS! (Hell Awaits, Greedy Starlets)]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Seven Ate Nine&#039;&#039;&#039; is the sixth issue in the PENTANARCHY line. T-9204, Sisyphus, Sam, Jerry, Teeth, Clockword Owl, and Flick break into the mansion of the supervillain (and mad scientist) Dr. Chimera to recover some CY-009 research materials that had fallen into her hands.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2451</id>
		<title>Seven Ate Nine</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2451"/>
		<updated>2024-11-11T15:26:31Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Sevenatenine.png|256px]]&lt;br /&gt;
|issue      = 6&lt;br /&gt;
|color      = #821048&lt;br /&gt;
| icdate    = 7 May 2081&lt;br /&gt;
|oocdate    = 08/11/2024 5:01 PM&lt;br /&gt;
|members    = [[Clockwork Owl]]&amp;lt;br /&amp;gt;[[Sisyphus]]&amp;lt;br /&amp;gt;[[Midas]]&amp;lt;br /&amp;gt;[[T-9204]]&amp;lt;br /&amp;gt;[[Teeth]]&amp;lt;br /&amp;gt;[[Flick Sinclair]]&amp;lt;br /&amp;gt;[[Jerry]]&lt;br /&gt;
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|prev       = [[End of the Line]]&lt;br /&gt;
|next       = [[HAGS! (Hell Awaits, Greedy Starlets)]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=File:Sevenatenine.png&amp;diff=2450</id>
		<title>File:Sevenatenine.png</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=File:Sevenatenine.png&amp;diff=2450"/>
		<updated>2024-11-11T15:26:00Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2449</id>
		<title>Seven Ate Nine</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2449"/>
		<updated>2024-11-11T15:25:43Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Snksndlddrs.png|256px]]&lt;br /&gt;
|issue      = 6&lt;br /&gt;
|color      = #821048&lt;br /&gt;
| icdate    = 7 May 2081&lt;br /&gt;
|oocdate    = 08/11/2024 5:01 PM&lt;br /&gt;
|members    = [[Clockwork Owl]]&amp;lt;br /&amp;gt;[[Sisyphus]]&amp;lt;br /&amp;gt;[[Midas]]&amp;lt;br /&amp;gt;[[T-9204]]&amp;lt;br /&amp;gt;[[Teeth]]&amp;lt;br /&amp;gt;[[Flick Sinclair]]&amp;lt;br /&amp;gt;[[Jerry]]&lt;br /&gt;
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|prev       = [[End of the Line]]&lt;br /&gt;
|next       = [[HAGS! (Hell Awaits, Greedy Starlets)]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2448</id>
		<title>Seven Ate Nine</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Seven_Ate_Nine&amp;diff=2448"/>
		<updated>2024-11-11T15:25:14Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: Created page with &amp;quot;{{Infobox issue |name       =  |subheader  =  |image      = 256px |issue      = 6 |color      = #7912b9 | icdate    = 7 May 2081 |oocdate    = 08/11/2...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Snksndlddrs.png|256px]]&lt;br /&gt;
|issue      = 6&lt;br /&gt;
|color      = #7912b9&lt;br /&gt;
| icdate    = 7 May 2081&lt;br /&gt;
|oocdate    = 08/11/2024 5:01 PM&lt;br /&gt;
|members    = [[Clockwork Owl]]&amp;lt;br /&amp;gt;[[Sisyphus]]&amp;lt;br /&amp;gt;[[Midas]]&amp;lt;br /&amp;gt;[[T-9204]]&amp;lt;br /&amp;gt;[[Teeth]]&amp;lt;br /&amp;gt;[[Flick Sinclair]]&amp;lt;br /&amp;gt;[[Jerry]]&lt;br /&gt;
| lbl1      = &lt;br /&gt;
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|prev       = [[End of the Line]]&lt;br /&gt;
|next       = [[HAGS! (Hell Awaits, Greedy Starlets)]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=New_Millennium_Park&amp;diff=2397</id>
		<title>New Millennium Park</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=New_Millennium_Park&amp;diff=2397"/>
		<updated>2024-10-19T20:46:23Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: /* Shows and Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox place|name=New Millennium Park|color=|subheader=&amp;lt;i&amp;gt;This Millennium was made for you.&amp;lt;/i&amp;gt;|image=|lbl1=Opening Year|data1=2009|lbl2=Founder|data2=Idibo Hassan|location=Cytopia|type=Theme Park}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Millennium Park&#039;&#039;&#039; (commonly known as &#039;&#039;&#039;New Millennium&#039;&#039;&#039; or &#039;&#039;&#039;NMP&#039;&#039;&#039;) is a theme park set along and on the boardwalk of Millennium Pier in [[Cytopia]]. Millennium Pier was already initially a small local spot for mild entertainment, albeit a bit dilapidated due to its &#039;Millennium&#039; of use as exaggerated by the locals. [[Idibo Hassan]] purchased it from its previous owners and transformed it into the renowned and beloved theme park it is today.&lt;br /&gt;
&lt;br /&gt;
It took 8 years to build the park and construction started in 2001, opening in 2009 and initially was only comprised of the boardwalk facilities and the indoor area. Recreational facilities now include 2 additional areas with various entertainment features including coasters, sit-down interactive rides, exploration-centric areas, and a children&#039;s area.&lt;br /&gt;
&lt;br /&gt;
== Layout and Attractions ==&lt;br /&gt;
The overarching design of the theme park consists of a &#039;flat-helix&#039; formation: The center of the park connects with diagonal pathways to each region of the park, with each region then connecting to its opposing horizontal counterpart with another pathway. A small light train connects around all regions in a figure eight.&lt;br /&gt;
&lt;br /&gt;
Each area within the park is themed after a certain time period with lore to match, making each section have its own unique flair dedicated to distant past, present, future, and futures of &#039;Nevertobe&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Centennial Square&#039;&#039;&#039; connects all sections of the theme park together and all locations are themed around times. Centennial Square in particular is a small garden area and guest services. Idibo enjoyed balance so there is sleek designs of now modern Cytopian styling — white hexagonal futuristic appearance mixed with nice cropped greenery (something deemed futuristic in Idibo&#039;s time). Each region gradually transitions to the architecture style of each region in an acclaimed seamless design.&lt;br /&gt;
&lt;br /&gt;
Centennial Square is too small to be considered its own area, and since its associated with the entrance of the park is usually lumped commonly in with the boardwalk area&#039;s parking section as a result.&lt;br /&gt;
&lt;br /&gt;
=== Millennium Pier ===&lt;br /&gt;
The original core of the theme park back when it was simply an entertainment complex. The theme of the pier is The Future That Never Was (Nevertobe by park fans) which is comprised of a steampunk appearance comprised of mechanical and overt metal plating, clunky exposed gearing (safe of course), artificial steam shooting from pipes to blow on guests, and mini blimps and other well-camoflauged drones meant to give the illusion of a busy sky. &lt;br /&gt;
&lt;br /&gt;
The pier has typical boardwalk attractions and entertainment cloaked in its Victorian steampunk vibes such as face painting, calligraphy and caricature art, fried food stands, and carnival games. &lt;br /&gt;
&lt;br /&gt;
Millenium Pier&#039;s attractions of note include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enterprise 15&#039;&#039;&#039; - One of those spinny rides that force you against the wall that has a glass bottom so you can see when it takes off into the sky. Looks kind of Da Vinci-esque. Think Spaceship Mountain at Disneyland Paris. Is pretty awesome at night because they have lights in the water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Airbus 9000&#039;&#039;&#039; - A hot air balloon ride. The fabric of the balloon is made to appear as metallic as possible. Drivers, much like most crew in Millennium Pier, wear steampunk outfits befitting of the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parking Garages&#039;&#039;&#039; - Themed around different Melty characters in steampunk garb! You can scan your ticket (they’re suuuch cool wristbands, nice and breathable, super small chip capable of storing everything) at stations throughout the garage and it’ll remember where you parked for you. The light train rail connected here comes by every 5 minutes to pick up visitors.&lt;br /&gt;
&lt;br /&gt;
=== Heartland ===&lt;br /&gt;
The coaster park. Named for its effects on the cardiovascular system and for its modern designs and more individual theming for each respective coaster. &lt;br /&gt;
&lt;br /&gt;
Heartland&#039;s attractions of note include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TermV&#039;&#039;&#039; - The fastest coaster NMP has to offer. The seat restraints are modified to allow the sensation that you can fly out of your seat at any time. Themed around jetpacking!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameleon&#039;&#039;&#039; - This coaster utilizes AI to create a new coaster track to rearrange into every week. The coaster’s sections are built to easily pull apart and reassemble and track sections are all different colors hence the name. &amp;quot;Never the same ride twice!&amp;quot; is the ride&#039;s main motto.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ring of Foes Rise Again&#039;&#039;&#039;: A huge screen ride/coaster hybrid, you’re a simple crew of a modern ship who ventures into treacherous waters altered by the mad scientist in CITTA, where you collide with the Ring of Foes and have to weave through their dastardly attempts at stealing your things. Notable for soaking people through depending on seat placement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genesis of Dr. Lamb&#039;&#039;&#039; - Experience the beginnings of this time-obsessed professor before they started tangling up timelines. Heartland&#039;s oldest and only wooden coaster respectively. The queue is a must-see for people new to the park, providing interactive areas throughout the lines that imply the visitors themselves are the reason for said time obsession. The story was heavier and a bit darker when the ride initially opened (for example a character was cut from the lore that was originally implied to be wiped from Dr. Lamb&#039;s original timeline by fumbling visitors, causing them to develop CITTA and forever fail to recover them) before it was changed to be more lighthearted and &#039;non-justified&#039;, according to fans. Many people disapproved of the change, but NMP executives have yet to acknowledge this. The ride itself is a rocky three minute coaster with voice lines from a Young Dr. Lamb scattered throughout every turn and loop, representing their attempts at harnessing the power of time itself.&lt;br /&gt;
&lt;br /&gt;
=== Cytopian Inter-Temporal Transit Authority (CITTA) ===&lt;br /&gt;
One of the other oldest sections of the park, it has received the most advancements and improvements throughout its lifespan in the park. Themed after time travel, the CITTA (Cytopian Inter-Temporal Transit Authority) has rides of distant past, infamous past, and canonically is the reason for the steampunk future displayed at Millennium Pier due to an accidental time rift leaking out and trapping the region in Nevertobe. &lt;br /&gt;
&lt;br /&gt;
This area is considered the most lore-heavy; Doctor Lamb is a sleekly dressed mad-scientist who is in control of the facility. Visitors are volunteers in said facility, having been sent here to help explore the past and its impact on the future here. Doctor Lamb is not so secretly trying to use volunteers to help achieve total time manipulation capabilities.&lt;br /&gt;
&lt;br /&gt;
CITTA&#039;s attractions of note include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EVOL&amp;lt;u&amp;gt;YOU&amp;lt;/u&amp;gt;TION: A Dinosaur Experience&#039;&#039;&#039; - VR ride, a popular attraction for tweens to young adults. Visitors are each sat in hi-tech chairs and made to play in a virtual landscape where they are dinosaurs in respective time periods. Visitors are capable of fighting, hunting, and other dinosaur activities in the simulation. The Cretaceous period is the ride&#039;s newest addition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out In the Woods&#039;&#039;&#039; - A slow dark ride, with modern theming about animals stealing food in preparation for a big animal picnic! Despite the constant reminders about incredibly functional cameras people still neck to filth in there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project PROJECT (Protecting and Remedying Obscure Jump-points, Environments and Connected Timelines)&#039;&#039;&#039; - A secret team (duo) of scientists (dumb interns of Dr. Lamb&#039;s) set to thwart the mad scientist’s intents on crafting the timeline in his image have you use super hi-tech laser guns to rectify his errors and paradoxes. This is what is considered a people eating attraction (an attraction mainly meant to control guest flow in an area), and is a point and shoot with different themed areas within to target and blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VHS: Villains, Heroes, and Scavengers&#039;&#039;&#039; - We’re back in the 80’s and Daybreaker needs your help! He needs you to record data on a simplified version of the iconic Daybreaker bracelet: The Sundialer. Uncover secrets relating to Intermission and the other evil 80&#039;s villain’s schemes! Features a very well-articulated animatronic of Daybreaker toward the conclusion of the hunt.&lt;br /&gt;
&lt;br /&gt;
=== Kidtopia ===&lt;br /&gt;
A standard children&#039;s section filled with small kiddie coasters, a mini-train, and small playgrounds. The ground is specifically designed for children to fall on and receive minimal injury! Main attractions of note include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meet Melty and Friends!&#039;&#039;&#039; - A meet and greet spot for the titular mouse-rat and their friends. The area has been connected to real-time signs and the official app that let you know exactly who’s going to show up for autographs, hugs, smiles, and light improv! Once characters are done presenting here it&#039;s common for them to do some rounds on Millennium Pier to interact with guests (sans signings or individual photos).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sing and Read with Fiend and Faun&#039;&#039;&#039; - Fiend and Faun are two face characters, a mutant fox deer and a faun with a tracker bracelet. These two are pals from the Ebon Woods who were imagined in Idibo’s desire to have a functioning science facility near the park that studied the creatures lurking inside, innovating new miracles for mankind in the process! Fiend and Faun sing songs and read stories about cool inventions of past, present, and future. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprightly Springs&#039;&#039;&#039; - A small water play area filled with statues of Melty and friends playing with sea monsters on the Cytopian coast! Uses sensors to note when people are in the area to conserve water use. Sometimes the sensors (and depending on the day the manual operators) intentionally delay things so people get mega blasted. This is funny to watch.&amp;lt;ref&amp;gt;As noted by me, HuSm, personally. Remember to bring plastic bags for your electronics. Not because they&#039;ll short, but because you&#039;ll lose your grip on it for the rest of the day if you don&#039;t keep it in that bag to hold in your nasty wet hands.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cytopian Children&#039;s Exploratorium -&#039;&#039;&#039; Also known as The Cube, the Exploratorium is a large tilted cube-shaped building toward the back of Kidtopia. The Exploratorium hosts various hands-on science exhibitions for children to engage with. It has been cited by many notable members of Cytopian society as their first leap into loving STEM-based experiences. Character art is strewn all throughout, but the Exploratorium is less focused on NMP-related concepts and more purely edutainment, and is visited by many field trips and non park-goers often. The building features a special glass that can go from opaque to transparent, thus the Cube can be seen flexing and stretching by those seeing it from a distance. Many park-goers laud the experience at night when lighting adds an enhanced feeling to the illusion. The Cube was built in front of SPIDERS! in an attempt to conceal the theatre better from its unintended audience with a large distraction-filled building.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPIDERS!&#039;&#039;&#039; - A misplaced ride— as the construction of the kids area took more of the space around this ride, it has become regularly confused for a children&#039;s theatre show. The show features Devyn, a young adult searching around an abandoned home for their sibling. The bugs within the house, of course, do not approve of this meddling, and a musical thriller that makes viewers into active participants assisting in Devyn&#039;s survival ensues. The show plays about 5 times a day for 25 minutes with 45 minute breaks in between. &lt;br /&gt;
&lt;br /&gt;
== Mascots and Characters ==&lt;br /&gt;
New Millennium Park&#039;s main mascots consist of animals mainly utilized in the past for testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melty&#039;&#039;&#039;: Known also as Melty Millennium, Melty is the main mascot of New Millennium Park. Melty loves hanging out with their friends and making new memories with them every day. Melty is a mouse-rat hybrid, and though their official name ends in Mouse it is almost universally left off of official merchandising and fan sites.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doroteya&#039;&#039;&#039;: Sometimes called &#039;Doro&#039; for short, Doroteya Dog is one of the secondary mascots of New Millennium Park. She is usually depicted with a Russian accent and is the protective one of the Melty friends. Her character used to hint at an ominous past before her characterization was altered to be more child-friendly and more big sister-esque. She loves her friends and isn&#039;t afraid to let them know it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Springer&#039;&#039;&#039;: Springer Rabbit is another secondary mascot. His most notable feature is his baby blue fur, a side effect of consuming his favorite cotton candy daily. Springer loves to ride the coasters and has always been the mascot featured on coaster guidebooks, tours, and recommendations. He is a very excitable and vocal friend within the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Web&#039;&#039;&#039;: Webediah Monkey is the antagonistic spidermonkey mascot within the Melty and Friends group. Web is officially known Webediah Monkey, but most NMP fans and employees have maintained the nickname Web instead due to his usual depiction with hi-tech objects. Web is Dr. Lamb&#039;s assistant, meant to help deter any foils that may come in their path for time domination. Despite this Melty and the others consider Web a good friend. Web denies their friendship but will consider himself &#039;foiling&#039;  and &#039;crashing&#039; events like picnics and birthday parties in order to still participate. The other friends comply with this framing to make him feel included.&lt;br /&gt;
&lt;br /&gt;
== Shows and Events ==&lt;br /&gt;
New Millennium Park does regular night shows featuring drones in replacement of fireworks, usually accompanied by musical arrangements and water effects. These shows will usually stick around for three or so months before being replaced with a newer one. &lt;br /&gt;
&lt;br /&gt;
NMP also celebrates various holidays and their own mini-events throughout the park regularly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celebration of Separation&#039;&#039;&#039; festivities are the biggest event of the year at New Millennium besides the park&#039;s own anniversary events (usually spanning the entire year and consisting of a multitude of mini events, exclusive foods and limited time performances). Many sponsors from across the city-state participate in funding the extravagant shows and musical numbers. Melty and Friends get to don Cytopian-related outfits, Dorothy usually taking the mantle of Cybil in a majority of her designs. Singers and talent from across the nation are booked to perform at a concert held at night just before the drone and fireworks show, usually titled something patriotic and hopeful. NMP is known for testing new ride concepts on this day and using surveillance data to determine what rides get the greenlight to come into the park full-time. The Celebration of Separation event has free admission for all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Twisting Terror&#039;&#039;&#039; is the most recent haunted house event hosted at NMP. The theme changes annually but has followed a loose plot since the haunted house event began in 2015. The house themes tend to ignore existing theming around the parks on nights of the event&#039;s operation, instead harnessing their own theming to provide intense jumpscares and haunting scenes. [[Astra Leviticus]] patented a mechanism allowing for the illusion of an animatronic human getting shaken and torn apart (usually in the mouths of fictional monsters) that has been utilized every year since their introduction of it. &lt;br /&gt;
&lt;br /&gt;
Time Twisting Terror in particular&#039;s voted favorite area to walk through between house locations was  the boardwalk, featuring dinosaurs (or park guests stuck in dino form from EvelYOUtion depending on who you ask) terrorizing the steampunk locals and proceeding in an all-out war against them. The standard entrance to the boardwalk made guests have to walk through the freshly blasted ribcage of a Tyrannosaurus.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Unlike the rest of Cytopia, New Millennium Park possesses a far wider and robust array than typical Cytopian foodstuffs in flavor. That being said, it still doesn&#039;t taste that amazing or varied to tourists. The sweets are the notable exception to this, being some of the most desired foodstuffs in the park by non-Cytopians (and the most advertised with Springer&#039;s image attached).  Many tourists settle on bringing in their own non-microwave needed foods to sustain themselves throughout the day instead, or bringing in sauce and spices to improve what&#039;s available. Fans can pay for refrigerated lockers for medicinal and food-based purposes located throughout the park.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The full motto and sign-off of the park&#039;s opening is “Where we explore the past, celebrate the present, and embrace all possibilities the future has to offer. This Millennium was made for you.” The last line has become the modern shorthand and what is normally found on merchandise.&lt;br /&gt;
*Dr Lamb&#039;s design has always had an annual five year fashion update to keep the professor trapped between different sorts of previous and current fashion trends.&lt;br /&gt;
*Dr Lamb uses they/he pronouns.&lt;br /&gt;
*Workers and crew at NMP are known as &amp;quot;Hands&amp;quot; like those on a clock. Standard cast members are &amp;quot;Helping Hands&amp;quot;, tour guides are &amp;quot;Guiding Hands&amp;quot;, the park nurses are &amp;quot;Healing Hands&amp;quot;, etc.&lt;br /&gt;
* The Sundialer (separate purchase from tickets) consists of fun tools like:&lt;br /&gt;
**Standard Laser pointer (for opening hidden things, charging things)&lt;br /&gt;
**Speaker (for ‘Daybreaker’ to instruct and congratulate the kids)&lt;br /&gt;
** One large button (for activating various things on request)&lt;br /&gt;
** Smaller buttons (for changing what is accessed via the big button, like replacing one cool mechanism for another that you can use throughout the areas)&lt;br /&gt;
** There’s “boop card” locations where you can check on your progress or delete said progress in a &amp;quot;time rift&amp;quot;.&lt;br /&gt;
*Intermission is a recurring character in the scavenger hunt and will clap to use his Mark and make children freeze while things are set back up for them to explore in other rooms. Intermission will also steal things from the location to scatter them and encourage the kids to explore the newly prepped areas.&lt;br /&gt;
*Many people ship Fiend and Faun.&lt;br /&gt;
*There are rumors among recurring visitors of an underground city for the animatronics under CITTA.&lt;br /&gt;
*There&#039;s an urban legend that the very advanced and articulated Daybreaker animatronic is haunted by his ghost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Krah&amp;diff=2369</id>
		<title>Krah</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Krah&amp;diff=2369"/>
		<updated>2024-10-02T21:46:42Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       =Krah &lt;br /&gt;
|subheader  = &lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Human=[[File:humankrah.png|256px]]&lt;br /&gt;
|-|Bird=[[File:birdkrah.png|256px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|color      =#2d1865 &lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = &lt;br /&gt;
|alias      = &lt;br /&gt;
|aliases    = &lt;br /&gt;
|pronouns   =they/it &lt;br /&gt;
|age        =4 (And a half!!) &lt;br /&gt;
|alignment  =Villain &lt;br /&gt;
|occupation =Thief &lt;br /&gt;
|born       =November 11th, 2076 &lt;br /&gt;
|died       = &lt;br /&gt;
|status     =Alive &lt;br /&gt;
|city       =Draywood &lt;br /&gt;
|height     =5&#039;0&amp;quot; (Human) &lt;br /&gt;
| lbl1      = &lt;br /&gt;
|data1      = &lt;br /&gt;
| lbl2      = &lt;br /&gt;
|data2      = &lt;br /&gt;
| lbl3      = &lt;br /&gt;
|data3      = &lt;br /&gt;
| lbl4      = &lt;br /&gt;
|data4      = &lt;br /&gt;
| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   =Murder of One &lt;br /&gt;
|marklevel  =Sator &lt;br /&gt;
|levelextra = &lt;br /&gt;
|markh      =4 &lt;br /&gt;
|strengthh  =3 &lt;br /&gt;
|agilityh   =6 &lt;br /&gt;
|cunningh   =4 &lt;br /&gt;
|techh      =2 &lt;br /&gt;
|custom     =FLIGHT &lt;br /&gt;
|customh    =1 &lt;br /&gt;
|player     =shirley_swirly &lt;br /&gt;
|creator    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While not the most well known villain amongst the collection of theatre kids of Draywood, Krah has made a minor name for itself in... Being obnoxious. And stealing things. They&#039;re pretty decent at it, all things considered.&lt;br /&gt;
&lt;br /&gt;
== Mark ==&lt;br /&gt;
Krah can shapeshift into a human and back to a crow at will. After being evolved, Krah discovered they had the ability to shift into the form of a dead body they came into contact with, as well.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Daybreaker&amp;diff=2334</id>
		<title>Daybreaker</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Daybreaker&amp;diff=2334"/>
		<updated>2024-09-13T21:47:28Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Daybreaker&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Hero=[[File:Daybreaker.png|256px]]&lt;br /&gt;
|-|Civilian=[[File:Solomon.png|256px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #efaf4e&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Dr. Adam Ray Anatolius Solomon&lt;br /&gt;
|aliases    = Daybreaker, the Father of the Flare&lt;br /&gt;
|pronouns   = he/him&lt;br /&gt;
|age        = 49&lt;br /&gt;
|alignment  = Hero&lt;br /&gt;
|occupation = Astrophysicist and Geneticist&lt;br /&gt;
|born       = 13 July 1951&lt;br /&gt;
|died       = 9 July 2001&lt;br /&gt;
|status     = Deceased&lt;br /&gt;
|city       = Cytopia&lt;br /&gt;
|height     = 6&#039;&lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = Hello, World!&lt;br /&gt;
|marklevel  = Rotas&lt;br /&gt;
|markh      = 4&lt;br /&gt;
|strengthh  = 5&lt;br /&gt;
|agilityh   = 5&lt;br /&gt;
|cunningh   = 7&lt;br /&gt;
|techh      = 5&lt;br /&gt;
|custom     = ACCOLADES&lt;br /&gt;
|customh    = 7&lt;br /&gt;
|player     = multi&lt;br /&gt;
|creator    = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Daybreaker&#039;&#039;&#039;, aka Dr. Adam R.A. Solomon, was a [[Cytopia|Cytopian]] hero, astrophysicist, geneticist, and the first researcher to ever study and publish about the Mark phenonmenon after the Solar Flare of 1980.&lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
&lt;br /&gt;
=== Astrophysics and Heliophysics Pre-Flare ===&lt;br /&gt;
&lt;br /&gt;
Solomon began his career as an astrophysicist at Cybil University in 1975 with a focus on heliophysics. Coming in at the tail end of the space race, he spent a lot of time at [[Lunaris Interstellar Research Center]] during the program’s infancy. He helped monitor and understand solar activity, as well as different types of rays and energy fluctuations throughout the solar system and their effects on different cosmic entities, especially Earth and its atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== The Solar Flare of 1980 ===&lt;br /&gt;
&lt;br /&gt;
Solomon was on duty examining the sun through a coronagraph when the Flare occurred and personally witnessed the phenomena. As a result of the Flare, Solomon was Marked. He immediately changed the focus of his research to understanding the Flare and its effects, particularly on earth and its inhabitants. He found he could expedite this research using his Mark, speaking to satellites and other technology with his newly awakened technopathy. &lt;br /&gt;
&lt;br /&gt;
A week after the Flare, Solomon was able to publish a comprehensive summary of his findings. The summary was focused on the astrological event, as that was Solomon’s primary field of study, however it still was the first paper to make the connection to the Flare and the superhuman phenomenon, as well as the origin of the word “mark” to refer to it, albeit not as proper noun.&lt;br /&gt;
&lt;br /&gt;
=== As Daybreaker ===&lt;br /&gt;
&lt;br /&gt;
While Solomon continued to study the Mark phenomenon, Cytopia, his home city, was falling into chaos at the hands of Marked supervillains. He had to put his research aside and take up the mantle of Daybreaker. He was among the tech-enhanced heroes who fought against the Marked villains unlawfully controlling the city. However, he kept his identity as the Marked scientist Adam Solomon a secret, and did not reveal that he was a technopath, choosing to keep his Mark secret to preserve team unity. &lt;br /&gt;
&lt;br /&gt;
In the historic [[Battle for District I]], Daybreaker was able to use his technopathy to reunite the team of heroes with the gear, which had been taken by the villains, thereby helping to  win the day. Many argue that without the use of his mark, the heroes would not have been victorious. This victory resulted in the partial restoration of power to the Cytopian government, and total peace soon followed. No longer was Cytopia an active warzone. &lt;br /&gt;
&lt;br /&gt;
=== Mark Studies ===&lt;br /&gt;
&lt;br /&gt;
After the instability caused by the Flare began to resolve, scientists were able to return to studying the Marked phenomenon in earnest. As the leading researcher in the field, Solomon led the charge into a more in-depth study into Marks. Over the next five years, he and his team were responsible for laying much of the groundwork for what we understand about Marks today— that although there isn’t a Marked gene, Marks can be genetic, and that Marked have an innate feeling about what their power can do. During this time Solomon got his degree in genetics and established the Tenet system.&lt;br /&gt;
&lt;br /&gt;
In 1989, Solomon published &#039;&#039;The Key to Marks&#039;&#039;, a pop-science meta-analysis of data regarding the Flare of 1980 and the behavior of Marks. This is considered a seminal text in Marked Studies, and on the phenomenon in general. Many of the theories in the book have been further substantiated by subsequent study conducted after Solomon’s death, and as such it remains relevant to this day.&lt;br /&gt;
&lt;br /&gt;
=== VS Sickle ===&lt;br /&gt;
&lt;br /&gt;
In 1990, Solomon’s former co-worker Raphael Payne rebelled against the Cytopian government and became the supervillain [[Sickle]]. This was in response to the growing anti-Mark sentiment in Cytopian policy and pop-culture, which Payne thought Solomon’s research was helping to facilitate. Sickle and Daybreaker are considered to have one of the most iconic rivalries in The Land’s super history.&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
&lt;br /&gt;
Ultimately, in order to defeat Sickle once and for all, Daybreaker sacrificed himself, taking Sickle with him out of earth’s atmosphere so that both hero and villain died of exposure. &lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
To this day, Daybreaker remains one of the most iconic superheroes in all of the Land. Dr. Adam Solomon is the only Marked to ever be inducted into Cytopia’s [[Hall of Heroes]]. His work continues to be taught and studied in science, astrophysics, and Marked Studies classrooms throughout the Land. In Cybil university, Solomon Hall houses the observatory, astrophysics department, and Marked studies department. It has a statue of Daybreaker in the courtyard.&lt;br /&gt;
&lt;br /&gt;
== Theories and Hypotheses ==&lt;br /&gt;
Solomon&#039;s work in the field of science is vast, however a lot of his theories and hypotheses have impacted the studies of sciences in many ways since he first put them forward. This list is hardly comprehensive, and only covers what are his most iconic and important theories. As one of the pioneers of Mark studies, most of his iconic breakthroughs and discoveries are within that field. Considering he saw the Flare itself as it happened, he had a lot to say about their origins. &lt;br /&gt;
=== Considered Confirmed ===&lt;br /&gt;
Although he has many theories, two are considered foundational and confirmed, and the third is slightly more controversial however with evidence to back it up in modern day.&lt;br /&gt;
==== Mark Genetics ====&lt;br /&gt;
Solomon was the one to find out and put forward the theory of how Marks came to be via genetic expression-- how there is no Mark gene, but rather radiation within genes and DNA that can be passed down from generation to generation. The radiation causes like errors and mutation which causes the expression of a Mark, and those specific irregularities within genes can be passed down. However, unmarked parents can still have a Marked child, which is due to either trace remnants of the radiation within our atmosphere or within unmarked parents. It is believed that all humans, Marked and unmarked, have slight radiation, its just the specific way they interact with the genes that causes the Mark to express itself. This is also how Marks can skip a generation. &lt;br /&gt;
==== Innate Understanding Principle ====&lt;br /&gt;
Solomon also put forward a critical advancement in understanding Marks in 1988 when he and a gathered group of psychologists and neurologists theorized something called the &amp;quot;Innate Understanding Principle&amp;quot;. Through their discovery and experiments, they were able to find that Marked have a innate understanding of how their Mark works from birth. This understanding is developed alongside basic motor and surivival skills like walking and pattern recognition. This does not include an innate mastery over how to use their Mark, rather just a basic and instinctual understanding of what the power can do.&lt;br /&gt;
==== Mark Adaptation ====&lt;br /&gt;
Solomon and Payne collaborated on one of their more popularly debated hypotheses of Mark Adapation: the theory that since Marks are created and influenced by their environment (as in, the body), then they can also adapt and change as that environment changes. On a basic level, this can be seen as a theory that Marks can be trained to be more powerful, but both Solomon and Payne were thinking beyond this. They believed that Marks themselves could change through different means of changes within the body and environment. This was controversial at the time, but there has been multiple observed cases of this happening since both scientists had passed (see the changes with [[Boss]] and [[Flipswitch]]&#039;s Marks).&lt;br /&gt;
=== Considering the Future ===&lt;br /&gt;
=== Theological Implications ===&lt;br /&gt;
&lt;br /&gt;
Although Solomon was a man of science, he took a great interest in theology and mysticism. He was fascinated by the theological implications of the Marked phenomena. He’s quoted as saying: “We’ve found out how Marks work— but what I want to know is why? Why us? Why now? I don’t think we’re going to find out the answer with science, by simply staring at the sky. We’re going to have to look further.”&lt;br /&gt;
&lt;br /&gt;
== Criticism ==&lt;br /&gt;
&lt;br /&gt;
Although history and scholars alike laud Solomon as a hero, Cytopian rebels and radicals criticize him for being a dog of the state and responsible for continued oppression of Marked in Cytopia. The Tenet system he developed has been widely lambasted as being “unscientific” and “wholly unnecessary”, especially after it was adopted to categorize Marked under Cytopia’s Marked Registration Act of 1990. &lt;br /&gt;
&lt;br /&gt;
== Personal Life ==&lt;br /&gt;
&lt;br /&gt;
Adam Solomon was born to single mother Mary Solomon on July 13th, 1951. Mary Solomon was a nurse who regularly volunteered at her local church and instilled the value in helping other people into a young Solomon. &lt;br /&gt;
&lt;br /&gt;
Solomon graduated with a doctorate in astrophysics from Cybil University in 1975 at the age of 24.&lt;br /&gt;
&lt;br /&gt;
Although Solomon has been rumored to have had many minor relationships with fellow researchers and heroes alike, he never married nor had any children.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Gear ==&lt;br /&gt;
&lt;br /&gt;
Daybreaker’s mark, ‘Hello, World!’, allows him the ability of technopathy, meaning he can communicate and control any and all technology. The power is limited by scope, range, and his concentration. &lt;br /&gt;
&lt;br /&gt;
Daybreaker’s suit also has many technological advancements and weapons that he can utilize his technopathy to have complete control over, setting him apart from other technology-enhanced heroes as not being able to have his tech be compromised. These additions to his suit can vary from appearance to appearance and are largely customizable to assess a certain threat, but most always include his iconic helmet (nicknamed the Halospheric Helm by fans), propulsion boots, and tech gauntlets. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* There’s a superstition among Cybil University students that if you step in the shadow of Daybreaker’s statue, you have to sprint across the lawn and back in 30 seconds or you won’t graduate in 4 years. &lt;br /&gt;
&lt;br /&gt;
[[Category:Cytopians]]&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Deceased]]&lt;br /&gt;
[[Category:NPC]]&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Daybreaker&amp;diff=2333</id>
		<title>Daybreaker</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Daybreaker&amp;diff=2333"/>
		<updated>2024-09-13T21:18:59Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox person&lt;br /&gt;
|name       = Daybreaker&lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = &amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Hero=[[File:Daybreaker.png|256px]]&lt;br /&gt;
|-|Civilian=[[File:Solomon.png|256px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|caption    = &lt;br /&gt;
|color      = #efaf4e&lt;br /&gt;
|accent     = &lt;br /&gt;
|realname   = Dr. Adam Ray Anatolius Solomon&lt;br /&gt;
|aliases    = Daybreaker, the Father of the Flare&lt;br /&gt;
|pronouns   = he/him&lt;br /&gt;
|age        = 49&lt;br /&gt;
|alignment  = Hero&lt;br /&gt;
|occupation = Astrophysicist and Geneticist&lt;br /&gt;
|born       = 13 July 1951&lt;br /&gt;
|died       = 9 July 2001&lt;br /&gt;
|status     = Deceased&lt;br /&gt;
|city       = Cytopia&lt;br /&gt;
|height     = 6&#039;&lt;br /&gt;
|markimg    = &lt;br /&gt;
|markcaption= &lt;br /&gt;
|markname   = Hello, World!&lt;br /&gt;
|marklevel  = Rotas&lt;br /&gt;
|markh      = 4&lt;br /&gt;
|strengthh  = 5&lt;br /&gt;
|agilityh   = 5&lt;br /&gt;
|cunningh   = 7&lt;br /&gt;
|techh      = 5&lt;br /&gt;
|custom     = ACCOLADES&lt;br /&gt;
|customh    = 7&lt;br /&gt;
|player     = multi&lt;br /&gt;
|creator    = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Daybreaker&#039;&#039;&#039;, aka Dr. Adam R.A. Solomon, was a [[Cytopia|Cytopian]] hero, astrophysicist, geneticist, and the first researcher to ever study and publish about the Mark phenonmenon after the Solar Flare of 1980.&lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
&lt;br /&gt;
=== Astrophysics and Heliophysics Pre-Flare ===&lt;br /&gt;
&lt;br /&gt;
Solomon began his career as an astrophysicist at Cybil University in 1975 with a focus on heliophysics. Coming in at the tail end of the space race, he spent a lot of time at [[Lunaris Interstellar Research Center]] during the program’s infancy. He helped monitor and understand solar activity, as well as different types of rays and energy fluctuations throughout the solar system and their effects on different cosmic entities, especially Earth and its atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== The Solar Flare of 1980 ===&lt;br /&gt;
&lt;br /&gt;
Solomon was on duty examining the sun through a coronagraph when the Flare occurred and personally witnessed the phenomena. As a result of the Flare, Solomon was Marked. He immediately changed the focus of his research to understanding the Flare and its effects, particularly on earth and its inhabitants. He found he could expedite this research using his Mark, speaking to satellites and other technology with his newly awakened technopathy. &lt;br /&gt;
&lt;br /&gt;
A week after the Flare, Solomon was able to publish a comprehensive summary of his findings. The summary was focused on the astrological event, as that was Solomon’s primary field of study, however it still was the first paper to make the connection to the Flare and the superhuman phenomenon, as well as the origin of the word “mark” to refer to it, albeit not as proper noun.&lt;br /&gt;
&lt;br /&gt;
=== As Daybreaker ===&lt;br /&gt;
&lt;br /&gt;
While Solomon continued to study the Mark phenomenon, Cytopia, his home city, was falling into chaos at the hands of Marked supervillains. He had to put his research aside and take up the mantle of Daybreaker. He was among the tech-enhanced heroes who fought against the Marked villains unlawfully controlling the city. However, he kept his identity as the Marked scientist Adam Solomon a secret, and did not reveal that he was a technopath, choosing to keep his Mark secret to preserve team unity. &lt;br /&gt;
&lt;br /&gt;
In the historic [[Battle for District I]], Daybreaker was able to use his technopathy to reunite the team of heroes with the gear, which had been taken by the villains, thereby helping to  win the day. Many argue that without the use of his mark, the heroes would not have been victorious. This victory resulted in the partial restoration of power to the Cytopian government, and total peace soon followed. No longer was Cytopia an active warzone. &lt;br /&gt;
&lt;br /&gt;
=== Mark Studies ===&lt;br /&gt;
&lt;br /&gt;
After the instability caused by the Flare began to resolve, scientists were able to return to studying the Marked phenomenon in earnest. As the leading researcher in the field, Solomon led the charge into a more in-depth study into Marks. Over the next five years, he and his team were responsible for laying much of the groundwork for what we understand about Marks today— that although there isn’t a Marked gene, Marks can be genetic, and that Marked have an innate feeling about what their power can do. During this time Solomon got his degree in genetics and established the Tenet system.&lt;br /&gt;
&lt;br /&gt;
In 1989, Solomon published &#039;&#039;The Key to Marks&#039;&#039;, a pop-science meta-analysis of data regarding the Flare of 1980 and the behavior of Marks. This is considered a seminal text in Marked Studies, and on the phenomenon in general. Many of the theories in the book have been further substantiated by subsequent study conducted after Solomon’s death, and as such it remains relevant to this day.&lt;br /&gt;
&lt;br /&gt;
=== VS Sickle ===&lt;br /&gt;
&lt;br /&gt;
In 1990, Solomon’s former co-worker Raphael Payne rebelled against the Cytopian government and became the supervillain [[Sickle]]. This was in response to the growing anti-Mark sentiment in Cytopian policy and pop-culture, which Payne thought Solomon’s research was helping to facilitate. Sickle and Daybreaker are considered to have one of the most iconic rivalries in The Land’s super history.&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
&lt;br /&gt;
Ultimately, in order to defeat Sickle once and for all, Daybreaker sacrificed himself, taking Sickle with him out of earth’s atmosphere so that both hero and villain died of exposure. &lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
To this day, Daybreaker remains one of the most iconic superheroes in all of the Land. Dr. Adam Solomon is the only Marked to ever be inducted into Cytopia’s [[Hall of Heroes]]. His work continues to be taught and studied in science, astrophysics, and Marked Studies classrooms throughout the Land. In Cybil university, Solomon Hall houses the observatory, astrophysics department, and Marked studies department. It has a statue of Daybreaker in the courtyard.&lt;br /&gt;
&lt;br /&gt;
== Theories and Hypotheses ==&lt;br /&gt;
Solomon&#039;s work in the field of science is vast, however a lot of his theories and hypotheses have impacted the studies of sciences in many ways since he first put them forward. This list is hardly comprehensive, and only covers what are his most iconic and important theories. As one of the pioneers of Mark studies, most of his iconic breakthroughs and discoveries are within that field. Considering he saw the Flare itself as it happened, he had a lot to say about their origins. &lt;br /&gt;
=== Considered Confirmed ===&lt;br /&gt;
Although he has many theories, two are considered foundational and confirmed, and the third is slightly more controversial however with evidence to back it up in modern day.&lt;br /&gt;
==== Mark Genetics ====&lt;br /&gt;
Solomon was the one to find out and put forward the theory of how Marks came to be via genetic expression-- how there is no Mark gene, but rather radiation within genes and DNA that can be passed down from generation to generation. The radiation causes like errors and mutation which causes the expression of a Mark, and those specific irregularities within genes can be passed down. However, unmarked parents can still have a Marked child, which is due to either trace remnants of the radiation within our atmosphere or within unmarked parents. It is believed that all humans, Marked and unmarked, have slight radiation, its just the specific way they interact with the genes that causes the Mark to express itself. This is also how Marks can skip a generation. &lt;br /&gt;
==== Innate Understanding Principle ====&lt;br /&gt;
&lt;br /&gt;
=== Considering the Future ===&lt;br /&gt;
&lt;br /&gt;
=== Theological Implications ===&lt;br /&gt;
&lt;br /&gt;
Although Solomon was a man of science, he took a great interest in theology and mysticism. He was fascinated by the theological implications of the Marked phenomena. He’s quoted as saying: “We’ve found out how Marks work— but what I want to know is why? Why us? Why now? I don’t think we’re going to find out the answer with science, by simply staring at the sky. We’re going to have to look further.”&lt;br /&gt;
&lt;br /&gt;
== Criticism ==&lt;br /&gt;
&lt;br /&gt;
Although history and scholars alike laud Solomon as a hero, Cytopian rebels and radicals criticize him for being a dog of the state and responsible for continued oppression of Marked in Cytopia. The Tenet system he developed has been widely lambasted as being “unscientific” and “wholly unnecessary”, especially after it was adopted to categorize Marked under Cytopia’s Marked Registration Act of 1990. &lt;br /&gt;
&lt;br /&gt;
== Personal Life ==&lt;br /&gt;
&lt;br /&gt;
Adam Solomon was born to single mother Mary Solomon on July 13th, 1951. Mary Solomon was a nurse who regularly volunteered at her local church and instilled the value in helping other people into a young Solomon. &lt;br /&gt;
&lt;br /&gt;
Solomon graduated with a doctorate in astrophysics from Cybil University in 1975 at the age of 24.&lt;br /&gt;
&lt;br /&gt;
Although Solomon has been rumored to have had many minor relationships with fellow researchers and heroes alike, he never married nor had any children.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Gear ==&lt;br /&gt;
&lt;br /&gt;
Daybreaker’s mark, ‘Hello, World!’, allows him the ability of technopathy, meaning he can communicate and control any and all technology. The power is limited by scope, range, and his concentration. &lt;br /&gt;
&lt;br /&gt;
Daybreaker’s suit also has many technological advancements and weapons that he can utilize his technopathy to have complete control over, setting him apart from other technology-enhanced heroes as not being able to have his tech be compromised. These additions to his suit can vary from appearance to appearance and are largely customizable to assess a certain threat, but most always include his iconic helmet (nicknamed the Halospheric Helm by fans), propulsion boots, and tech gauntlets. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* There’s a superstition among Cybil University students that if you step in the shadow of Daybreaker’s statue, you have to sprint across the lawn and back in 30 seconds or you won’t graduate in 4 years. &lt;br /&gt;
&lt;br /&gt;
[[Category:Cytopians]]&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Deceased]]&lt;br /&gt;
[[Category:NPC]]&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Marks&amp;diff=2332</id>
		<title>Marks</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Marks&amp;diff=2332"/>
		<updated>2024-09-13T21:08:57Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: /* Genetics of Marks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Marks are genetic effects that manifest as a “tattoo” or birthmark on the affected individual’s skin and allow the individual access to certain superhuman powers that affect approximately 3 to 5% of the population. Marks are a direct result of The Flare, a solar flare that occurred in 1980 that caused solar radiation to enter our atmosphere, and were subsequently discovered and named by Dr. Adam Solomon. Marks affect not only humans, but plants, animals, and even insects. A Mark appears on an individual since birth, is a solid color in design, and can appear anywhere on the body. No one is born with an innate mastery over the ability granted through a Mark, though Marked individuals are usually born with an understanding of how their power works. Marks are known to be genetic, but the uncommon occurrence of a Marked being born from normal parents and a Marked couple having a normal kid is not unheard of.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
Marks occurred as an effect of [[the Solar Flare of 1980]], known colloquially as the Flare. The Flare was a particularly intense emission of radiation from the Sun&#039;s atmosphere that then effected our atmosphere and irradiated certain people&#039;s DNA, causing tattoo-like marks on people&#039;s bodies to appear as well as superhuman abilities. [[Daybreaker|Dr. Adam Solomon]] was the first person to ever use the word &#039;mark&#039; to refer to this phenomena, albeit not as a proper noun at the time, in a published report a week after the incident as he observed it from a coronagraph, as well as reporting the ability granted to him in the event: technopathy. The instability of the emergent of Marks that the solar flare caused was felt throughout the Land, and it&#039;s only after this period of chaos that further studies into understanding the nature of Marks were able to completely hold ground. &lt;br /&gt;
== Behavior ==&lt;br /&gt;
There are certain rules to how Marks work and function that have been theorized and discovered by various scientists over the years.&lt;br /&gt;
=== Genetics of Marks=== &lt;br /&gt;
The first and most important fact of Marks is how they work. They are genetic, but there is no &#039;Mark&#039; gene. Rather, what is passed down from Marked parents to their Marked children is the specific way their genes are irradiated, slight &#039;errors&#039; and mutations within the way their chromosomes are built are then passed down to children. Remnant traces of the original radiation from the solar flare exists in our atmosphere still, which can cause random mutations of Marks to happen to a child of unmarked parents. The irradiated genes can also &#039;skip&#039; a generation, in the sense that they may not express in an unmarked parent, but in the specific transfer of genetics that happens within the next generation could cause those irradiated genes to express a Mark on the child. It is believed that most people in the Land, even unmarked, have trace ammounts of the radiation within their own genes, which can also caused unmarked people to have Marked children. The specific way that Marks effect genetics was discovered by Dr. Solomon in 1985, and had been honed and further specified over the years.  &lt;br /&gt;
=== Visual Style ===&lt;br /&gt;
Another behavioral point is the rules of how Marks actually look. Marks are made up of abnormal blood vessels and skin pigment cells caused by the irradiated DNA, nearly identical to how brithmarks are formed under normal conditions. Marks will appear at birth, and will always be one solid color, though do not have to be one solid shape. They have also been reported to appear anywhere on the body. These theories of the visual distinction of Marks and the importance of their designs were first put forward by Dr. Nanami Nakai in 1986, a pediatrician and obstetrician who put forward a study after the examination of many Marked newborns.&lt;br /&gt;
=== Beyond Humans ===&lt;br /&gt;
Building off of what Dr. Solomon found about the radiations effect on human genetics, Dr. Avelina Hirschel, a biologist found that the radiation effects more than just human genetics in a very similar way. She was one of the first to publish a study about Marked plants, animals, and bugs in 1987.&lt;br /&gt;
=== Innate Understanding Principle ===&lt;br /&gt;
A huge breakthrough in how Marks work was made by Dr. Solomon working in concert with various psychologists and neurologists in 1988 when a study group found that Marked individuals had an innate understanding of how their Mark works from birth, developed alongside other basic motor and survival skills like walking and pattern recognition. Although, this does not extend to knowing how to use your Mark perfectly, just that you understand what your power can do on a basic and instinctual level. &lt;br /&gt;
=== Mark Adaptation ===&lt;br /&gt;
Another one of Dr. Solomon&#039;s hypotheses when it came to marks was made in concert with his frequent academic partner [[Sickle|Dr. Raphael Payne]]: given that marks are influenced by their environment, including the body that the irradiated genes inhabit, changes within the environment and body can effect and change the Mark. On the simple, most basic level, this means that Marks can be trained to be better, as with more use will change the body and the Mark&#039;s power itself. But both Solomon and Payne thought that this principle could go beyond that-- that Marks themselves could change and almost evolve through different means and changes within a body. This was a controversial theory to have at the time, but time has proved it true: Marks have been seen to change. One example being [[Boss]]&#039;s Mark used to appear as an olive branch, and now with the change in use case of the Mark, has become more of a spiked branch. Another being [[Flipswitch]]&#039;s Mark having been changed by Mark enhancement experimentation. &lt;br /&gt;
=== Mark Devolution ===&lt;br /&gt;
Dr. Solomon also had several theories pertaining to how Marks could change in the future around when he died. The first more established one being that Marks are going to devolve over time-- the further from the intitial event of the solar flare, the less concentrated the pure radiation is going to be in the genes, meaning less powerful Marks or shifts in how Marks work altogether. This has been proven true, to a degree, as Marks of high power have become less and less common over the years, and Marks themselves have gone to being more complicated and complex and less straightforward than the Marks of the 80s and 90s. &lt;br /&gt;
=== Marked Circuits ===&lt;br /&gt;
His other theory that he never quite got to finish before death was on something he called &#039;Marked Circuits&#039;. This was the idea that Marks were a technology that could be applied and connected to achieve something that one marked individual couldn&#039;t on their own. The theory was rudimentary and with little thought behind it, as he didn&#039;t get to complete it before he died, but there has been some examples of simple circuits seen with superhero teams throughout the years.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{ambox elaborate}}&lt;br /&gt;
== The Tenet Level System ==&lt;br /&gt;
Created and named by Dr. Adam R.A. Solomon in the year 1989, the Tenet Level system categorizes marks into one of 5 categories: Tenet, Opera, Rotas, Arepo, and Sator. Named after the Sator square, the 5 categories reflect different levels of power that a Mark can have, and how easily a Mark could be countered or controlled. This classification system is still used today by Cytopia in Mark registration processes. &lt;br /&gt;
&lt;br /&gt;
The highest level of power is the [[:Category:Tenet level|Tenet level]]. Tenet level Marks are categorized by the ability to reach an undefinable upper limit of power in that Mark’s specific power. These Marked individuals could perhaps still be stopped, sure, but there is no way to effectively combat their Mark ability as it is currently known. Interestingly enough, Tenet level Marks seem to have become rarer and rarer as time has passed.&lt;br /&gt;
&lt;br /&gt;
The second highest level of power is [[:Category:Opera level|Opera level]]. Opera level Marks allow a Marked individual a fairly high level of power with near complete control and little drawbacks, but still including some fundamental fatal flaw in its power that can be exploited in countering it. &lt;br /&gt;
&lt;br /&gt;
The third highest level of power, directly in the middle of the scale, is [[:Category:Rotas level|Rotas level]]. Rotas levels are strong Marks that have a bigger drawback to being used or more easily exploitable weakness. &lt;br /&gt;
&lt;br /&gt;
The fourth highest level of power is [[:Category:Arepo level|Arepo level]]. These are marks that can be used combatively, and have the ability to do damage on some level, but are relatively weak and not extremely useful. &lt;br /&gt;
&lt;br /&gt;
The lowest level of power is the [[:Category:Sator level|Sator level]]. These marks are generally completely non combative and useless and have no potential to cause harm or damage in any sense of the word. The Marks are either just cosmetic or without any practical use.&lt;br /&gt;
[[category:phenomena]]&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Marks&amp;diff=2331</id>
		<title>Marks</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Marks&amp;diff=2331"/>
		<updated>2024-09-13T20:50:05Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Marks are genetic effects that manifest as a “tattoo” or birthmark on the affected individual’s skin and allow the individual access to certain superhuman powers that affect approximately 3 to 5% of the population. Marks are a direct result of The Flare, a solar flare that occurred in 1980 that caused solar radiation to enter our atmosphere, and were subsequently discovered and named by Dr. Adam Solomon. Marks affect not only humans, but plants, animals, and even insects. A Mark appears on an individual since birth, is a solid color in design, and can appear anywhere on the body. No one is born with an innate mastery over the ability granted through a Mark, though Marked individuals are usually born with an understanding of how their power works. Marks are known to be genetic, but the uncommon occurrence of a Marked being born from normal parents and a Marked couple having a normal kid is not unheard of.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
Marks occurred as an effect of [[the Solar Flare of 1980]], known colloquially as the Flare. The Flare was a particularly intense emission of radiation from the Sun&#039;s atmosphere that then effected our atmosphere and irradiated certain people&#039;s DNA, causing tattoo-like marks on people&#039;s bodies to appear as well as superhuman abilities. [[Daybreaker|Dr. Adam Solomon]] was the first person to ever use the word &#039;mark&#039; to refer to this phenomena, albeit not as a proper noun at the time, in a published report a week after the incident as he observed it from a coronagraph, as well as reporting the ability granted to him in the event: technopathy. The instability of the emergent of Marks that the solar flare caused was felt throughout the Land, and it&#039;s only after this period of chaos that further studies into understanding the nature of Marks were able to completely hold ground. &lt;br /&gt;
== Behavior ==&lt;br /&gt;
There are certain rules to how Marks work and function that have been theorized and discovered by various scientists over the years.&lt;br /&gt;
=== Genetics of Marks=== &lt;br /&gt;
The first and most important fact of Marks is how they work. They are genetic, but there is no &#039;Mark&#039; gene. Rather, what is passed down from Marked parents to their Marked children is the specific way their genes are irradiated, slight &#039;errors&#039; and mutations within the way their chromosomes are built are then passed down to children. Remnant traces of the original radiation from the solar flare exists in our atmosphere still, which can cause random mutations of Marks to happen to a child of unmarked parents. The irradiated genes can also &#039;skip&#039; a generation, in the sense that they may not express in an unmarked parent, but in the specific transfer of genetics that happens within the next generation could cause those irradiated genes to express a Mark on the child. It is believed that most people in the Land, even unmarked, have trace ammounts of the radiation within their own genes, which can also caused unmarked people to have Marked children. The specific way that Marks effect genetics was discovered by Dr. Solomon in 1985. &lt;br /&gt;
=== Visual Style ===&lt;br /&gt;
Another behavioral point is the rules of how Marks actually look. Marks are made up of abnormal blood vessels and skin pigment cells caused by the irradiated DNA, nearly identical to how brithmarks are formed under normal conditions. Marks will appear at birth, and will always be one solid color, though do not have to be one solid shape. They have also been reported to appear anywhere on the body. These theories of the visual distinction of Marks and the importance of their designs were first put forward by Dr. Nanami Nakai in 1986, a pediatrician and obstetrician who put forward a study after the examination of many Marked newborns.&lt;br /&gt;
=== Beyond Humans ===&lt;br /&gt;
Building off of what Dr. Solomon found about the radiations effect on human genetics, Dr. Avelina Hirschel, a biologist found that the radiation effects more than just human genetics in a very similar way. She was one of the first to publish a study about Marked plants, animals, and bugs in 1987.&lt;br /&gt;
=== Innate Understanding Principle ===&lt;br /&gt;
A huge breakthrough in how Marks work was made by Dr. Solomon working in concert with various psychologists and neurologists in 1988 when a study group found that Marked individuals had an innate understanding of how their Mark works from birth, developed alongside other basic motor and survival skills like walking and pattern recognition. Although, this does not extend to knowing how to use your Mark perfectly, just that you understand what your power can do on a basic and instinctual level. &lt;br /&gt;
=== Mark Adaptation ===&lt;br /&gt;
Another one of Dr. Solomon&#039;s hypotheses when it came to marks was made in concert with his frequent academic partner [[Sickle|Dr. Raphael Payne]]: given that marks are influenced by their environment, including the body that the irradiated genes inhabit, changes within the environment and body can effect and change the Mark. On the simple, most basic level, this means that Marks can be trained to be better, as with more use will change the body and the Mark&#039;s power itself. But both Solomon and Payne thought that this principle could go beyond that-- that Marks themselves could change and almost evolve through different means and changes within a body. This was a controversial theory to have at the time, but time has proved it true: Marks have been seen to change. One example being [[Boss]]&#039;s Mark used to appear as an olive branch, and now with the change in use case of the Mark, has become more of a spiked branch. Another being [[Flipswitch]]&#039;s Mark having been changed by Mark enhancement experimentation. &lt;br /&gt;
=== Mark Devolution ===&lt;br /&gt;
Dr. Solomon also had several theories pertaining to how Marks could change in the future around when he died. The first more established one being that Marks are going to devolve over time-- the further from the intitial event of the solar flare, the less concentrated the pure radiation is going to be in the genes, meaning less powerful Marks or shifts in how Marks work altogether. This has been proven true, to a degree, as Marks of high power have become less and less common over the years, and Marks themselves have gone to being more complicated and complex and less straightforward than the Marks of the 80s and 90s. &lt;br /&gt;
=== Marked Circuits ===&lt;br /&gt;
His other theory that he never quite got to finish before death was on something he called &#039;Marked Circuits&#039;. This was the idea that Marks were a technology that could be applied and connected to achieve something that one marked individual couldn&#039;t on their own. The theory was rudimentary and with little thought behind it, as he didn&#039;t get to complete it before he died, but there has been some examples of simple circuits seen with superhero teams throughout the years.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{ambox elaborate}}&lt;br /&gt;
== The Tenet Level System ==&lt;br /&gt;
Created and named by Dr. Adam R.A. Solomon in the year 1989, the Tenet Level system categorizes marks into one of 5 categories: Tenet, Opera, Rotas, Arepo, and Sator. Named after the Sator square, the 5 categories reflect different levels of power that a Mark can have, and how easily a Mark could be countered or controlled. This classification system is still used today by Cytopia in Mark registration processes. &lt;br /&gt;
&lt;br /&gt;
The highest level of power is the [[:Category:Tenet level|Tenet level]]. Tenet level Marks are categorized by the ability to reach an undefinable upper limit of power in that Mark’s specific power. These Marked individuals could perhaps still be stopped, sure, but there is no way to effectively combat their Mark ability as it is currently known. Interestingly enough, Tenet level Marks seem to have become rarer and rarer as time has passed.&lt;br /&gt;
&lt;br /&gt;
The second highest level of power is [[:Category:Opera level|Opera level]]. Opera level Marks allow a Marked individual a fairly high level of power with near complete control and little drawbacks, but still including some fundamental fatal flaw in its power that can be exploited in countering it. &lt;br /&gt;
&lt;br /&gt;
The third highest level of power, directly in the middle of the scale, is [[:Category:Rotas level|Rotas level]]. Rotas levels are strong Marks that have a bigger drawback to being used or more easily exploitable weakness. &lt;br /&gt;
&lt;br /&gt;
The fourth highest level of power is [[:Category:Arepo level|Arepo level]]. These are marks that can be used combatively, and have the ability to do damage on some level, but are relatively weak and not extremely useful. &lt;br /&gt;
&lt;br /&gt;
The lowest level of power is the [[:Category:Sator level|Sator level]]. These marks are generally completely non combative and useless and have no potential to cause harm or damage in any sense of the word. The Marks are either just cosmetic or without any practical use.&lt;br /&gt;
[[category:phenomena]]&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Marks&amp;diff=2330</id>
		<title>Marks</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Marks&amp;diff=2330"/>
		<updated>2024-09-13T20:47:11Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Marks are genetic effects that manifest as a “tattoo” or birthmark on the affected individual’s skin and allow the individual access to certain superhuman powers that affect approximately 3 to 5% of the population. Marks are a direct result of The Flare, a solar flare that occurred in 1980 that caused solar radiation to enter our atmosphere, and were subsequently discovered and named by Dr. Adam Solomon. Marks affect not only humans, but plants, animals, and even insects. A Mark appears on an individual since birth, is a solid color in design, and can appear anywhere on the body. No one is born with an innate mastery over the ability granted through a Mark, though Marked individuals are usually born with an understanding of how their power works. Marks are known to be genetic, but the uncommon occurrence of a Marked being born from normal parents and a Marked couple having a normal kid is not unheard of.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
Marks occurred as an effect of [[the Solar Flare of 1980]], known colloquially as the Flare. The Flare was a particularly intense emission of radiation from the Sun&#039;s atmosphere that then effected our atmosphere and irradiated certain people&#039;s DNA, causing tattoo-like marks on people&#039;s bodies to appear as well as superhuman abilities. [[Daybreaker|Dr. Adam Solomon]] was the first person to ever use the word &#039;mark&#039; to refer to this phenomena, albeit not as a proper noun at the time, in a published report a week after the incident as he observed it from a coronagraph, as well as reporting the ability granted to him in the event: technopathy. The instability of the emergent of Marks that the solar flare caused was felt throughout the Land, and it&#039;s only after this period of chaos that further studies into understanding the nature of Marks were able to completely hold ground. &lt;br /&gt;
== Behavior ==&lt;br /&gt;
There are certain rules to how Marks work and function that have been theorized and discovered by various scientists over the years.&lt;br /&gt;
&lt;br /&gt;
The first and most important fact of Marks is how they work. They are genetic, but there is no &#039;Mark&#039; gene. Rather, what is passed down from Marked parents to their Marked children is the specific way their genes are irradiated, slight &#039;errors&#039; and mutations within the way their chromosomes are built are then passed down to children. Remnant traces of the original radiation from the solar flare exists in our atmosphere still, which can cause random mutations of Marks to happen to a child of unmarked parents. The irradiated genes can also &#039;skip&#039; a generation, in the sense that they may not express in an unmarked parent, but in the specific transfer of genetics that happens within the next generation could cause those irradiated genes to express a Mark on the child. It is believed that most people in the Land, even unmarked, have trace ammounts of the radiation within their own genes, which can also caused unmarked people to have Marked children. The specific way that Marks effect genetics was discovered by Dr. Solomon in 1985. &lt;br /&gt;
&lt;br /&gt;
Another behavioral point is the rules of how Marks actually look. Marks are made up of abnormal blood vessels and skin pigment cells caused by the irradiated DNA, nearly identical to how brithmarks are formed under normal conditions. Marks will appear at birth, and will always be one solid color, though do not have to be one solid shape. They have also been reported to appear anywhere on the body. These theories of the visual distinction of Marks and the importance of their designs were first put forward by Dr. Nanami Nakai in 1986, a pediatrician and obstetrician who put forward a study after the examination of many Marked newborns.&lt;br /&gt;
&lt;br /&gt;
Building off of what Dr. Solomon found about the radiations effect on human genetics, Dr. Avelina Hirschel, a biologist found that the radiation effects more than just human genetics in a very similar way. She was one of the first to publish a study about Marked plants, animals, and bugs in 1987.&lt;br /&gt;
&lt;br /&gt;
A huge breakthrough in how Marks work was made by Dr. Solomon working in concert with various psychologists and neurologists in 1988 when a study group found that Marked individuals had an innate understanding of how their Mark works from birth, developed alongside other basic motor and survival skills like walking and pattern recognition. Although, this does not extend to knowing how to use your Mark perfectly, just that you understand what your power can do on a basic and instinctual level. &lt;br /&gt;
&lt;br /&gt;
Another one of Dr. Solomon&#039;s hypotheses when it came to marks was made in concert with his frequent academic partner [[Sickle|Dr. Gabriel Payne]]: given that marks are influenced by their environment, including the body that the irradiated genes inhabit, changes within the environment and body can effect and change the Mark. On the simple, most basic level, this means that Marks can be trained to be better, as with more use will change the body and the Mark&#039;s power itself. But both Solomon and Payne thought that this principle could go beyond that-- that Marks themselves could change and almost evolve through different means and changes within a body. This was a controversial theory to have at the time, but time has proved it true: Marks have been seen to change. One example being [[Boss]]&#039;s Mark used to appear as an olive branch, and now with the change in use case of the Mark, has become more of a spiked branch. Another being [[Flipswitch]]&#039;s Mark having been changed by Mark enhancement experimentation. &lt;br /&gt;
&lt;br /&gt;
Dr. Solomon also had several theories pertaining to how Marks could change in the future around when he died. The first more established one being that Marks are going to devolve over time-- the further from the intitial event of the solar flare, the less concentrated the pure radiation is going to be in the genes, meaning less powerful Marks or shifts in how Marks work altogether. This has been proven true, to a degree, as Marks of high power have become less and less common over the years, and Marks themselves have gone to being more complicated and complex and less straightforward than the Marks of the 80s and 90s. &lt;br /&gt;
&lt;br /&gt;
His other theory that he never quite got to finish before death was on something he called &#039;Marked Circuits&#039;. This was the idea that Marks were a technology that could be applied and connected to achieve something that one marked individual couldn&#039;t on their own. The theory was rudimentary and with little thought behind it, as he didn&#039;t get to complete it before he died, but there has been some examples of simple circuits seen with superhero teams throughout the years. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{ambox elaborate}}&lt;br /&gt;
== The Tenet Level System ==&lt;br /&gt;
Created and named by Dr. Adam R.A. Solomon in the year 1989, the Tenet Level system categorizes marks into one of 5 categories: Tenet, Opera, Rotas, Arepo, and Sator. Named after the Sator square, the 5 categories reflect different levels of power that a Mark can have, and how easily a Mark could be countered or controlled. This classification system is still used today by Cytopia in Mark registration processes. &lt;br /&gt;
&lt;br /&gt;
The highest level of power is the [[:Category:Tenet level|Tenet level]]. Tenet level Marks are categorized by the ability to reach an undefinable upper limit of power in that Mark’s specific power. These Marked individuals could perhaps still be stopped, sure, but there is no way to effectively combat their Mark ability as it is currently known. Interestingly enough, Tenet level Marks seem to have become rarer and rarer as time has passed.&lt;br /&gt;
&lt;br /&gt;
The second highest level of power is [[:Category:Opera level|Opera level]]. Opera level Marks allow a Marked individual a fairly high level of power with near complete control and little drawbacks, but still including some fundamental fatal flaw in its power that can be exploited in countering it. &lt;br /&gt;
&lt;br /&gt;
The third highest level of power, directly in the middle of the scale, is [[:Category:Rotas level|Rotas level]]. Rotas levels are strong Marks that have a bigger drawback to being used or more easily exploitable weakness. &lt;br /&gt;
&lt;br /&gt;
The fourth highest level of power is [[:Category:Arepo level|Arepo level]]. These are marks that can be used combatively, and have the ability to do damage on some level, but are relatively weak and not extremely useful. &lt;br /&gt;
&lt;br /&gt;
The lowest level of power is the [[:Category:Sator level|Sator level]]. These marks are generally completely non combative and useless and have no potential to cause harm or damage in any sense of the word. The Marks are either just cosmetic or without any practical use.&lt;br /&gt;
[[category:phenomena]]&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Snakes_and_Ladders&amp;diff=2311</id>
		<title>Snakes and Ladders</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Snakes_and_Ladders&amp;diff=2311"/>
		<updated>2024-09-10T15:33:03Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Snksndlddrs.png|256px]]&lt;br /&gt;
|issue      = 2&lt;br /&gt;
|color      = #7912b9&lt;br /&gt;
| icdate    = 10 April 2081&lt;br /&gt;
|oocdate    = 03/17/2024 3:02 PM&lt;br /&gt;
|members    = [[Laddergirl]]&amp;lt;br /&amp;gt;[[General Hiss]]&amp;lt;br /&amp;gt;[[The Merchant]]&amp;lt;br /&amp;gt;[[Agent 69]]&amp;lt;br /&amp;gt;[[Arthur Quinn]]&amp;lt;br /&amp;gt;[[Chance]]&amp;lt;br /&amp;gt;[[Benjamin Dover-Cao]]&lt;br /&gt;
| lbl1      = &lt;br /&gt;
|data1      = &lt;br /&gt;
| lbl2      = &lt;br /&gt;
|data2      = &lt;br /&gt;
| lbl3      = &lt;br /&gt;
|data3      = &lt;br /&gt;
| lbl4      = &lt;br /&gt;
|data4      = &lt;br /&gt;
| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
|prev       = [[Misère Loves Company]]&lt;br /&gt;
|next       = [[Whatever It Fakes]]&lt;br /&gt;
}}&lt;br /&gt;
Snakes and Ladders is the second issue in PENTANARCHY line. Our starlets investigate the life of a missing member of [[Midas|Sam Aurelius]]’s old mob, [[The Clovers]], to find traces of the missing vigilante [[Spades]], who they’ve been asked to kidnap and return to base. Their investigation leads them to a bank being robbed by The Clovers, with the leader of the heist, [[Crybaby]], almost drowning them and the civilians, who they manage to free. Spades shows up as the missing Clovers member in an attempt to stop the heist, and is captured by the starlets, who teleport out by storming through a public art gallery with the kidnapped Spades until they can find a space dark enough for Maram’s powers to activate.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Starlets Laddergirl, Agent 69, Arthur Quinn, Benjamin “Benji” Dover-Cao, Chance, General Hiss, and The Merchant arrive at the bridge. They’re instructed on the two mission objectives: Get Spades back on to Project Perihelion, and (preferably) Do not engage with Apopkan police.&lt;br /&gt;
&lt;br /&gt;
Spades was recruited to Project Perihelion, but fled to continue his vigilante work. His mark, Me Myself and I, means he literally is his mark, and can move around and attempt to inhabit any body he can get his mark on. To prevent this, starlets with exposed skin draw on themselves with sharpies, as this blocks him.&lt;br /&gt;
&lt;br /&gt;
After some deliberation and general cross-team bickering, Maram teleports the team to Spades’ last known whereabouts: the Apopkan apartment of a man he seems to have possessed.&lt;br /&gt;
&lt;br /&gt;
As the capes explore the rundown apartment, they discover a few things: it seems to belong to a goon working for The Clovers, an Apopkan mob formerly run by non-missiongoing starlet Sam “Midas” Aurelius—though it’s recently changed management. The goon, named Mike, seems like he was supposed to be involved in a soon-to-occur bank robbery taking place that day, but the starlets can’t tell what bank, given they can’t get access to Mike’s laptop. Mike also seems to have frequented a place called Sonny’s Diner, and had possible romantic involvements with a woman named Amanda.&lt;br /&gt;
&lt;br /&gt;
In their search, Agent 69 discovers a plastic bag with $3000 in Mike’s toilet tank. Hiss steals it from him, and Arthur steals it from him—and though Hiss steals it back, Arthur starts paying attention to it for the rest of the mission.&lt;br /&gt;
&lt;br /&gt;
The cops, alerted by Spades’ previous body who woke up here, begin to close in on his apartment. The team uses the fire escape to exit onto the roof, narrowly avoiding a run-in with the police—Agent 69 nearly falls in the chaos, but Laddergirl saves him. While on the roof, Benji attempts to use his mark, Heart of The Cards,  to guess Mike’s laptop password and fails, seeming physically pained afterwards. They’re locked out of Mike’s laptop for the next hour. To continue their search, the starlets head to Sonny’s Diner. &lt;br /&gt;
&lt;br /&gt;
At the diner, the starlets discover the waitress Amanda, as well as a gruff older woman working the bar. General Hiss uses his mark, Serpent Tongued, to control and pry information out of both of them—though the process seems to start wearing him down. Agent 69 aids Hiss to prevent Amanda from calling the police. They’re able to find out when the robbery will take place, and some details about where it might be. Unfortunately, Hiss’s chaotic behavior causes a dinergoing family to leave and call the police anyway.&lt;br /&gt;
&lt;br /&gt;
Benji manages to figure out Mike’s laptop password, but they can’t put it in yet given the whole “locked out” situation, and the cops start catching up to them, so they instead move to a bowling alley where Mike and his criminal friends frequented.&lt;br /&gt;
&lt;br /&gt;
Benji inputs Mike’s password, discovering a list of possible banks The Clovers might be attempting to rob. Using information they gathered at the diner and the apartment, the team manages to figure out which bank to go to. &lt;br /&gt;
&lt;br /&gt;
The team enters the bank of Apopka — only to discover the robbery is already going on! There’s hostages cowering on the floor and trained gunmen focusing on the starlets, with Mike nowhere to be found. A fight breaks out, with the gunmen shooting the starlets, Hiss commandeering a goon with his mark, Agent 69 appearing to use his mark, [CLASSIFIED], to make another goon drop dead, The Merchant valiantly saving civilians from the shootout, Laddergirl KO’ing people with ladders, and Arthur fucking off to go into the vault and get shot, among other things. Multiple starlets get shot. &lt;br /&gt;
&lt;br /&gt;
Eventually, Spades as Mike shows up to attempt to stop the robbery, forcing the starlets to split their attention between capturing him and fighting the goons. Then another unexpected guest arrives: Crybaby, seemingly the leader of this heist, with the mark Crocodile Tears, letting her summon and control water. She starts flooding the bank, causing problems for everyone. Laddergirl and The Merchant work together to open the bank doors and free the civilians.&lt;br /&gt;
&lt;br /&gt;
Agent 69 takes down Crybaby, and Arthur manages to apprehend Spades in the process, but they can’t get anywhere dark enough for Maram to teleport them back to base. Eventually, the team flees out of a hole in the back of the bank with a furious Spades and Hiss’s unconscious goon in tow, carrying them through a crowded art gallery to get to a broom closet.&lt;br /&gt;
&lt;br /&gt;
They’re ready to go in and turn the lights off, but Arthur refuses to cooperate, demanding that Hiss gave him the $3000 and using Spades as leverage. He gets the money but Laddergirl punches him in the face in the chaos, and Hiss manages to slip $500 out for himself, giving it to the unconscious goon along with a note suggesting he find a new job working for SNAKE. In the broom closet, Agent 69 makes a scary and vague phone call. Unfortunately, Maram is unwilling to bring the goon back to base, but once the lights in the broom closet are off, the team, and Spades, are teleported home safely. &lt;br /&gt;
&lt;br /&gt;
== Appearing In &#039;Snakes and Ladders&#039; ==&lt;br /&gt;
=== Featured Characters ===&lt;br /&gt;
* Laddergirl&lt;br /&gt;
* General Hiss&lt;br /&gt;
* The Merchant&lt;br /&gt;
* Chance&lt;br /&gt;
* Arthur Quinn&lt;br /&gt;
* Benjamin Dover-Cao&lt;br /&gt;
* Agent 69&lt;br /&gt;
=== Supporting Characters === &lt;br /&gt;
* [[Oscar Chaturanga V]]&lt;br /&gt;
* [[Bela Banshee|Maram Veisi]]&lt;br /&gt;
* [[Ditto]]&lt;br /&gt;
* [[Hypothesis]]&lt;br /&gt;
* [[The Toymaker]]&lt;br /&gt;
=== Antagonists===&lt;br /&gt;
* Spades&lt;br /&gt;
* The Clovers&lt;br /&gt;
** Mike&lt;br /&gt;
=== Other Characters ===&lt;br /&gt;
* Midas &#039;&#039;(mentioned)&#039;&#039;&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [[Apopka Lights]]&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Glass dumpsters do not exist in Apopka Lights.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Snakes_and_Ladders&amp;diff=2310</id>
		<title>Snakes and Ladders</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Snakes_and_Ladders&amp;diff=2310"/>
		<updated>2024-09-10T15:32:43Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Snksndlddrs.png|256px]]&lt;br /&gt;
|issue      = 2&lt;br /&gt;
|color      = #7912b9&lt;br /&gt;
| icdate    = 10 April 2081&lt;br /&gt;
|oocdate    = 03/17/2024 3:02 PM&lt;br /&gt;
|members    = [[Laddergirl]]&amp;lt;br /&amp;gt;[[General Hiss]]&amp;lt;br /&amp;gt;[[The Merchant]]&amp;lt;br /&amp;gt;[[Agent 69]]&amp;lt;br /&amp;gt;[[Arthur Quinn]]&amp;lt;br /&amp;gt;[[Chance]]&amp;lt;br /&amp;gt;[[Benjamin Dover-Cao]]&lt;br /&gt;
| lbl1      = &lt;br /&gt;
|data1      = &lt;br /&gt;
| lbl2      = &lt;br /&gt;
|data2      = &lt;br /&gt;
| lbl3      = &lt;br /&gt;
|data3      = &lt;br /&gt;
| lbl4      = &lt;br /&gt;
|data4      = &lt;br /&gt;
| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
|prev       = [[Misère Loves Company]]&lt;br /&gt;
|next       = [[Whatever It Fakes]]&lt;br /&gt;
}}&lt;br /&gt;
Snakes and Ladders is the second issue in PENTANARCHY line. Our starlets investigate the life of a missing member of [[Midas|Sam Aurelius]]’s old mob, [[The Clovers]], to find traces of the missing vigilante [[Spades]], who they’ve been asked to kidnap and return to base. Their investigation leads them to a bank being robbed by The Clovers, with the leader of the heist, [[Crybaby]], almost drowning them and the civilians, who they manage to free. Spades shows up as the missing Clovers member in an attempt to stop the heist, and is captured by the starlets, who teleport out by storming through a public art gallery with the kidnapped Spades until they can find a space dark enough for Maram’s powers to activate.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Starlets Laddergirl, Agent 69, Arthur Quinn, Benjamin “Benji” Dover-Cao, Chance, General Hiss, and The Merchant arrive at the bridge. They’re instructed on the two mission objectives: Get Spades back on to Project Perihelion, and (preferably) Do not engage with Apopkan police.&lt;br /&gt;
&lt;br /&gt;
Spades was recruited to Project Perihelion, but fled to continue his vigilante work. His mark, Me Myself and I, means he literally is his mark, and can move around and attempt to inhabit any body he can get his mark on. To prevent this, starlets with exposed skin draw on themselves with sharpies, as this blocks him.&lt;br /&gt;
&lt;br /&gt;
After some deliberation and general cross-team bickering, Maram teleports the team to Spades’ last known whereabouts: the Apopkan apartment of a man he seems to have possessed.&lt;br /&gt;
&lt;br /&gt;
As the capes explore the rundown apartment, they discover a few things: it seems to belong to a goon working for The Clovers, an Apopkan mob formerly run by non-missiongoing starlet Sam “Midas” Aurelius—though it’s recently changed management. The goon, named Mike, seems like he was supposed to be involved in a soon-to-occur bank robbery taking place that day, but the starlets can’t tell what bank, given they can’t get access to Mike’s laptop. Mike also seems to have frequented a place called Sonny’s Diner, and had possible romantic involvements with a woman named Amanda.&lt;br /&gt;
&lt;br /&gt;
In their search, Agent 69 discovers a plastic bag with $3000 in Mike’s toilet tank. Hiss steals it from him, and Arthur steals it from him—and though Hiss steals it back, Arthur starts paying attention to it for the rest of the mission.&lt;br /&gt;
&lt;br /&gt;
The cops, alerted by Spades’ previous body who woke up here, begin to close in on his apartment. The team uses the fire escape to exit onto the roof, narrowly avoiding a run-in with the police—Agent 69 nearly falls in the chaos, but Laddergirl saves him. While on the roof, Benji attempts to use his mark, Heart of The Cards,  to guess Mike’s laptop password and fails, seeming physically pained afterwards. They’re locked out of Mike’s laptop for the next hour. To continue their search, the starlets head to Sonny’s Diner. &lt;br /&gt;
&lt;br /&gt;
At the diner, the starlets discover the waitress Amanda, as well as a gruff older woman working the bar. General Hiss uses his mark, Serpent Tongued, to control and pry information out of both of them—though the process seems to start wearing him down. Agent 69 aids Hiss to prevent Amanda from calling the police. They’re able to find out when the robbery will take place, and some details about where it might be. Unfortunately, Hiss’s chaotic behavior causes a dinergoing family to leave and call the police anyway.&lt;br /&gt;
&lt;br /&gt;
Benji manages to figure out Mike’s laptop password, but they can’t put it in yet given the whole “locked out” situation, and the cops start catching up to them, so they instead move to a bowling alley where Mike and his criminal friends frequented.&lt;br /&gt;
&lt;br /&gt;
Benji inputs Mike’s password, discovering a list of possible banks The Clovers might be attempting to rob. Using information they gathered at the diner and the apartment, the team manages to figure out which bank to go to. &lt;br /&gt;
&lt;br /&gt;
The team enters the bank of Apopka — only to discover the robbery is already going on! There’s hostages cowering on the floor and trained gunmen focusing on the starlets, with Mike nowhere to be found. A fight breaks out, with the gunmen shooting the starlets, Hiss commandeering a goon with his mark, Agent 69 appearing to use his mark, [CLASSIFIED], to make another goon drop dead, The Merchant valiantly saving civilians from the shootout, Laddergirl KO’ing people with ladders, and Arthur fucking off to go into the vault and get shot, among other things. Multiple starlets get shot. &lt;br /&gt;
&lt;br /&gt;
Eventually, Spades as Mike shows up to attempt to stop the robbery, forcing the starlets to split their attention between capturing him and fighting the goons. Then another unexpected guest arrives: Crybaby, seemingly the leader of this heist, with the mark Crocodile Tears, letting her summon and control water. She starts flooding the bank, causing problems for everyone. Laddergirl and The Merchant work together to open the bank doors and free the civilians.&lt;br /&gt;
&lt;br /&gt;
Agent 69 takes down Crybaby, and Arthur manages to apprehend Spades in the process, but they can’t get anywhere dark enough for Maram to teleport them back to base. Eventually, the team flees out of a hole in the back of the bank with a furious Spades and Hiss’s unconscious goon in tow, carrying them through a crowded art gallery to get to a broom closet.&lt;br /&gt;
&lt;br /&gt;
They’re ready to go in and turn the lights off, but Arthur refuses to cooperate, demanding that Hiss gave him the $3000 and using Spades as leverage. He gets the money but Laddergirl punches him in the face in the chaos, and Hiss manages to slip $500 out for himself, giving it to the unconscious goon along with a note suggesting he find a new job working for SNAKE. In the broom closet, Agent 69 makes a scary and vague phone call. Unfortunately, Maram is unwilling to bring the goon back to base, but once the lights in the broom closet are off, the team, and Spades, are teleported home safely. &lt;br /&gt;
&lt;br /&gt;
== Appearing In &#039;Snakes and Ladders&#039; ==&lt;br /&gt;
=== Featured Characters ===&lt;br /&gt;
* Laddergirl&lt;br /&gt;
* General Hiss&lt;br /&gt;
* The Merchant&lt;br /&gt;
* Chance&lt;br /&gt;
* Arthur Quinn&lt;br /&gt;
* Benjamin Dover-Cao&lt;br /&gt;
* Agent 69&lt;br /&gt;
=== Supporting Characters === &lt;br /&gt;
* [[Oscar Chaturanga V]]&lt;br /&gt;
* [[Bela Banshee|Maram Veisi]]&lt;br /&gt;
* [[Ditto]]&lt;br /&gt;
* [[Hypothesis]]&lt;br /&gt;
* [[The Toymaker]]&lt;br /&gt;
=== Antagonists===&lt;br /&gt;
* Spades&lt;br /&gt;
* The Clovers&lt;br /&gt;
** Mike&lt;br /&gt;
=== Other Characters ===&lt;br /&gt;
* Midas *(mentioned)*&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* [[Apopka Lights]]&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Glass dumpsters do not exist in Apopka Lights.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Snakes_and_Ladders&amp;diff=2309</id>
		<title>Snakes and Ladders</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Snakes_and_Ladders&amp;diff=2309"/>
		<updated>2024-09-10T15:26:18Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Snksndlddrs.png|256px]]&lt;br /&gt;
|issue      = 2&lt;br /&gt;
|color      = #7912b9&lt;br /&gt;
| icdate    = 10 April 2081&lt;br /&gt;
|oocdate    = 03/17/2024 3:02 PM&lt;br /&gt;
|members    = [[Laddergirl]]&amp;lt;br /&amp;gt;[[General Hiss]]&amp;lt;br /&amp;gt;[[The Merchant]]&amp;lt;br /&amp;gt;[[Agent 69]]&amp;lt;br /&amp;gt;[[Arthur Quinn]]&amp;lt;br /&amp;gt;[[Chance]]&amp;lt;br /&amp;gt;[[Benjamin Dover-Cao]]&lt;br /&gt;
| lbl1      = &lt;br /&gt;
|data1      = &lt;br /&gt;
| lbl2      = &lt;br /&gt;
|data2      = &lt;br /&gt;
| lbl3      = &lt;br /&gt;
|data3      = &lt;br /&gt;
| lbl4      = &lt;br /&gt;
|data4      = &lt;br /&gt;
| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
|prev       = [[Misère Loves Company]]&lt;br /&gt;
|next       = [[Whatever It Fakes]]&lt;br /&gt;
}}&lt;br /&gt;
Snakes and Ladders is the second issue in PENTANARCHY line. Our starlets investigate the life of a missing member of [[Midas|Sam Aurelius]]’s old mob, [[The Clovers]], to find traces of the missing vigilante [[Spades]], who they’ve been asked to kidnap and return to base. Their investigation leads them to a bank being robbed by The Clovers, with the leader of the heist, [[Crybaby]], almost drowning them and the civilians, who they manage to free. Spades shows up as the missing Clovers member in an attempt to stop the heist, and is captured by the starlets, who teleport out by storming through a public art gallery with the kidnapped Spades until they can find a space dark enough for Maram’s powers to activate.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Starlets Laddergirl, Agent 69, Arthur Quinn, Benjamin “Benji” Dover-Cao, Chance, General Hiss, and The Merchant arrive at the bridge. They’re instructed on the two mission objectives: Get Spades back on to Project Perihelion, and (preferably) Do not engage with Apopkan police.&lt;br /&gt;
&lt;br /&gt;
Spades was recruited to Project Perihelion, but fled to continue his vigilante work. His mark, Me Myself and I, means he literally is his mark, and can move around and attempt to inhabit any body he can get his mark on. To prevent this, starlets with exposed skin draw on themselves with sharpies, as this blocks him.&lt;br /&gt;
&lt;br /&gt;
After some deliberation and general cross-team bickering, Maram teleports the team to Spades’ last known whereabouts: the Apopkan apartment of a man he seems to have possessed.&lt;br /&gt;
&lt;br /&gt;
As the capes explore the rundown apartment, they discover a few things: it seems to belong to a goon working for The Clovers, an Apopkan mob formerly run by non-missiongoing starlet Sam “Midas” Aurelius—though it’s recently changed management. The goon, named Mike, seems like he was supposed to be involved in a soon-to-occur bank robbery taking place that day, but the starlets can’t tell what bank, given they can’t get access to Mike’s laptop. Mike also seems to have frequented a place called Sonny’s Diner, and had possible romantic involvements with a woman named Amanda.&lt;br /&gt;
&lt;br /&gt;
In their search, Agent 69 discovers a plastic bag with $3000 in Mike’s toilet tank. Hiss steals it from him, and Arthur steals it from him—and though Hiss steals it back, Arthur starts paying attention to it for the rest of the mission.&lt;br /&gt;
&lt;br /&gt;
The cops, alerted by Spades’ previous body who woke up here, begin to close in on his apartment. The team uses the fire escape to exit onto the roof, narrowly avoiding a run-in with the police—Agent 69 nearly falls in the chaos, but Laddergirl saves him. While on the roof, Benji attempts to use his mark, Heart of The Cards,  to guess Mike’s laptop password and fails, seeming physically pained afterwards. They’re locked out of Mike’s laptop for the next hour. To continue their search, the starlets head to Sonny’s Diner. &lt;br /&gt;
&lt;br /&gt;
At the diner, the starlets discover the waitress Amanda, as well as a gruff older woman working the bar. General Hiss uses his mark, Serpent Tongued, to control and pry information out of both of them—though the process seems to start wearing him down. Agent 69 aids Hiss to prevent Amanda from calling the police. They’re able to find out when the robbery will take place, and some details about where it might be. Unfortunately, Hiss’s chaotic behavior causes a dinergoing family to leave and call the police anyway.&lt;br /&gt;
&lt;br /&gt;
Benji manages to figure out Mike’s laptop password, but they can’t put it in yet given the whole “locked out” situation, and the cops start catching up to them, so they instead move to a bowling alley where Mike and his criminal friends frequented.&lt;br /&gt;
&lt;br /&gt;
Benji inputs Mike’s password, discovering a list of possible banks The Clovers might be attempting to rob. Using information they gathered at the diner and the apartment, the team manages to figure out which bank to go to. &lt;br /&gt;
&lt;br /&gt;
The team enters the bank of Apopka — only to discover the robbery is already going on! There’s hostages cowering on the floor and trained gunmen focusing on the starlets, with Mike nowhere to be found. A fight breaks out, with the gunmen shooting the starlets, Hiss commandeering a goon with his mark, Agent 69 appearing to use his mark, [CLASSIFIED], to make another goon drop dead, The Merchant valiantly saving civilians from the shootout, Laddergirl KO’ing people with ladders, and Arthur fucking off to go into the vault and get shot, among other things. Multiple starlets get shot. &lt;br /&gt;
&lt;br /&gt;
Eventually, Spades as Mike shows up to attempt to stop the robbery, forcing the starlets to split their attention between capturing him and fighting the goons. Then another unexpected guest arrives: Crybaby, seemingly the leader of this heist, with the mark Crocodile Tears, letting her summon and control water. She starts flooding the bank, causing problems for everyone. Laddergirl and The Merchant work together to open the bank doors and free the civilians.&lt;br /&gt;
&lt;br /&gt;
Agent 69 takes down Crybaby, and Arthur manages to apprehend Spades in the process, but they can’t get anywhere dark enough for Maram to teleport them back to base. Eventually, the team flees out of a hole in the back of the bank with a furious Spades and Hiss’s unconscious goon in tow, carrying them through a crowded art gallery to get to a broom closet.&lt;br /&gt;
&lt;br /&gt;
They’re ready to go in and turn the lights off, but Arthur refuses to cooperate, demanding that Hiss gave him the $3000 and using Spades as leverage. He gets the money but Laddergirl punches him in the face in the chaos, and Hiss manages to slip $500 out for himself, giving it to the unconscious goon along with a note suggesting he find a new job working for SNAKE. In the broom closet, Agent 69 makes a scary and vague phone call. Unfortunately, Maram is unwilling to bring the goon back to base, but once the lights in the broom closet are off, the team, and Spades, are teleported home safely. &lt;br /&gt;
&lt;br /&gt;
== Appearing In &#039;Snakes and Ladders&#039; ==&lt;br /&gt;
=== Featured Characters ===&lt;br /&gt;
=== Supporting Characters === &lt;br /&gt;
=== Antagonists===&lt;br /&gt;
=== Other Characters ===&lt;br /&gt;
=== Locations ===&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Glass dumpsters do not exist in Apopka Lights.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
	<entry>
		<id>https://heropedia.rectangle.zone/index.php?title=Snakes_and_Ladders&amp;diff=2308</id>
		<title>Snakes and Ladders</title>
		<link rel="alternate" type="text/html" href="https://heropedia.rectangle.zone/index.php?title=Snakes_and_Ladders&amp;diff=2308"/>
		<updated>2024-09-10T15:24:22Z</updated>

		<summary type="html">&lt;p&gt;Dark ness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox issue&lt;br /&gt;
|name       = &lt;br /&gt;
|subheader  = &lt;br /&gt;
|image      = [[File:Snksndlddrs.png|256px]]&lt;br /&gt;
|issue      = 2&lt;br /&gt;
|color      = #7912b9&lt;br /&gt;
| icdate    = 10 April 2081&lt;br /&gt;
|oocdate    = 03/17/2024 3:02 PM&lt;br /&gt;
|members    = [[Laddergirl]]&amp;lt;br /&amp;gt;[[General Hiss]]&amp;lt;br /&amp;gt;[[The Merchant]]&amp;lt;br /&amp;gt;[[Agent 69]]&amp;lt;br /&amp;gt;[[Arthur Quinn]]&amp;lt;br /&amp;gt;[[Chance]]&amp;lt;br /&amp;gt;[[Benjamin Dover-Cao]]&lt;br /&gt;
| lbl1      = &lt;br /&gt;
|data1      = &lt;br /&gt;
| lbl2      = &lt;br /&gt;
|data2      = &lt;br /&gt;
| lbl3      = &lt;br /&gt;
|data3      = &lt;br /&gt;
| lbl4      = &lt;br /&gt;
|data4      = &lt;br /&gt;
| lbl5      = &lt;br /&gt;
|data5      = &lt;br /&gt;
|prev       = [[Misère Loves Company]]&lt;br /&gt;
|next       = [[Whatever It Fakes]]&lt;br /&gt;
}}&lt;br /&gt;
Snakes and Ladders is the second issue in PENTANARCHY line. Our starlets investigate the life of a missing member of [[Midas|Sam Aurelius]]’s old mob, [[The Clovers]], to find traces of the missing vigilante [[Spades]], who they’ve been asked to kidnap and return to base. Their investigation leads them to a bank being robbed by The Clovers, with the leader of the heist, [[Crybaby]], almost drowning them and the civilians, who they manage to free. Spades shows up as the missing Clovers member in an attempt to stop the heist, and is captured by the starlets, who teleport out by storming through a public art gallery with the kidnapped Spades until they can find a space dark enough for Maram’s powers to activate.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
Starlets Laddergirl, Agent 69, Arthur Quinn, Benjamin “Benji” Dover-Cao, Chance, General Hiss, and The Merchant arrive at the bridge. They’re instructed on the two mission objectives: Get Spades back on to Project Perihelion, and (preferably) Do not engage with Apopkan police.&lt;br /&gt;
&lt;br /&gt;
Spades was recruited to Project Perihelion, but fled to continue his vigilante work. His mark, Me Myself and I, means he literally is his mark, and can move around and attempt to inhabit any body he can get his mark on. To prevent this, starlets with exposed skin draw on themselves with sharpies, as this blocks him.&lt;br /&gt;
&lt;br /&gt;
After some deliberation and general cross-team bickering, Maram teleports the team to Spades’ last known whereabouts: the Apopkan apartment of a man he seems to have possessed.&lt;br /&gt;
&lt;br /&gt;
As the capes explore the rundown apartment, they discover a few things: it seems to belong to a goon working for The Clovers, an Apopkan mob formerly run by non-missiongoing starlet Sam “Midas” Aurelius—though it’s recently changed management. The goon, named Mike, seems like he was supposed to be involved in a soon-to-occur bank robbery taking place that day, but the starlets can’t tell what bank, given they can’t get access to Mike’s laptop. Mike also seems to have frequented a place called Sonny’s Diner, and had possible romantic involvements with a woman named Amanda.&lt;br /&gt;
&lt;br /&gt;
In their search, Agent 69 discovers a plastic bag with $3000 in Mike’s toilet tank. Hiss steals it from him, and Arthur steals it from him—and though Hiss steals it back, Arthur starts paying attention to it for the rest of the mission.&lt;br /&gt;
&lt;br /&gt;
The cops, alerted by Spades’ previous body who woke up here, begin to close in on his apartment. The team uses the fire escape to exit onto the roof, narrowly avoiding a run-in with the police—Agent 69 nearly falls in the chaos, but Laddergirl saves him. While on the roof, Benji attempts to use his mark, Heart of The Cards,  to guess Mike’s laptop password and fails, seeming physically pained afterwards. They’re locked out of Mike’s laptop for the next hour. To continue their search, the starlets head to Sonny’s Diner. &lt;br /&gt;
&lt;br /&gt;
At the diner, the starlets discover the waitress Amanda, as well as a gruff older woman working the bar. General Hiss uses his mark, Serpent Tongued, to control and pry information out of both of them—though the process seems to start wearing him down. Agent 69 aids Hiss to prevent Amanda from calling the police. They’re able to find out when the robbery will take place, and some details about where it might be. Unfortunately, Hiss’s chaotic behavior causes a dinergoing family to leave and call the police anyway.&lt;br /&gt;
&lt;br /&gt;
Benji manages to figure out Mike’s laptop password, but they can’t put it in yet given the whole “locked out” situation, and the cops start catching up to them, so they instead move to a bowling alley where Mike and his criminal friends frequented.&lt;br /&gt;
&lt;br /&gt;
Benji inputs Mike’s password, discovering a list of possible banks The Clovers might be attempting to rob. Using information they gathered at the diner and the apartment, the team manages to figure out which bank to go to. &lt;br /&gt;
&lt;br /&gt;
The team enters the bank of Apopka — only to discover the robbery is already going on! There’s hostages cowering on the floor and trained gunmen focusing on the starlets, with Mike nowhere to be found. A fight breaks out, with the gunmen shooting the starlets, Hiss commandeering a goon with his mark, Agent 69 appearing to use his mark, [CLASSIFIED], to make another goon drop dead, The Merchant valiantly saving civilians from the shootout, Laddergirl KO’ing people with ladders, and Arthur fucking off to go into the vault and get shot, among other things. Multiple starlets get shot. &lt;br /&gt;
&lt;br /&gt;
Eventually, Spades as Mike shows up to attempt to stop the robbery, forcing the starlets to split their attention between capturing him and fighting the goons. Then another unexpected guest arrives: Crybaby, seemingly the leader of this heist, with the mark Crocodile Tears, letting her summon and control water. She starts flooding the bank, causing problems for everyone. Laddergirl and The Merchant work together to open the bank doors and free the civilians.&lt;br /&gt;
&lt;br /&gt;
Agent 69 takes down Crybaby, and Arthur manages to apprehend Spades in the process, but they can’t get anywhere dark enough for Maram to teleport them back to base. Eventually, the team flees out of a hole in the back of the bank with a furious Spades and Hiss’s unconscious goon in tow, carrying them through a crowded art gallery to get to a broom closet.&lt;br /&gt;
&lt;br /&gt;
They’re ready to go in and turn the lights off, but Arthur refuses to cooperate, demanding that Hiss gave him the $3000 and using Spades as leverage. He gets the money but Laddergirl punches him in the face in the chaos, and Hiss manages to slip $500 out for himself, giving it to the unconscious goon along with a note suggesting he find a new job working for SNAKE. In the broom closet, Agent 69 makes a scary and vague phone call. Unfortunately, Maram is unwilling to bring the goon back to base, but once the lights in the broom closet are off, the team, and Spades, are teleported home safely. &lt;br /&gt;
&lt;br /&gt;
== Appearing In &#039;Snakes and Ladders&#039; ==&lt;br /&gt;
=== Featured Characters ===&lt;br /&gt;
=== Supporting Characters === &lt;br /&gt;
=== Antagonists===&lt;br /&gt;
=== Other Characters ===&lt;br /&gt;
=== Locations ===&lt;br /&gt;
== Trivia ==&lt;br /&gt;
- Glass dumpsters do not exist in Apopka Lights.&lt;/div&gt;</summary>
		<author><name>Dark ness</name></author>
	</entry>
</feed>